arr 10 Posted September 17, 2013 Not as good as I expected. I had true problems with it, especially if the drone is flying to the same direction I'm aiming at, or if the drone turns (it tends to do pretty steep turns, and that's not suitable for this purpose. 10 degree bank would be better). Agreed, but it is still much better than it used to be. Now it's actually usable. When you point the laser at something and just keep your hands off the mouse it will remember the target. It does flip the screen and when the drone turn sharply the laser goes off the target but it returns automatically if you don't do anything. Share this post Link to post Share on other sites
13islucky 10 Posted September 17, 2013 695.8mb downloading as of now. I guess we'll have to see the changelog, but it looks promising. Share this post Link to post Share on other sites
papanowel 120 Posted September 17, 2013 That's a good improvement then. Thank you for the information guys. Share this post Link to post Share on other sites
Chrisjex 10 Posted September 17, 2013 I don't see any changes... Share this post Link to post Share on other sites
gossamersolid 155 Posted September 17, 2013 I don't see any changes... Probably small changes we already tested before release Share this post Link to post Share on other sites
nmdanny 22 Posted September 17, 2013 The Slammer and T-100 tank gunner HUD has been changed, although that might have been caused by one of my mods Share this post Link to post Share on other sites
Tonci87 163 Posted September 17, 2013 OMG, I just flipped a SUV and it didn´t righten itself up! Share this post Link to post Share on other sites
zukov 490 Posted September 17, 2013 The Slammer and T-100 tank gunner HUD has been changed, although that might have been caused by one of my mods they added the recoil on T100? Share this post Link to post Share on other sites
Gekkibi 11 Posted September 17, 2013 they added the recoil on T100? No, and ZSU TC periscope can't be turned either. Share this post Link to post Share on other sites
zukov 490 Posted September 17, 2013 No, and ZSU TC periscope can't be turned either. don't go well ;) Share this post Link to post Share on other sites
PuFu 4600 Posted September 17, 2013 I see no model data changes, only config changes. I though that with delta patching this would be easier, especially since A2 has certain models that aren't fixed to the day. Share this post Link to post Share on other sites
Tonci87 163 Posted September 17, 2013 OMG, I just flipped a SUV and it didn´t righten itself up! Nope, just wishfull thinking. The Zamak still can´t be flipped Share this post Link to post Share on other sites
roberthammer 582 Posted September 17, 2013 Nice new gunner views in the MBTs - kinda reminds me BF Share this post Link to post Share on other sites
Gekkibi 11 Posted September 17, 2013 Nice new gunner views in the MBTs - kinda reminds me BF I find the T-100 reticule to be bland, but I really shouldn't complain, because at least right now they aren't copypasta! So one point to BIS. :P Share this post Link to post Share on other sites
Varanon 892 Posted September 17, 2013 Is this bug fixed (preview in MP editor crashing the game sometimes) ? The comment says it should be fixed in revision 109859, but there was no mention in any changelog ? Share this post Link to post Share on other sites
St. Jimmy 272 Posted September 17, 2013 Helicopters don't have auto-hover anymore in the action menu. Action menu is getting an overhaul little by little or is this just a bug? Share this post Link to post Share on other sites
pillpopper123 10 Posted September 17, 2013 UAV in non dev still not locking the crossair, anyone else have this ? Share this post Link to post Share on other sites
maddogx 13 Posted September 17, 2013 UAV in non dev still not locking the crossair, anyone else have this ? By "non dev", you mean on the stable branch? There hasn't been a stable branch patch yet, so it is still the same as it was last week. This discussion is about dev branch changes. Share this post Link to post Share on other sites
pillpopper123 10 Posted September 17, 2013 (edited) By "non dev", you mean on the stable branch? There hasn't been a stable branch patch yet, so it is still the same as it was last week.This discussion is about dev branch changes. I was wondering if DEV version has this problem...This is so confusing, surly now we are in final the DEV name should be Beta patches... :( Edited September 17, 2013 by pillpopper123 Share this post Link to post Share on other sites
kylania 568 Posted September 17, 2013 Fixed: Class name in title bar can't be edited any more in Insert Unit and Insert module in mission editor Does this mean we can't copy/paste the class name from there anymore? That was an extremely useful feature. It's a lot easier to put down a unit and copy the class than trying to find it in the config viewer. Share this post Link to post Share on other sites
scorp4 10 Posted September 17, 2013 After todays dev patch, can't start my own missions, game freezes... I had only in the Alpha a couple of freezes... This is the first time sints months... Share this post Link to post Share on other sites
kuIoodporny 45 Posted September 17, 2013 I find the T-100 reticule to be bland, but I really shouldn't complain, because at least right now they aren't copypasta! So one point to BIS. :P Those were inspired with T-90MS fire control system. Share this post Link to post Share on other sites
Simas 12 Posted September 17, 2013 Does this mean we can't copy/paste the class name from there anymore? That was an extremely useful feature. It's a lot easier to put down a unit and copy the class than trying to find it in the config viewer. You can still select and copy the class name - the changelog entry just means the label was made read-only. And about the PIP-mirrors: they don't seem to work on Zamak support trucks (ammo/repair/medic etc). And could we get working PIP mirrors for Gorgon AFV? It strikes me that the PIP mirrors work on various civilian vehicles just fine (where they serve mostly as a gimmick), but do not work for something extremely useful as a turned out Gorgon driver. Share this post Link to post Share on other sites
St. Jimmy 272 Posted September 17, 2013 UAV in non dev still not locking the crossair, anyone else have this ? If you mean this http://feedback.arma3.com/view.php?id=12853 then no change. Share this post Link to post Share on other sites
pillpopper123 10 Posted September 17, 2013 If you mean this http://feedback.arma3.com/view.php?id=12853 then no change. It worked yesterday then broke again today...:( Share this post Link to post Share on other sites