Smurf 12 Posted February 2, 2013 The unecessary bloom was caused by a bad implementarion of HDR. That was solved and is a point of pride even for Maruk> Well, the lighting. We’ve been doing eye accommodation and HDR since our game on Xbox 1, but one of the frequent complaints of Arma 2 was that the eye accommodation did not feel right. So we have done some fundamental changes to do that, to try and make it fully realistic, but also comfortable for the player. That’s a difficult problem, because the dynamic range in real life is huge. The human eye can see under artificial light, but then daylight is a hundred thousand times more intense. That is a huge scale of light conditions to simulate. But we want to make that more natural to the human eye, and I think getting that right will make the game immediately much better for players. http://www.armedassault.info/index.php?cat=news&id=5909&game=2 Much better. Share this post Link to post Share on other sites
Clarkey1 10 Posted February 2, 2013 Dynamo;2288799']or they can tone it down bit. True, or if not at least make ambient occlusion and PP separate options so you don't need to have PP set to a minimum of 'normal' just to have SSAO on. Having a separate motion blur option from PP would be nice too while we're on the topic. Share this post Link to post Share on other sites
NeuroFunker 11 Posted February 2, 2013 well, i agree with it, actually most games, UT3 or farcry 3 for example, got bloom, blur and AO separate, u can turn them on and off independent, so why not do the same way in arma 3? Also since we do speak about ambient occlusion, i wish BIS would add different occlusion types. I love HDAO, i doesn't create weird black or white aura around like SSAO does, imo most realistic AO type. Share this post Link to post Share on other sites
Minoza 11 Posted February 2, 2013 SSAO implementations vary, aura you mentioned is just a result of one of these implementations, there are SSAO solutions without weird aura. Share this post Link to post Share on other sites
nodunit 397 Posted February 3, 2013 I agree that the game looks great but the shadows are a small pet peeve of mine. Rather than having very dark blackish shadows True, shadows in daylight, hell even noon would be a bit lighter and have a more blueish tint rather than a pure black, as though it were created by high powered white light. Ah well, can't have it all. Share this post Link to post Share on other sites
sqb-sma 66 Posted February 3, 2013 (edited) SSAO implementations vary, aura you mentioned is just a result of one of these implementations, there are SSAO solutions without weird aura. Just for discussion, does anyone know what system Planetside uses for AO? It's the best I've ever seen, for those who haven't seen it it's like big shadows (trees etc) are done with regular shadows but little shadows, like those on guns or rocks on the ground are done through AO. EDIT: Also, regarding bloom. The new bloom model is very different, reminds me of a 90's TV show or having gunk in my eyes, better than the old artificial looking bloom. I may play with it for the aesthetic look of it. Though I do hope we can choose to enable/disable bloom, dof, AO and motion blur independently. Edited February 3, 2013 by SQB-SMA Share this post Link to post Share on other sites
metalcraze 290 Posted February 3, 2013 That's how every AO ever looks. Share this post Link to post Share on other sites
Ezcoo 47 Posted February 4, 2013 http://cdr.xpaw.ru/app/107410/#section_history This is getting interesting... :D Share this post Link to post Share on other sites
jw custom 56 Posted February 4, 2013 http://cdr.xpaw.ru/app/107410/#section_historyThis is getting interesting... :D Hehe nice :D Share this post Link to post Share on other sites
f27sharps 1 Posted February 4, 2013 In Coming !!!!! Share this post Link to post Share on other sites
metalcraze 290 Posted February 4, 2013 Well there's still focus testing up ahead and it will probably last until March. So... March. Share this post Link to post Share on other sites
Alwarren 2767 Posted February 4, 2013 Well there's still focus testing up ahead and it will probably last until March. So... March. Wonder why the news item on the focus testing was taken down from the BIS homepage, though... Change of plan, maybe, but that's probably just me getting over-exited again :) Share this post Link to post Share on other sites
da12thMonkey 1943 Posted February 4, 2013 http://cdr.xpaw.ru/app/107410/#section_historyThis is getting interesting... :D The image for the official Steam group has an interesting green titlebar too... Might be old news though; I've not logged into Steam for months. Share this post Link to post Share on other sites
Mr. Charles 22 Posted February 4, 2013 Not seeing that :| Share this post Link to post Share on other sites
papanowel 120 Posted February 4, 2013 Interesting, the upcoming new informations might be about the Alpha :) Share this post Link to post Share on other sites
da12thMonkey 1943 Posted February 4, 2013 Not seeing that :| The actual picture on the group page doesn't have the green 'ALPHA' bar but the little thumbnail in the 'groups' page of my profile (http://steamcommunity.com/id/USERNAME/groups) does. Maybe it's a cache thing though; like I said today was the first time I've logged into Steam in forever. Share this post Link to post Share on other sites
Maio 293 Posted February 4, 2013 Yeah the steam group image is new. But guys let's keep the thread clear for actual info, m'kay? KTHXBAI :o Share this post Link to post Share on other sites
danny96 80 Posted February 4, 2013 Official A3 Website is currently updating, Steam Alpha group created, New Logo showing Alpha... I think that Alpha release is getting closer and closer. As you may see - when Ivan and Martin got home ARMA3 is again live! BTW The most important thing for us is that the Alpha will exist :) Now we are all interested whether it will be free or not, and when it will be :) Share this post Link to post Share on other sites
NeuroFunker 11 Posted February 4, 2013 In Coming !!!!! lmao i read: "i'm comming" first. :D ---------- Post added at 21:14 ---------- Previous post was at 21:13 ---------- Official A3 Website is currently updating, Steam Alpha group created, New Logo showing Alpha... I think that Alpha release is getting closer and closer. As you may see - when Ivan and Martin got home ARMA3 is again live! BTW The most important thing for us is that the Alpha will exist :) Now we are all interested whether it will be free or not, and when it will be :) actually, i don't care now if it's free or nor. More important that it should be open alpha, so everyone who wishes can try it, paying or not. Share this post Link to post Share on other sites
Craig_VG 20 Posted February 4, 2013 I'm getting excited again.... I'll be monitoring this thread daily like I was back in the day. Share this post Link to post Share on other sites
CriminalMinds 10 Posted February 4, 2013 For those who are interested in news directly from the BI devs, here's a collection of all the twitter accounts pooled on one site: https://twitter.com/bohemiainteract/bohemia-interactive-devs This comes in pretty handy, before it gets interesting again! :) Credits to Karel Moricky! Share this post Link to post Share on other sites
chortles 263 Posted February 4, 2013 It's not a new and separate Steam Alpha group, it's simply that the official Alpha 3 Steam Group now has the little green bar saying "alpha" in the thumbnail in one's Official Groups listing. Share this post Link to post Share on other sites
james2464 176 Posted February 6, 2013 In a recent interview with a DayZ streamer Dean "Rocket" Hall accidentally revealed Arma 3 has a blood dripping feature when wounded, blood can be seen on the ground leaving a distinct trail. He also confirms bullet casings can be found around the weapon and on the ground after a firefight, unlike in Arma 2 they disappear. I can't find which video he says it in but it was one of these: Share this post Link to post Share on other sites
purepassion 22 Posted February 6, 2013 Apparently, BIS has acquired a new tool to pack and compile code or seems to replace BinPBO. See these tweets by Pettka and Gekonn Victory is near - we have a new tool. It doesn't do anything useful yet, but we have it. Pity @gekonn has to use it soon(ish). #gamedev one tool to tool them all, one tool to find them, one tool to pack them all and into darkness compile them #gamedev #localization Share this post Link to post Share on other sites
frostwyrm333 1 Posted February 6, 2013 How is packing tool significant? Share this post Link to post Share on other sites