pettka 694 Posted February 15, 2016 Apologies if this has already been asked, But if I go to Dev Branch version 1.56, create a mission in 3D editor, save it...then revert back to release candidate 1.54...will that mission be fully playable? I'd like to make the leap to using that awesome looking editor to start building my missions now. Actually, the Release Candidate is 1.56, it is mostly identical with dev branch. The only branches that are not compatible with Eden Editor missions are the main branch of the game and legacy / ports :icon_twisted: Share this post Link to post Share on other sites
autigergrad 2034 Posted February 15, 2016 Actually, the Release Candidate is 1.56, it is mostly identical with dev branch. The only branches that are not compatible with Eden Editor missions are the main branch of the game and legacy / ports :icon_twisted: Pardon me, that's what I meant. If I go back to the latest released official version, after making a mission in the Dev version...would that mission be playable? If I deleted the "3DEN" out of the mission.sqf..would that make it playable in the official release version? Share this post Link to post Share on other sites
pettka 694 Posted February 15, 2016 Pardon me, that's what I meant. If I go back to the latest released official version, after making a mission in the Dev version...would that mission be playable? If I deleted the "3DEN" out of the mission.sqf..would that make it playable in the official release version? No need to worry, there is a plenty of branches. The latest released official version is the main branch, which means the mission won't be compatible. On the other hand, we plan to release the Eden Update soon, that may possibly help :icon_twisted: 1 Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted February 15, 2016 No big performance hit in here. What's your GPU? Not sure do I even get any performance hit. Could be 1-2fps max. A brand new AMD Sapphire Radeon R9 270X. Share this post Link to post Share on other sites
St. Jimmy 272 Posted February 15, 2016 A brand new AMD Sapphire Radeon R9 270X. Well HBAO+ is NVIDIA stuff so that's the reason very likely: HBAO+ can be run on either NVidia or AMD if the developer has implemented it as an option in the game settings (just like FXAA). It does, however, deliver a disproportionate impact on AMD cards. http://www.tomshardware.co.uk/answers/id-2102005/nvidia-features-amd.html#13079502 Share this post Link to post Share on other sites
Vasily.B 529 Posted February 15, 2016 OK as for compatibility for missions 1.56 > 1.54 - THEY should work.As for losing performance i HAD this issue but fixed it. AMD R9270OC so my card is similar, update the driver, there is 16.1.1 , INSTALL IT AS ADMIN, now get to A3 profile, and DISABLE TESSELATION, change texture filtering to PERFORMANCE, and shader cache to ON (not amd optimalised). Off course make sure you have disabled VSync. BTW HBAO+ is in two available settings - standard and high - high apply to the world vegetation, while normal apply to static objects and vehicles, soldiers. Try to set normal. Share this post Link to post Share on other sites
R3vo 2654 Posted February 15, 2016 I just found a major bug in 3den. The 3d icons of objects won't show up again, if the layer those objects where in, was hidden and transformation was disabled before. That makes it incredible tedious to select those objects afterwards. The icons however, appear again after the scenario has been reloaded. Share this post Link to post Share on other sites
Mister.Archer 2 Posted February 15, 2016 I have posted in the FEEDBACK system but I thought I would post here. The Camera locks in Eden when you place a playable solider down and PREVIEW. You can not move the camera again, until you delete the playable soldier, go into Preview where you get an sky view of the map and then return to Eden. I have had it with all factions and without any mods. Always when you try a Preview as a playable Soldier. 1 Share this post Link to post Share on other sites
Fushko 59 Posted February 15, 2016 Guys, NVidia released a new drivers. Has anything changed? Maybe shadow bug disappeared? The update notes mention improvements for Arma 3. Nvidia is spreading some more love for this game now that they implemented HBAO+ 1 Share this post Link to post Share on other sites
Guest Posted February 16, 2016 New Steam achievements aren’t implanted in DEV ? Share this post Link to post Share on other sites
DnA 5156 Posted February 16, 2016 Those new Achievements are disabled on Dev-Branch until Eden Update is released (they do work in RC). 2 Share this post Link to post Share on other sites
eriktrak 76 Posted February 17, 2016 Guys, NVidia released a new drivers. Has anything changed? Maybe shadow bug disappeared? Checked yesterday quickly and the shadow bug fixed for me using this latest Nvidia driver. Share this post Link to post Share on other sites
R3vo 2654 Posted February 18, 2016 Well HBAO+ is NVIDIA stuff so that's the reason very likely: http://www.tomshardware.co.uk/answers/id-2102005/nvidia-features-amd.html#13079502 Just noticed some incredible frame issue on my end and I wasn't quite sure what it was. So I rememberd that the last setting I changed was the HBAO one and yes, after I disabled it, my frames are all stable again. I guess it's because I am on an AMD card. Share this post Link to post Share on other sites
laxemann 1673 Posted February 18, 2016 Just noticed some incredible frame issue on my end and I wasn't quite sure what it was. So I rememberd that the last setting I changed was the HBAO one and yes, after I disabled it, my frames are all stable again. I guess it's because I am on an AMD card. I'm using a 290x and have no problems, so it shouldn't be related to the manufacturer. Share this post Link to post Share on other sites
R3vo 2654 Posted February 18, 2016 I'm using a 290x and have no problems, so it shouldn't be related to the manufacturer. Yeh it shouldn't be, but on the other hand, my 380 should handle that feature without any noticeable framedrops. Gonna do some further testing. Share this post Link to post Share on other sites
Brisse 78 Posted February 18, 2016 I'm using a 290x and have no problems, so it shouldn't be related to the manufacturer. I agree. The "HBAO+ runs bad on AMD because it's Nvidia software" argument is more or less just a myth. HBAO+ is all just generic pixel shader code and should run equally well on AMD. Personally I don't see any performance hit on my R9 290X. Share this post Link to post Share on other sites
St. Jimmy 272 Posted February 18, 2016 H-barrier LOD missing still an issue in both dev and main branch. http://feedback.arma3.com/view.php?id=27383 Share this post Link to post Share on other sites
Roach_ 52 Posted February 18, 2016 H-barrier LOD missing still an issue in both dev and main branch. http://feedback.arma3.com/view.php?id=27383 Glad it wasn't just me. Share this post Link to post Share on other sites
ineptaphid 6413 Posted February 19, 2016 Anyone else having the issue of the unit HUD icons disappearing? i had it set so that the white box that shows around each squad mate was turned off,but when the unit was selected it would appear,then fade away again. But now there seems no option for this-it is either on or off. Is this intentional or a bug? Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted February 19, 2016 Oddly enough, post Eden update I've only lost 1-3 FPS to HBAO+. Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted February 19, 2016 The new viewVector command, will that replace this sort of code? _000 = positionCameraToWorld [0,0,0]; _001 = positionCameraToWorld [0,0,1]; _dirPlayer = ((_001 select 0) - (_000 select 0)) atan2 ((_001 select 1) - (_000 select 1)); Share this post Link to post Share on other sites
Greenfist 1863 Posted February 19, 2016 The new viewVector command, will that replace this sort of code? _000 = positionCameraToWorld [0,0,0]; _001 = positionCameraToWorld [0,0,1]; _dirPlayer = ((_001 select 0) - (_000 select 0)) atan2 ((_001 select 1) - (_000 select 1)); I guess it's more like: _000 = positionCameraToWorld [0,0,0]; _001 = positionCameraToWorld [0,0,1]; viewVector = _001 vectorDiff _000; Notice how I used viewVector as a variable name? It's because the command isn't in there yet. :icon_twisted: Share this post Link to post Share on other sites
Guest Posted February 19, 2016 The device that appear in the Nexus trailer @0:17 ( )Do you know whether it landed in the game or not ? Share this post Link to post Share on other sites