Jump to content

Recommended Posts

Or, we could not remedy it, and find a way to take it off of scopes as a fix instead. Should i make a ticket? If yes, ill make one tomorrow.

Sorry, I meant - workaround. There are a couple of tickets about it already.

Share this post


Link to post
Share on other sites

After a quick chat with kju we have found another possibility:

How about releasing the diag_tools as a standalone addon for modders.

It could be in the form of an exe as it is right now, or an addon (I don't know if that's a posibility, but it's good to think about it).

That would also save a third branch.

Edited by RedPhoenix

Share this post


Link to post
Share on other sites

Was about to suggest the same thing! Most of tools for Arma are available separately already, why not do the same for the diag ones?

Share this post


Link to post
Share on other sites
Sorry, I meant - workaround. There are a couple of tickets about it already.

Oh, ok awesome.

On another note, quick suggestion. Alot of modern Civilian Guerrilla's wear black. So i was wondering, BI, if you could make an all Black version out of the FIA's Guerrilla Apparel uniform from the Bootcamp content. Maybe that would fit in somewhere like say, FIA Special unit of the likes... not sure if the FIA have one, though.

Share this post


Link to post
Share on other sites

-- We were able to stage a new version of the 1.24 RC on the passworded Steam branch...

this sound bug is still in the RC !! sounds of footsteps are on the left when you look through

optics/ironsight. it sounds more like some is walking next to you , what is really a multiplayer

gamebreaker!

it wasn´t like this in the last stable, and it really should be fixed before releasing this stable.

---------- Post added at 20:54 ---------- Previous post was at 20:11 ----------

the pistol acp-c2 45.cal the last 3 bullets in magazine are tracers. never saw a pistol with tracer.

Share this post


Link to post
Share on other sites

I noticed footstep sounds are all over when playing in surround sound. It is quite annoying and a bit of an immersion breaker, but its hardly game-breaking.

Share this post


Link to post
Share on other sites
I noticed footstep sounds are all over when playing in surround sound. It is quite annoying and a bit of an immersion breaker, but its hardly game-breaking.

if you are in a multiplayer, and hear footsteps left of you , it is gamebreaking, if you hear your OWN footseps to the left.

Share this post


Link to post
Share on other sites
if you are in a multiplayer, and hear footsteps left of you , it is gamebreaking, if you hear your OWN footseps to the left.

I think his point was that you're really abusing the word "gamebreaking." Yes, it is an issue that can cause you to make mistakes in play, but that does not the same thing as the generally accepted definition of a gamebreaking bug. A broken thing cannot be used. A broken game cannot be played. This game is still playable with your footstep sounds coming from weird directions.

Share this post


Link to post
Share on other sites
I think his point was that you're really abusing the word "gamebreaking." Yes, it is an issue that can cause you to make mistakes in play, but that does not the same thing as the generally accepted definition of a gamebreaking bug. A broken thing cannot be used. A broken game cannot be played. This game is still playable with your footstep sounds coming from weird directions.

ok, it was the wrong word choosen, but its really a big bug for gameplay. and dont get me wrong , i love arma. but it is not in the actual stable build, and shouldn´t be in the new stable.

Share this post


Link to post
Share on other sites
Is the "i can hear you reloading in exorbitant distance" still active too? ^^

It was specifically mentioned as fixed recently, so hopefully not. The footstep sound issue is probably unrelated to that.

Share this post


Link to post
Share on other sites
It was specifically mentioned as fixed recently, so hopefully not. The footstep sound issue is probably unrelated to that.

reloading and firerate switch are fixed. at least when testing on non-dedicated server, and ai was switching magazines.

Edited by themaster303

Share this post


Link to post
Share on other sites

Metal plates sounds when moving are still broken in the RC Build.

Share this post


Link to post
Share on other sites

This is the error in RC that is displayed when opening crate with UAV-terminal:

"picture \a3\drones_f\weapons_f_gamma\items\data\ui\gear_uav_controller_x_ca.paa not found"

Share this post


Link to post
Share on other sites

OK, I've been experimenting a bit with the diag exe, and I can only say "thank you" for releasing it.

One thing, though, the documentation is negligible. For example:

EPEVehicle - displays gearbox, friction, thrust, brake and various parameters of a PhysX vehicle

What are the different colored arrows that appear ? I think green is the forward thrust, and blue seems to be the actual forward movement... correct ? Or not ?

A bit more information would help tremendously.

Share this post


Link to post
Share on other sites

I always wonder when they will use true sky fully like back in those Beta days..

I can make variety of skies in Beta..

Share this post


Link to post
Share on other sites
I always wonder when they will use true sky fully like back in those Beta days..

I can make variety of skies in Beta..

It was never used fully. True sky also has volumetric rays and cloud shadows, which were never used. Would be great if they used all its potential, at some point.

Share this post


Link to post
Share on other sites

i have noticed some awesome improvements on some wrecks. at the moment it seems like mostly aircrafts are improved. you can see it in the following pictures. it seems like the damage texture is using a proper mask at last and thus some of the original paint remains. also great how the (extra/remaining) specular map gives it a lot of extra subtle detail.

if this is a current ongoing improvement, BI, please keep doing what you are doing! much appreciated. this makes a huge difference. if it's not, please be aware that the wheeled and tracked vehicles need that kind of love too. the hunter is still just plain black.

sweet!:

http://i.cubeupload.com/S4iwrY.jpg

http://i.cubeupload.com/ymAIxy.jpg

http://i.cubeupload.com/suTqic.jpg

http://i.cubeupload.com/ktdAms.jpg

meh..:

http://i.cubeupload.com/F2qtJa.jpg

http://i.cubeupload.com/ISljyC.jpg

Share this post


Link to post
Share on other sites

Only a handful of wrecks look mildly decent now. What is necessary is a dedicated wreck model with randomized hidden selections that add and remove parts to make them look different from each other. To compare a game which does this badly (Arma) against one which does this exceedingly well (Warthunder):

oGJF1xml.jpg

Arma 3 Kuma. This is impossible in real life: the turret can't be blown off, the ammo storage has blowout panels on top. The tracks also just magically disappear.

e5CtRGel.jpg

Warthunder T-34-57 after being blown up from a direct hit. Note the hole under the radio-man's MG on the front glacis where the round penetrated. All parts that are missing are randomized depending on the type of hit. Sometimes the tanks don't even explode as the crew is knocked out. Sometimes they explode catastrophically blowing the hull into several pieces.

From catastrophic hits, hatches and access covers should be blown open or blown away, ERA panels should fall off, HEAT fences should warp and armor plates should shatter. Optics should be blown out of their mountings and tracks wrap around the wheels. Warthunder can do this, with dozens and dozens of vehicles of -very- great detail, why not Arma?

Improving damage behaviour should go along with this. The armor penetration simulation is beginning to be decent, but behaviour inside the vehicles is still hit-and-miss, important components aren't modelled (Turret drives, optics, power systems, ammo, fuel, crew) and the constant explosions are inadequate.

Share this post


Link to post
Share on other sites

wetsuit has a vertex wrongly skinned, it moves with the arm

http://steamcommunity.com/sharedfiles/filedetails/?id=285755325

Arma 3 Kuma. This is impossible in real life

i _think_ that wracks dont have turrets because the models are replaced entirely by new objects -> no way to determine the old gun/turret position -> would always look the same. Not something that couldnt be solved by scripts though i guess

Share this post


Link to post
Share on other sites

did get these sound issue very rar, and a friend of mine has them also (Logitech G35):

happens only in first-person, and in choopers and planes.

and it happens when you crashland a chopper/plane (everytime)

or sometimes when you get shot, or hit an object.

it also happens on some mods when you get the gear in/out or flaps.

it really hurts in the ears when it happens ;)

anyone else who has the problems ?

http://feedback.arma3.com/view.php?id=19678

Edited by themaster303

Share this post


Link to post
Share on other sites

Yes, I have that too. Was playing with a friend when we crashed and only I heard that horrible sound.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×