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I found one thing about the new APC's that was a bit amusing, if you drive underwater the engine will as exepected eventually turn red. However, if you submerge the vehicle and then turn off the engine, you can stay there for an extended period of time. (oxygen is still a factor though.). and when you start moving again you should have enough time to make it back onto land, atleast i did everytime i tried. :)

It's a nice touch that the engine is not destroyed when its actually off. :)

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These are still real life vehicles though, and the stuff they'd use at the games time would be stuff that was prototyped or still being tested rig now.

They are based on real world vehicles. If they were "real" vehicles, they'd have their real names. And for example the Comanche wouldn't exist anymore (since it was canned) and the Red helo (forgot the name) wouldn't exist either because it doesn't exist at all and is not based on any real world vehicle.

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IFV Panther doesn't appear to be using any fuel, I drove around for 10 minutes without any visual changes to fuel levels and then went to my repair - maintenance area and only ammo was added no fuel.

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Yeah, that looks -much- more like it. Belarusian, eh?

Pretty neat Vehicle, and a nice choice. Now its stats just need to be tweaked. Do we have any Idea how large it is, compared to the Namer (That one seems to be modelled way too small at the moment, and I am beginning to find the dimensions of some other vehicles to be off too, unless I am hallucinating.)?

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Is there a way to suppress the messages about script errors that have started to appear in the console since the previous dev build? I am aware of the errors and I'd like to be able to switch off the warnings.

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AFAIK no, they want the scripters to fix the scripts

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Boo at the lame GMG & 50 cal loadout for the Panther. No better than a jeep. I thought the trend in APCs was to stick as many different weapon systems on them no matter how impractical they were?

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i hope they fix the free look thing soon as its a known issue its bugging me lol

---------- Post added at 19:27 ---------- Previous post was at 19:25 ----------

also i dunno if my gunner was having a FUNNY 2 mins but... you ask him to target an enemy APC and he shoots 2 machinegun rounds every 5-7 seconds... :/

see if anyone else has this issue?

go to editor and place a blufor (you) and enemy apc on each end of runway... press play and tell gunner to shoot him... the opfor tank will own your ass

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Boo at the lame GMG & 50 cal loadout for the Panther. No better than a jeep. I thought the trend in APCs was to stick as many different weapon systems on them no matter how impractical they were?

But 60 tons of steel. And that thing eats some 30 mm ap.

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Well we have a marshal with 30mm aswell, and from a quick test it seems the marshall can take more damage than any of the other armored vehicles at the moment.

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also i dunno if my gunner was having a FUNNY 2 mins but... you ask him to target an enemy APC and he shoots 2 machinegun rounds every 5-7 seconds... :/

see if anyone else has this issue?

go to editor and place a blufor (you) and enemy apc on each end of runway... press play and tell gunner to shoot him... the opfor tank will own your ass

This is working as intended, the farther out you are the slower the rate of fire, the gunner needs more time to aim at long range.

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This is working as intended, the farther out you are the slower the rate of fire, the gunner needs more time to aim at long range.

That's a bit too slow, don't you think?

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That's a bit too slow, don't you think?

That's a matter of preference, I was just pointing out that it's not a bug. Perhaps having AI using MG's swap to a suppress logic at a certain distance and keeping the rate of fire up would be nice. Then again firing an MG at armor at long range is a bit dumb to begin with.

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They are based on real world vehicles. If they were "real" vehicles, they'd have their real names. And for example the Comanche wouldn't exist anymore (since it was canned) and the Red helo (forgot the name) wouldn't exist either because it doesn't exist at all and is not based on any real world vehicle.

Yes, but even the red helo is a version of two separate heli's who had a baby. And even if it wasn't based on anything real it is still affected by the laws of physics and would contain believable and realistic weapons systems.

They do not have the real names due to some licensing issues but are still true to the real vehicle they are based. BIS is not a big enough company to push around and win court battles against weapons and vehicle manufactures like dice does so they names are different it they are still the same vehicle.

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missing sounds new tanks - rpt get spammed

Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\treads\ext_treads_hard_01.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\treads\ext_treads_hard_01.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\treads\ext_treads_hard_01.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\treads\ext_treads_hard_01.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\treads\ext_treads_hard_01.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\treads\ext_treads_hard_01.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\treads\ext_treads_hard_01.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\treads\ext_treads_hard_01.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\treads\ext_treads_hard_01.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\treads\ext_treads_hard_01.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\treads\ext_treads_hard_01.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\treads\ext_treads_hard_01.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\treads\ext_treads_hard_01.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\treads\ext_treads_hard_01.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\treads\ext_treads_hard_01.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\treads\ext_treads_hard_01.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\treads\ext_treads_hard_01.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\treads\ext_treads_hard_01.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\treads\ext_treads_hard_01.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\treads\ext_treads_hard_01.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\treads\ext_treads_hard_01.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\treads\ext_treads_hard_01.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\treads\ext_treads_hard_01.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\treads\ext_treads_hard_01.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\treads\ext_treads_hard_01.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\treads\ext_treads_hard_01.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\treads\ext_treads_hard_01.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\treads\ext_treads_hard_01.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\treads\ext_treads_hard_01.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\treads\ext_treads_hard_01.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\treads\ext_treads_hard_01.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\treads\ext_treads_hard_01.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\treads\ext_treads_hard_01.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\treads\ext_treads_hard_01.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\treads\ext_treads_hard_01.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\treads\ext_treads_hard_01.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\treads\ext_treads_hard_01.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\treads\ext_treads_hard_01.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\treads\ext_treads_hard_01.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\treads\ext_treads_hard_01.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\treads\ext_treads_hard_01.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\treads\ext_treads_hard_01.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\treads\ext_treads_hard_01.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
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Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
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Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
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Cannot load sound 'a3\sounds_f\vehicles\armor\treads\ext_treads_hard_01.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
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Cannot load sound 'a3\sounds_f\vehicles\armor\treads\ext_treads_hard_01.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\treads\ext_treads_hard_01.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\treads\ext_treads_hard_01.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
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Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\treads\ext_treads_hard_01.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\treads\ext_treads_hard_01.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\treads\ext_treads_hard_01.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\treads\ext_treads_hard_01.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\treads\ext_treads_hard_01.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\treads\ext_treads_hard_01.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\treads\ext_treads_hard_01.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\treads\ext_treads_hard_01.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\treads\ext_treads_hard_01.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\treads\ext_treads_hard_01.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\treads\ext_treads_hard_01.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\treads\ext_treads_hard_01.wss'
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Cannot load sound 'a3\sounds_f\vehicles\armor\treads\ext_treads_hard_01.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
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Cannot load sound 'a3\sounds_f\vehicles\armor\treads\ext_treads_hard_01.wss'
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Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
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Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\treads\ext_treads_hard_01.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\treads\ext_treads_hard_01.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
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Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
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Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\treads\ext_treads_hard_01.wss'
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Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\treads\ext_treads_hard_01.wss'
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Cannot load sound 'a3\sounds_f\vehicles\armor\treads\ext_treads_hard_01.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\treads\ext_treads_hard_01.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
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Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
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Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
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Cannot load sound 'a3\sounds_f\vehicles\armor\treads\ext_treads_hard_01.wss'
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Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
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Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
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Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
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Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
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Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
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Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\treads\ext_treads_hard_01.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
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Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\treads\ext_treads_hard_01.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\treads\ext_treads_hard_01.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\treads\ext_treads_hard_01.wss'
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Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
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Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\treads\ext_treads_hard_01.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
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Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
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Cannot load sound 'a3\sounds_f\vehicles\armor\treads\ext_treads_hard_01.wss'
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Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
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Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\treads\ext_treads_hard_01.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
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Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
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Cannot load sound 'a3\sounds_f\vehicles\armor\treads\ext_treads_hard_01.wss'
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Cannot load sound 'a3\sounds_f\vehicles\armor\treads\ext_treads_hard_01.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\treads\ext_treads_hard_01.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\apc\noises\apc_ext_noise_1.wss'
Cannot load sound 'a3\sounds_f\vehicles\armor\treads\ext_treads_hard_01.wss'

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Yes, but even the red helo is a version of two separate heli's who had a baby. And even if it wasn't based on anything real it is still affected by the laws of physics and would contain believable and realistic weapons systems.

They do not have the real names due to some licensing issues but are still true to the real vehicle they are based. BIS is not a big enough company to push around and win court battles against weapons and vehicle manufactures like dice does so they names are different it they are still the same vehicle.

Until a nice modder takes care of it... :D

Yay!

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Well, the way I see it, the Namer (Sorry, Panther) has armament equivalent to the Marid, and also is actually an upgun of the real thing's armament (Which could carry the HMG or the GMG, not both at the same time) - this compensates for the Marshall having heavier armament than the Marid. The Marid's poor armament is compensated by the Kamysh having pretty heavy armament but relatively low survivability. So, in reality, the two forces are still symmetric in the name of "balancing", but not in an immediately obvious way. I can deal with this. I'd prefer more realistic asymmetry, but I'll survive.

However, there is an issue, the Kamysh can't lock on with it's Titan AA box launcher (In fact, I suspect its misnamed, as it locks onto ground vehicles just fine), which makes it essentially useless, so that needs to be fixed (Though I've still gunned down helicopters with it's main cannon)

However, I love them as additions, just as they are, but I would love to see more variants of the Namer/Panther, as a quick glance at the wiki shows it can be fitted with all kinds of weapon systems, including as a mortar carrier amongst others.

Another thing, somewhere in the dev branches, the Titan MPRL ceased to be an MP rocket launcher, as only certain launchers accept the AA missiles, and others only the AT missiles, and I don't think I've found one that takes the AP missiles anymore. This really needs to be fixed, it totally defeats the purpose of the weapon.

en.wikipedia.org/wiki/MLI-84 On a side note, I suspect this is a basis for the Kamysh

Edited by Ravenholme

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Driving the new APCs caused serious FPS loss for me. It seems that this is something related to sound, since when the vehicle is just sitting there not moving, FPS is constant.

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Driving the new APCs caused serious FPS loss for me. It seems that this is something related to sound, since when the vehicle is just sitting there not moving, FPS is constant.

Probably related to: http://forums.bistudio.com/showthread.php?152866-Development-branch-discussion&p=2442868&viewfull=1#post2442868

The nologs command should solve that while BI do their thing. Test it and post the result here: http://forums.bistudio.com/showthread.php?159155-quot-nologs-quot-may-improve-performance-no-stuttering-read-details/page2

Edited by Smurf

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