Varanon 892 Posted October 16, 2013 MavericK96 said: Huh. I tested it on the Stratis airfield tarmac and it had no global lighting on the rain at all. Although, I think that may also be a bug with chemlights on that surface in general, because the illumination of the area is kind of odd. I'll update with a pic if I can get one. The light illuminating the rain drops is, if I see it right, a screen-space illusion. For example, stand behind a car with glowing tail lights... then move around a bit. You will notice that the rain only shows red specs if the taillights are visible. If they aren't, the rain is dark. Share this post Link to post Share on other sites
chortles 263 Posted October 16, 2013 RobertHammer said: That 10 round magazine is only for civis because of magazine law - everybody else gets "proper" 15 round magazineTrue, but the mere fact of such a magazine's existence was possibly on a dev's mind when it came to the matter of authenticity... hey, it's relevant when your revenue is partially based on rivet counters... :p Share this post Link to post Share on other sites
pipin78 10 Posted October 16, 2013 (edited) metalcraze said: I hope there will be much more work done on rain because the one right now is very ugly. Yeah I know it's WIP and all. But -atm- it looks worse than what we had before. Huge white drops, no wet ground or wet ground reflections. It's as if the rain texture got replaced and that was it.This is how rain should look to look good No it's not worse than before!! Now it has proper collision so it does not rain indoor anymore and is affected by wind and some(just for now I think) lights.. The rain texture can be better yes, but it is still wip.. I do not think the project cars rain can be implemented: that is a racing game with limited enviroments related mostly to tracks.. it can afford more sophisticated effects because of that. For a more correct example you should look at the rain in skyrim: better texture yes but it still passes thru objects.. not much better Edited October 16, 2013 by Pipin78 Share this post Link to post Share on other sites
roberthammer 582 Posted October 16, 2013 If arma 3 had that all wet effects - i would get 0 fps on Altis thats for sure :D Share this post Link to post Share on other sites
enex 11 Posted October 16, 2013 RobertHammer said: If arma 3 had that all wet effects - i would get 0 fps on Altis thats for sure :D I would guess also, that footage from video is prerendered. Share this post Link to post Share on other sites
CaptainObvious 95 Posted October 16, 2013 metalcraze said: I hope there will be much more work done on rain because the one right now is very ugly. Yeah I know it's WIP and all. But -atm- it looks worse than what we had before. Huge white drops, no wet ground or wet ground reflections. It's as if the rain texture got replaced and that was it.This is how rain should look to look good I wonder if you even tested the new rain, because telling it's just a replaced texture is quite .. odd. :rolleyes: Speaking of just the rain, the only thing better in C.A.R.S's rain is the rain streak orientation at speeds, otherwise the aesthetics are worse. Ofcourse I would also love to see a reflecting wet ground and gear and splashes on the windscreen and splashing water and so on, but comparing a racing game with tiny tracks with Arma and it's gianormous terrains just isn't fair and serves no purpose. Share this post Link to post Share on other sites
gossamersolid 155 Posted October 16, 2013 enex said: I would guess also, that footage from video is prerendered. You'd be guessing wrong. Share this post Link to post Share on other sites
james2464 177 Posted October 16, 2013 Quote Higher caliber affects damage dealt (this is WIP and will need ammunition encoding to become noticeable) Is this intended to stop .50+ cals from destroying houses too quickly? Share this post Link to post Share on other sites
memphisbelle 99 Posted October 16, 2013 themaster303 said: no error here. you should do a steam data check. (eigenschaften, lokale dateien... auf fehler prüfen) Thanks a lot. This advice was very helpful and solved my issue :) Share this post Link to post Share on other sites
enex 11 Posted October 16, 2013 GossamerSolid said: You'd be guessing wrong. Unless you back your statement is your word versus mine. Share this post Link to post Share on other sites
barakokula31 10 Posted October 16, 2013 Pipin78 said: I dont seem to be able to fly over the rain... even at 3200 m is still raining.. Did you fly over the clouds? Share this post Link to post Share on other sites
gossamersolid 155 Posted October 16, 2013 enex said: Unless you back your statement is your word versus mine. How can I back my statement further than providing more ingame videos/screenshots? What you've already seen in the other video is what I'll be giving you again. Ask anybody that has the game... Share this post Link to post Share on other sites
gliptal 25 Posted October 16, 2013 ADUILO said: Did you fly over the clouds?I thought you couldn't? James2464 said: Looking at the rain from the inside of a building is really cool!A small ground hit effect would be splendid :D Try TPW if you're willing to use Mods. Yay! Share this post Link to post Share on other sites
royaltyinexile 175 Posted October 16, 2013 Gliptal said: I thought you couldn't? It's possible. A programmer still writing up his optimisation blog post said: Rain intensity lowers as you get into clouds and it stops raining completely when you reach the middle of clouds. Best, RiE Share this post Link to post Share on other sites
barakokula31 10 Posted October 16, 2013 Gliptal said: I thought you couldn't? Yes you can. EDIT:Ninja'd by RiE. Share this post Link to post Share on other sites
gliptal 25 Posted October 16, 2013 Nice, I wasn't aware of that. Yay! Share this post Link to post Share on other sites
da12thMonkey 1943 Posted October 16, 2013 Chortles said: making the Mk18 ABR now exclusively used by AAF marksmen One of the British SF blokes also has a Mk.18 under NATO\Men (Story). James, I think The Rahim marksman's rifle doesn't have an animating bolt in the view Pilot LOD (first person model): Unlike the third-person resolution LODS, the bolt model doesn't reciprocate with the 'reload' source when firing the weapon, or move with the 'isEmpty' source that holds the bolt back when the magazine is spent. I assume it's just lack of a named selection in that LOD. Share this post Link to post Share on other sites
gliptal 25 Posted October 16, 2013 I want the Mk18 instead of the MX variant for BLUFOR. Pwease. Yay! Share this post Link to post Share on other sites
pipin78 10 Posted October 16, 2013 ADUILO said: Did you fly over the clouds? As stated you can go over the clouds, but it is not like in a standard flight simulator.. the effect is stange.. the clouds form a sort of cilinder around your plane and as you go highter you start seeing patches of blue sky looking above. The CAS jet needs a bit of time to get there as it's engine is pretty weak.. To me the "overcast" effect needs a lot of work but I think it's low priority given the fact that you cant see neither the island nor the sea from that hight even in clear sky ---------- Post added at 02:56 PM ---------- Previous post was at 02:51 PM ---------- RoyaltyinExile said: Rain intensity lowers as you get into clouds and it stops raining completely when you reach the middle of clouds. Best, RiE Is this still being implemented? From my test I went as hight as 3200m but the rain never stopped. I could see patches of blue sky above me. Share this post Link to post Share on other sites
dmarkwick 261 Posted October 16, 2013 metalcraze said: I hope there will be much more work done on rain because the one right now is very ugly. Yeah I know it's WIP and all. But -atm- it looks worse than what we had before. Huge white drops, no wet ground or wet ground reflections. It's as if the rain texture got replaced and that was it.This is how rain should look to look good Well from what I've seen, the rain is a lot, lot better than what we had before. Try moving in & out of cover & see the improvements there. Try standing close to strong lighting & see the improvements there. Wet surface tech is a different topic IMO, nothing to do with the rain itself. I'm even OK with the lack of ground splashing textures, they never looked convincing to me and in fact I find not having them at all more realistic. The only thing I would add to it, is decreasing view distance for strong rain. Share this post Link to post Share on other sites
CaptainObvious 95 Posted October 16, 2013 DMarkwick said: The only thing I would add to it, is decreasing view distance for strong rain. Fiddling around in the editor I add a little bit of fog to the equation, looks the tits! Maybe this could be the solution, idk. Share this post Link to post Share on other sites
dmarkwick 261 Posted October 16, 2013 CaptainObvious said: Fiddling around in the editor I add a little bit of fog to the equation, looks the tits! Maybe this could be the solution, idk. Oh yeah, for sure. In ArmA2 I always scripted the fog to match the rain strength, using a monitoring script, and it looked excellent. I just think maybe it should be standard behavior :) Share this post Link to post Share on other sites
oggoeg 3 Posted October 16, 2013 Anyone else notice that you can now walk with the weapon on left shoulder? Share this post Link to post Share on other sites
barakokula31 10 Posted October 16, 2013 oggoeg said: Anyone else notice that you can now walk with the weapon on left shoulder? Ctrl+D? Share this post Link to post Share on other sites
oggoeg 3 Posted October 16, 2013 ADUILO said: Ctrl+D? You mean CTRL+A? Share this post Link to post Share on other sites