R3vo 2654 Posted December 14, 2017 Any chance to see this fixed? (Shell extraction) Share this post Link to post Share on other sites
Redphoenix 1540 Posted December 14, 2017 10 minutes ago, R3vo said: Any chance to see this fixed? (Shell extraction) What exactly do you mean? The shells beeing rendered behind the mesh of the prowler or that they dont have collision? Share this post Link to post Share on other sites
R3vo 2654 Posted December 14, 2017 37 minutes ago, Redphoenix said: What exactly do you mean? The shells beeing rendered behind the mesh of the prowler or that they dont have collision? The first one. Share this post Link to post Share on other sites
lex__1 422 Posted December 15, 2017 Kart DLC is destroyed by new physics. The physics of the behavior of the karts looks like the race of grocery baskets on wheels from the store))). Can fix this? https://feedback.bistudio.com/T127313 Share this post Link to post Share on other sites
-LUGER- 14 Posted December 15, 2017 Aiming deadzone is still broken in latest dev build, any idea when or if this will be fixed ? Share this post Link to post Share on other sites
Beagle 684 Posted December 15, 2017 Offroad Pickup all versions is still missing the engine idle sound since 1.78 https://feedback.bistudio.com/T127307 1 Share this post Link to post Share on other sites
lexx 1363 Posted December 16, 2017 I just remembered that something isn't quite right with the FFV radius of the commander in the Gorgon. There is absolutely nothing blocking my way, yet... 2 Share this post Link to post Share on other sites
petek 62 Posted December 18, 2017 the "Fixed: The RCO, MRCO, ARCO and ERCO had an artifact on the lens when the sun was reflected from them " Seems to have broken most of these for the magnified optics..... Seems okay in Arsenal with a few (the black and green hex ARCO for example) but others seem opaque Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted December 19, 2017 Some feedback for consistency purposes in the DLC browser: Malden DLC doesn't have a preview video like everything else does. Apex DLC doesn't have Showcase VTOL listed under singleplayer content. Only Tac-Ops DLC and Laws of War DLC seem to have achievements listed in the browser. Share this post Link to post Share on other sites
x3kj 1247 Posted December 19, 2017 rpt spam Quote Strange convex component65 in a3\rocks_f\sharp\sharprock_wallh.p3d:geometryFire Strange convex component06 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire Strange convex component05 in a3\rocks_f\sharp\sharprock_spike.p3d:geometryFire Strange convex component119 in a3\rocks_f\sharp\sharprock_apart.p3d:geometryFire Strange convex component103 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire Strange convex component149 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView Share this post Link to post Share on other sites
Redphoenix 1540 Posted December 19, 2017 8 hours ago, petek said: the "Fixed: The RCO, MRCO, ARCO and ERCO had an artifact on the lens when the sun was reflected from them " Seems to have broken most of these for the magnified optics..... Seems okay in Arsenal with a few (the black and green hex ARCO for example) but others seem opaque Could you please show me a picture and post the rpt via pastebin? Edit: I checked in the internal build and it seems okay. Wait for the next dev branch update and then report again if its fixed or not, please. 1 Share this post Link to post Share on other sites
Redphoenix 1540 Posted December 19, 2017 17 hours ago, petek said: the "Fixed: The RCO, MRCO, ARCO and ERCO had an artifact on the lens when the sun was reflected from them " Seems to have broken most of these for the magnified optics..... Seems okay in Arsenal with a few (the black and green hex ARCO for example) but others seem opaque Just tested on just released dev branch - doesnt happen for me now. 1 Share this post Link to post Share on other sites
SuicideKing 233 Posted December 19, 2017 Quote Tweaked: Entity locality is now set before the init script call Could someone elaborate on this please? What will the implications be? Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted December 19, 2017 What is the new retexture magazine proxy stuff for? Are vanilla weapons getting proxies for mags? Share this post Link to post Share on other sites
R3vo 2654 Posted December 19, 2017 22 minutes ago, Redphoenix said: Just tested on just released dev branch - doesnt happen for me now. Bug seems to be fixed, it was present after yesterday update though. Share this post Link to post Share on other sites
SuicideKing 233 Posted December 19, 2017 1 hour ago, SuicideKing said: Could someone elaborate on this please? What will the implications be? According to reyhard on discord ( #scripting) Quote reyhard-Today at 09:24 [Public] Entity locality is set before the init script call commy2-Today at 09:35 Does that mean I can use setVariable public and it works now inside the init event? reyhard-Today at 10:20 not sure, it's more about if(local _vehicle)exitWith{}; in init fields on dedicated server all vehicles were local to everyone during init phase and then changed locality accordingly after mission fully started so i.e. virtual garage functions were executed on each machine Sa-Matra-Today at 10:24 I think it affected JIP as well reyhard-Today at 10:51 indeed And in #dev_rc_branch Quote reyhard-Today at 17:37 http://feedback.rhsmods.org/view.php?id=3839 here I noticed it for first time reyhard-Today at 17:53 local flag is set before init & init event handler so yes, it should fix most of those issues SuicideKing-Today at 18:10 reyhard two follow up questions: Is the init field now not run globally? If no, then what happens to code that assumes it is run globally? Like say addactions or eventhandlers? reyhard-Today at 18:11 no, it's just local flag set before init execution simple as that local will return proper value for code executed in init field Share this post Link to post Share on other sites
Fushko 59 Posted December 19, 2017 On 12/7/2017 at 4:10 PM, Redphoenix said: Please post your feedback here! I need to know if there are still issues with it. Also, please tell me if anything changed on your performance. A bit late to the party, but here's a zoomed in recording on dev branch: Look at the plant in the center. I can count at least 8-9 LODs. Isn't that incredibily overkill? If there's absolutely nothing more that can be done, I'm ready to put my mind at peace BI Share this post Link to post Share on other sites
Redphoenix 1540 Posted December 19, 2017 Just now, Fushko said: A bit late to the party, but here's a zoomed in recording on dev branch: Look at the plant in the center. I can count at least 8-9 LODs. Isn't that incredibily overkill? If there's absolutely nothing more that can be done, I'm ready to put my mind at peace BI Yes, for now its as good as it can be. 1 Share this post Link to post Share on other sites
dragon01 902 Posted December 19, 2017 What would be the performance impact of removing LODs completely? So that first of second most detailed LOD is visible regardless of distance? Share this post Link to post Share on other sites
Redphoenix 1540 Posted December 19, 2017 11 minutes ago, dragon01 said: What would be the performance impact of removing LODs completely? So that first of second most detailed LOD is visible regardless of distance? Tested something similar on the PC on my office - about 25-30fps with all on Ultra. LODs are very important ;) 3 Share this post Link to post Share on other sites
Strike_NOR 898 Posted December 19, 2017 Quote 20-12-2016 - 03-01-2018 There will not be any Dev-Branch updates until January 3rd 2018. Enjoy the holidays everyone! Oooh! Expectations : The 3rd of January 2018 will be huge update to devbranch from all the hard work during Christmas!! :D Just kidding of course :) MERRY CHRISTMAS BI-Studio! May all your traditions stay true, all your family and friends be of good health and best of wishes into the next year :) Take care, stay safe and remember to always "Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update." Oh, and if you have that extra Christmas spirit, remember to purchase winrar too. See you in 2018! 7 1 Share this post Link to post Share on other sites
R3vo 2654 Posted December 20, 2017 https://imgur.com/a/03W7h First two pictures show that something's wrong with the IDAP Van's LOD. The last picture shows a script error at the end of the 2nd "No Hope" mission. The error prevented any progress. So it seems this Quote Fixed: Scenario progress could get stuck after resuming an outro of the Beyond Hope operation is not yet fixed. 1 1 Share this post Link to post Share on other sites
lex__1 422 Posted December 21, 2017 On 19.12.2017 at 9:26 PM, Strike_NOR said: MERRY CHRISTMAS BI-Studio! May all your traditions stay true, all your family and friends be of good health and best of wishes into the next year :) All with Christmas. I liked this tradition. ) Not enough of this in Arma, or what's new, with fireworks _ 6 Share this post Link to post Share on other sites
R3vo 2654 Posted December 23, 2017 Can anyone confirm that selecting multiple units in Eden locks of the game for a short time? Somethings wrong here. Tested on dev with no mods. 2 Share this post Link to post Share on other sites
the_one_and_only_Venator 163 Posted December 23, 2017 4 minutes ago, R3vo said: Can anyone confirm that selecting multiple units in Eden locks of the game for a short time? Somethings wrong here. Tested on dev with no mods. I can. Also happens with selecting multiple objects. Share this post Link to post Share on other sites