.kju 3245 Posted April 8, 2013 (edited) IMPORTANT: Upload to Steam workshop is not allowed! Only CUP will be in the future when ready. ============================= = Note: This project is no longer maintained! = ============================= For details read this post. --- ================== = What is All in Arma = ================== It allows you to merge your other Arma engine games with Arma 3. This happens solely on the config level - this means no model upgrades or terrain modifications, nor TKOH RTD FM (not out of the box at least). However you will have the weapons, vehicles, missions and terrains from previous products available inside Arma 3. Official BI and community made content. Some new A3 features will be possible to support later on, while others such as physx would require model modifications and as such are out of scope. =========================== = Promo video by EvroMalarkey = =========================== ============== = Current state = ============== You cannot mix A2/OA infantry units with A3 infantry as this causes visual glitches and crashes. Tanks and cars are missing most engine sounds and tanks easily flip over. Only BI can sort these out. Aside from those the rest works basically. However rest assured there are still plenty of smaller to bigger problems. All A2/OA worlds are using the Stratis lighting and sky configuration for the start. Further tweaks to come. Ambient animals (sea and land) are also in now based on the Stratis configuration. To be adjusted later on. The respective A3 infantry model related content is hidden (units, groups and vehicles in the editor, official missions). One can still load custom missions with A3 units. # Simple solution: Disable AiA if you want to play the regular A3 alpha. # Advanced solution: To make missions with A3 units/vehicles and use AiA content, you can simply remove the AiA_DisableA3Content.pbo meanwhile. Basic TKOH support is available. Read about the TKOH specific issues and limitations in the Known issues section. Basic A1 terrain support is available, as well as an A1 to A2/OA classes mapping - in other words A1 missions and campaigns should be somewhat playable with AiA. To avoid missing objects, you need to merge two pbos yourself. More in the FAQ section of the AiA wiki. Please report any issues you encounter in the AiA issue tracker. Please read the notes how to report problems in the AiA wiki. Note this is an early version, but you can expect fast progress with many updates in the coming days and weeks ahead. ============= = Try and Play = ============= Read in the AiA wiki the download&install guide. Also available for ========== = Support = ========== Note: I will ask for donations to fund this project. More on this very soon. If you want to help with this project, you can do so in many ways: Spread the word Give feedback Report issues Make promotion screenshots and videos Build a promotion website Anything else you can think of being useful Feel free to contact me by PM or mail, if you want to contribute. :) ========== = Updates = ========== Click the link to the view the full changelog. ============ = Interviews = ============ # Issue 1 - Pilot Issue by ChrzRw79 # Issue 5 - "All in Arma" Update / Call for vote by ChrzRw79 ========== = License = ========== CC BY-NC-SA 3.0 DE: Creative Commons Attribution-Non-Commercial-Share Alike 3.0 License Please don't mirror the releases for now due to the frequent updates to happen. Enjoy. :bounce3: Edited April 23, 2015 by .kju [PvPscene] Share this post Link to post Share on other sites
Messiah 2 Posted April 8, 2013 Interesting project, good luck with it - looking forward to seeing the results :) My only query: community made content. What if the creator of that content doesn't want it to be in A3, however that may be achieved? Share this post Link to post Share on other sites
.kju 3245 Posted April 8, 2013 (edited) It is for people to respect the authors conditions as always. However we are not to be naive that some will ignore such regardless. Still they couldn't be stopped sooner or earlier anyway as one can see by the numerous other attempts to provide content merging. Edited April 8, 2013 by .kju [PvPscene] Share this post Link to post Share on other sites
sickboy 13 Posted April 8, 2013 (edited) Congrats on the release! 8-) Available for Don't forget to load the ARMA2/OA/TOH games. Full support as kju mentioned coming days. Minbuild required is arma 3 alpha dev (unstable) 103798 Edited April 8, 2013 by Sickboy Share this post Link to post Share on other sites
Defunkt 431 Posted April 8, 2013 Wow, works great kju, hopefully Sakura or somebody will bring lighting config changes to this so we can avoid competing ports. Then all we need is BIS to help out with the soldiers/DLC. Share this post Link to post Share on other sites
gvse 10 Posted April 8, 2013 How does this project compare to Sakura Chan's http://forums.bistudio.com/showthread.php?151855-Arma-II-and-Operation-Arrowhead-Islands-successfully-imported ? It looks like Sakura Chan will make all those classic islands use the A3 lighting, which does look terrific. Share this post Link to post Share on other sites
Messiah 2 Posted April 8, 2013 ;2368165']It is for people to respect the authors conditions as always.However we are not to be naive that some will ignore such regardless. Still they couldn't be stopped sooner or earlier anyway as one can see by the numerous other attempts to provide content merging. This is true, those who wish to, will do so regardless :) Share this post Link to post Share on other sites
kremator 1065 Posted April 8, 2013 Excellent news kju! Looking forward to what this will look like in the end! Share this post Link to post Share on other sites
R0adki11 3949 Posted April 8, 2013 Sounds great, i will have to look at this :) Share this post Link to post Share on other sites
twisted 128 Posted April 8, 2013 awesome, thanks. can't wait to try it out Share this post Link to post Share on other sites
metalcraze 290 Posted April 9, 2013 You have done it again kju. Nice. Share this post Link to post Share on other sites
Dwarden 1125 Posted April 9, 2013 very neat, congrats on the release Kju Share this post Link to post Share on other sites
defk0n_NL 2 Posted April 9, 2013 awesome mod!! imagine... arma 2 terrain, models + arma 3 animations, cars = perfect game ever Share this post Link to post Share on other sites
froggyluv 2136 Posted April 9, 2013 (edited) Hmmm, whats wrong with my targetline? "C:\Program Files (x86)\Steam\steamapps\common\Arma 3\arma3.exe" -mod=C:\Program Files (x86)\Steam\steamapps\common\arma 2;C:\Program Files (x86)\Steam\steamapps\common\Arma 2 Operation Arrowhead;C:\Program Files (x86)\Steam\steamapps\common\Arma 3;@allinarma I can't add any more quotation marks either as Im outta space :o Edit: Nevermind got it working by dumping all Arma2/addons and OA Common into OA/Expansions thereby allowing me to shorten the target line "C:\Program Files (x86)\Steam\steamapps\common\Arma 3\arma3.exe" "-mod=C:\Program Files (x86)\Steam\steamapps\common\Arma 2 Operation Arrowhead\Expansion;C:\Program Files (x86)\Steam\steamapps\common\Arma 3;@allinarma" Edited April 9, 2013 by froggyluv Share this post Link to post Share on other sites
dazza 13 Posted April 9, 2013 I personally SO CANT WAIT for the Takistani Militia units models to be ported to Arma 3, along with islands like Razani and Helmand Province with Arma 3's enhanced lighting. Awesome work! Thanks for bringing that one step closer to happening :D Cant wait to fight back in Afghanistan (so to speak) Share this post Link to post Share on other sites
.kju 3245 Posted April 9, 2013 Sorry didnt realize/think of it limitations of normal links.. One can use batch files to extend the parameter limit; maybe steam supports also more input. Otherwise launcher tools are the way to go. Share this post Link to post Share on other sites
lao fei mao 21 Posted April 9, 2013 Great job,Kju, you rock, we really appreciate such a mod. Share this post Link to post Share on other sites
FOX Dome 1 Posted April 9, 2013 Greate job keep up the good work^^ (somehow i like driving tanks now :-P ) Share this post Link to post Share on other sites
nikita320106 0 Posted April 9, 2013 really long waiting stuff you are best .kju big thanx!! Share this post Link to post Share on other sites
gossamersolid 155 Posted April 9, 2013 CANT WAIT for the Takistani Militia units models to be ported to Arma 3) Well you're going to be waiting a long time. Pretty sure Kju says model changes are out of scope. This would be a model change. Share this post Link to post Share on other sites
suveraan 10 Posted April 9, 2013 (edited) Never mind, I tried using my brain for once and got it to work. Nice work this! Edited April 9, 2013 by suveraan Share this post Link to post Share on other sites
giallustio 770 Posted April 9, 2013 Got this error and the game doesn't start: "No entry 'config.bin.tooltipDelay'. "Shaders not valid (mismatch of exe and data)" Any help? Share this post Link to post Share on other sites
smokedog3para 365 Posted April 9, 2013 Originally Posted by Dazza CANT WAIT for the Takistani Militia units models to be ported to Arma 3) Well you're going to be waiting a long time. Pretty sure Kju says model changes are out of scope. This would be a model change. When the rearmed patch was released for Toh and Hinds it merged all A2 and OA models into Toh I think it was config changes as for them to redo all models to work on the new skeleton system would take a while, also all the community addon units worked too and none of them were edited to make them work by the authors if you see what i mean i just added the mod line and they worked on Toh with the rearmed patch so there must be a way round it by config changes to skeletons or maybe a pluggin to allow the older units to work along the new ones on the new engine allowing them not to conflict. Share this post Link to post Share on other sites
papanowel 120 Posted April 9, 2013 Is there an other way to get this mod than using Su? edit: Nervermind I found it, thank you for your work .kju :) Share this post Link to post Share on other sites