-ghost-tf 12 Posted July 17, 2013 Personaly i dont think it was too much, sure they got a little personal from time to time, but honestly.. if you had a rocket and the enemy were attackting you, wouldn you trow anything you got at em? Not really, you would save your rockets for more important targets, instead of wasting them all on infantry. Share this post Link to post Share on other sites
joschaap 1 Posted July 17, 2013 great work sofar! got all the errors out of my missions now :) Share this post Link to post Share on other sites
bigpickle 0 Posted July 17, 2013 Yes, our config lord assures me its (unfortunately/fortunately - depending on your state of acute balance hysteria syndrome (ABHS)) indeed a bug that's been present ever since suppressors were introduced.I don't know the timeline on a fix, but I know it is at least intended to be fixed, but there are some other more pressing priorities for our programmers to handle at the moment (i.e. it's not a simple script/config fix). :) Best, RiE phew! thank the lord its a bug, acute balance hysteria syndrome calmed. Share this post Link to post Share on other sites
metalcraze 290 Posted July 17, 2013 What about missing commander seat and optics at Marshall? Is it unfinished? I want my ABHS calmed too. Share this post Link to post Share on other sites
petek 62 Posted July 17, 2013 Yes, our config lord assures me its (unfortunately/fortunately - depending on your state of acute balance hysteria syndrome (ABHS)) indeed a bug that's been present ever since suppressors were introduced.I don't know the timeline on a fix, but I know it is at least intended to be fixed, but there are some other more pressing priorities for our programmers to handle at the moment (i.e. it's not a simple script/config fix). :) Best, RiE Good to know - cheers Re the Infantry using rockets less they aren't shooting but OPFOR are readying them and dying as a result! Share this post Link to post Share on other sites
pettka 694 Posted July 17, 2013 Good to know - cheersRe the Infantry using rockets less they aren't shooting but OPFOR are readying them and dying as a result! That is actually because of lack of new EXE - there has been added some new functionality for this but it doesn't work without the exe. This should be fixed soon-ish :icon_twisted: Share this post Link to post Share on other sites
doln 10 Posted July 17, 2013 They are based on real world vehicles. If they were "real" vehicles, they'd have their real names. And for example the Comanche wouldn't exist anymore (since it was canned) and the Red helo (forgot the name) wouldn't exist either because it doesn't exist at all and is not based on any real world vehicle. It's quite clearly based on the Mi-28 Share this post Link to post Share on other sites
petek 62 Posted July 17, 2013 That is actually because of lack of new EXE - there has been added some new functionality for this but it doesn't work without the exe. This should be fixed soon-ish :icon_twisted: Thanks Pettka Share this post Link to post Share on other sites
Varanon 892 Posted July 17, 2013 It's quite clearly based on the Mi-28 Based on, yes. Only that the Mi-28 does not have a coaxial rotor. The Commanche in game has AA missiles, while the original also carried hellfires... So, what are we even discussing ? Based on means based on, not equal. As I said before, the whole POINT of the future scenario was artistic freedom. Share this post Link to post Share on other sites
Masharra 10 Posted July 17, 2013 Ah Respawn you have been upgraded to module I see. I pray you and the unbalanced missions you encourage die a swift death. I shouldn't complain at-least I haven't seen your incestuous brother Revive. A question respawners would prolly want answered... Do these modules work in all environments? ie. sp, lan, dedi. Share this post Link to post Share on other sites
doln 10 Posted July 17, 2013 Based on, yes. Only that the Mi-28 does not have a coaxial rotor. The Commanche in game has AA missiles, while the original also carried hellfires... So, what are we even discussing ? Based on means based on, not equal. As I said before, the whole POINT of the future scenario was artistic freedom. In the armaverse Russia probably decided it wanted to fit an Mi-28 with a troop carriage and a Co-Axial rotor. Just takes a tiny bit of imagination. The commanche had the capability to carry AA missiles. Share this post Link to post Share on other sites
Ezcoo 47 Posted July 17, 2013 A small wish to modellers: could we get the "pile of money" item in the game? It was great in A2, no need to change it, it could be even the same object. :) Share this post Link to post Share on other sites
danil-ch 165 Posted July 17, 2013 Added some delay between throwing 'nades Has anyone noticed a difference? For me nothing is change. Share this post Link to post Share on other sites
Tyl3r99 41 Posted July 17, 2013 yes I also wish that the respawn module would work in SP... so you wouldn't have to keep saving and exporting to mp to test things and you could actually use this respawn feature in sp quite useful in some cases.. :):o Share this post Link to post Share on other sites
-ghost-tf 12 Posted July 17, 2013 Has anyone noticed a difference? For me nothing is change. No difference here. Share this post Link to post Share on other sites
ric 1 Posted July 17, 2013 No difference here. in the ""other"" Arma they have variable power control over grenade tossing :) maybe will see that in the future :) Share this post Link to post Share on other sites
Tyl3r99 41 Posted July 17, 2013 Ah Respawn you have been upgraded to module I see. I pray you and the unbalanced missions you encourage die a swift death. I shouldn't complain at-least I haven't seen your incestuous brother Revive. A question respawners would prolly want answered... Do these modules work in all environments? ie. sp, lan, dedi. ive produce a ticket :) http://feedback.arma3.com/view.php?id=11660 Share this post Link to post Share on other sites
Masharra 10 Posted July 17, 2013 ive produce a ticket :) http://feedback.arma3.com/view.php?id=11660 A ticket for the removal of the module? YAY!!! Looks at ticket.... oh... :D Voted up :D Share this post Link to post Share on other sites
Smurf 12 Posted July 17, 2013 in the ""other"" Arma they have variable power control over grenade tossing :) maybe will see that in the future :) That feature (if you can call this that; lol) was added later on. Share this post Link to post Share on other sites
simon1279 53 Posted July 17, 2013 I would like a function or a module considering the new inventory system to save unit player and AI inventory on death without to script tons of lines for this to happen, i believe with new inventory system this would be very needed, does anyone figured out to make sector module to work ? Share this post Link to post Share on other sites
-ghost-tf 12 Posted July 17, 2013 in the ""other"" Arma they have variable power control over grenade tossing :) maybe will see that in the future :) Oh.. the "other" arma, back in those days there was atleast a basic sense of realism, but who cares about that. At least the game is more accessible now. Share this post Link to post Share on other sites
simon1279 53 Posted July 17, 2013 yes I also wish that the respawn module would work in SP... so you wouldn't have to keep saving and exporting to mp to test things and you could actually use this respawn feature in sp quite useful in some cases.. :):o you can use mpeditor Share this post Link to post Share on other sites
SavageCDN 231 Posted July 17, 2013 A ticket for the removal of the module? YAY!!! Looks at ticket.... oh... :D Voted up :D Yes we understand you hate respawn and revive now.... others however have no issues using it and as such might appreciate this OPTIONAL module. Share this post Link to post Share on other sites
Masharra 10 Posted July 17, 2013 Yes we understand you hate respawn and revive now.... others however have no issues using it and as such might appreciate this OPTIONAL module. Oh you missed my satire? You missed my asking a question that benefits the respawn module users? You missed my voting up an issue that affects the users of the module? Holy shit batman! Share this post Link to post Share on other sites
Tyl3r99 41 Posted July 17, 2013 you can use mpeditor you cannot use preview in MPeditor ---------- Post added at 15:39 ---------- Previous post was at 15:38 ---------- A ticket for the removal of the module? YAY!!! Looks at ticket.... oh... :D Voted up :D thank you I just think it would be useful :) and some fun when you need some downtime ;) Share this post Link to post Share on other sites