kadinx 12 Posted January 10, 2015 Unless there is another report, vote for it here: http://feedback.arma3.com/view.php?id=22254 Share this post Link to post Share on other sites
fabio_chavez 103 Posted January 11, 2015 btw as you speak of MP statistics? are they planing to make ANY kind of improvements for pvp MP with the marksman DLC or will they include some nonsense gamemode like that bot-taxi thing from the Heli DLC that hasnt had any impact anway? Share this post Link to post Share on other sites
kremator 1065 Posted January 11, 2015 The bot-taxiing thing was quite good, but they locked it down WAY too much for it to be much more than a temporary diversion. Share this post Link to post Share on other sites
gossamersolid 155 Posted January 11, 2015 Not sure if this is just me, but in Stable, the command damage/getDammage are returning 0 for a vehicle that has damaged tires. I'd consider this a bug as damaged tires should equal a damage value on the vehicle object. Can somebody else confirm. Share this post Link to post Share on other sites
supercereal4 29 Posted January 12, 2015 Tweaked: Sound: Sync breathing with gun movement (prototype) Did our first marksman DLC feature just sneak in? :) Share this post Link to post Share on other sites
Alwarren 2767 Posted January 12, 2015 Gentlemen, this bug http://feedback.arma3.com/view.php?id=21906#bugnotes really REALLY needs a fix ASAP. The medic will, on a regular basis, lose all his abilities, or the ability to enter a vehicle, open a door, pick up stuff from the ground, because of this issue. Needless to say, this can completely ruin a mission. Share this post Link to post Share on other sites
Sterlingarcherz101 15 Posted January 12, 2015 Gentlemen, this bug http://feedback.arma3.com/view.php?id=21906#bugnotes really REALLY needs a fix ASAP. The medic will, on a regular basis, lose all his abilities, or the ability to enter a vehicle, open a door, pick up stuff from the ground, because of this issue. Needless to say, this can completely ruin a mission. That and the (can't get in the heli bug) are both really making plaing Invade n annex a pain in the a bomb right now.. as far as I'm aware both came with heli dlc. Side note just in case you didn't know al,shooting the bugged medic and revive from a working medic is a workaround. Albeit not ideal at all. Share this post Link to post Share on other sites
froggyluv 2136 Posted January 12, 2015 Did our first marksman DLC feature just sneak in? :) Jumped out at me as well -time to go Beta.. Share this post Link to post Share on other sites
das attorney 858 Posted January 12, 2015 (edited) Arma 3 won't boot after todays update. I've tried verifying files Steam in online and offline mode I've tried from the Steam library page and by .bat "Have you tried switching it off and then back on again?" Yes Other games boot okay Steam client is up to date I launch it then the mouse cursor does the spinny thing and then nothing. Arma3server.exe will still load though EDIT: Also tried launching by launcher and no mods are loaded. EDIT II: Back on stable now which loads ok. Edited January 12, 2015 by Das Attorney Share this post Link to post Share on other sites
TripleCanopy 10 Posted January 12, 2015 Any usable bipods for the near future? Some servers restrict the use of mods. :/ Share this post Link to post Share on other sites
lexx 1393 Posted January 12, 2015 Arma 3 won't boot after todays update.I've tried verifying files Steam in online and offline mode I've tried from the Steam library page and by .bat "Have you tried switching it off and then back on again?" Yes Other games boot okay Steam client is up to date I launch it then the mouse cursor does the spinny thing and then nothing. Arma3server.exe will still load though EDIT: Also tried launching by launcher and no mods are loaded. EDIT II: Back on stable now which loads ok. Dev-Branch works for me without problems. Share this post Link to post Share on other sites
das attorney 858 Posted January 12, 2015 Thx for checking at your end :) Share this post Link to post Share on other sites
blackland 26 Posted January 12, 2015 Arma 3 won't boot after todays update.I've tried verifying files Steam in online and offline mode I've tried from the Steam library page and by .bat "Have you tried switching it off and then back on again?" Yes Other games boot okay Steam client is up to date I launch it then the mouse cursor does the spinny thing and then nothing. Arma3server.exe will still load though EDIT: Also tried launching by launcher and no mods are loaded. EDIT II: Back on stable now which loads ok. Same here - no build *.rpt, no start game. Launching by launcher, error message: MS Visual++ 2013 (x86) failure. I use Win 7x 64. Share this post Link to post Share on other sites
cyruz 103 Posted January 12, 2015 (edited) Gentlemen, this bug http://feedback.arma3.com/view.php?id=21906#bugnotes really REALLY needs a fix ASAP. The medic will, on a regular basis, lose all his abilities, or the ability to enter a vehicle, open a door, pick up stuff from the ground, because of this issue. Needless to say, this can completely ruin a mission. This is killing us too at the moment. We don't use respawn in missions so once the medics break we're fucked. Edited January 13, 2015 by Cyruz phone auto-correct Share this post Link to post Share on other sites
james2464 177 Posted January 12, 2015 Fixed: RoadsLib.cfg was not changing roads after a change of landscape Fixed: Local WRP & road shapes don't work together Thank you for these fixes! Share this post Link to post Share on other sites
twisted 128 Posted January 13, 2015 (edited) Tweaked: Sound: Sync breathing with gun movement (prototype) Did our first marksman DLC feature just sneak in? :) that's nice and makes a lot of sense. only thing is i cannot hear breathing even when zoomed in. Edit. And zoom to optics and hold breath are mapped to different keys. But good question. Edited January 14, 2015 by twisted Share this post Link to post Share on other sites
CaptainObvious 95 Posted January 13, 2015 that's nice and makes a lot of sense. only thing is i cannot hear breathing even when zoomed in. Do you by any chance have the Hold Breath mapped on the same key as Zoom In? Share this post Link to post Share on other sites
Arma3goodCPUlowFPS 12 Posted January 13, 2015 ive read in the todays SITREP that you guys are working on Performance. my question is: is this only multiplayer related or do we SP players profit from the performance updates too ? means more FPS @ larger battles & more AI in SP ? Share this post Link to post Share on other sites
Jona33 51 Posted January 13, 2015 Is Bis_fnc_Spotter a recent addition or has that always been there? /* File: fn_spotter.sqf Author: Karel Moricky Description: Spotter reprting target distance to sniper Parameter(s): _this: OBJECT - sniper OBJECT - spotter Returns: Nothing */ Share this post Link to post Share on other sites
St. Jimmy 272 Posted January 14, 2015 ive read in the todays SITREP that you guys are working on Performance.my question is: is this only multiplayer related or do we SP players profit from the performance updates too ? means more FPS @ larger battles & more AI in SP ? Well they've worked a lot on those "performance binary" servers so i bet it's mainly about MP. Share this post Link to post Share on other sites
Alwarren 2767 Posted January 14, 2015 Is Bis_fnc_Spotter a recent addition or has that always been there? IIRC, it was introduced in Arrowhead for the mission 'One shot one kill"... Share this post Link to post Share on other sites
blackland 26 Posted January 14, 2015 Same here - no build *.rpt, no start game. Launching by launcher, error message: MS Visual++ 2013 (x86) failure. I use Win 7x 64. Okay, Dev-Update yesterday work fine. Share this post Link to post Share on other sites
das attorney 858 Posted January 14, 2015 Thanks for posting back - will probably switch back to db when I get some time :) Share this post Link to post Share on other sites
Brisse 78 Posted January 14, 2015 Added: Strider commander is able to use a blue pill on his turret (controls are not set yet) Haha! Took me a while before I understood what that meant. That sentence should probably not be published in the final changelog. :) Share this post Link to post Share on other sites
Jona33 51 Posted January 14, 2015 IIRC, it was introduced in Arrowhead for the mission 'One shot one kill"... Thanks, I've never seen it before so wondered if it was Marksman related. Share this post Link to post Share on other sites