metalcraze 290 Posted February 14, 2013 As long as phrase generator will still provide me with detailed info on enemy positions I couldn't care less if soldiers don't shout in overly dramatic voices of Jake Skullies, Batmans and Merle Dixons like stuck up kids today want. Share this post Link to post Share on other sites
NoRailgunner 0 Posted February 14, 2013 Don't forget to leave "Where are you?" and "Can't get there!" in A3 and maybe re-introduce the "Uuuwwhhhhhh my leg!!" painful A2 cry.... if only just for some nostalgic lulz. :D Share this post Link to post Share on other sites
Varanon 892 Posted February 14, 2013 You suppose right ;) Does that extend to the multiplayer identity (i.e. player profile ?). In other words, can I put my name as a sample in there and get addressed by that in MP sessions ? Share this post Link to post Share on other sites
Alwarren 2767 Posted February 14, 2013 You suppose right ;) Nice :) So the trick will be to get BIS voice actors to speak specific names when we need them :) Share this post Link to post Share on other sites
NeuroFunker 11 Posted February 14, 2013 http://www.gamesrocket.de/download/ARMA-3.html?ref=147¤cy=EUR look what ive found, releasedate: 15.04.2013 Share this post Link to post Share on other sites
Alwarren 2767 Posted February 14, 2013 http://www.gamesrocket.de/download/ARMA-3.html?ref=147¤cy=EUR look what ive found, releasedate: 15.04.2013 Nothing new, really... they all make up release dates. I believe it when I read it here, or on an official BIS website. Share this post Link to post Share on other sites
W0lle 1050 Posted February 14, 2013 Why ? Those are pure facts. They have not even a alpha complete. I personally can guarantee you they have. So your "facts" are nothing but a proof that you don't even know what you are talking about. Share this post Link to post Share on other sites
Maio 293 Posted February 14, 2013 I personally can guarantee you they have. So your "facts" are nothing but a proof that you don't even know what you are talking about. Yes... but you are a power hungry mod working for the MAN and you are probably lying to us... how can we trust you? ONTOP: So if BI is doing the whole spoken name radio chatter, I guess they would have to record a wicked amount of family names in order to keep it variable... as well as a way to check if said name is already in use more then, let's say 2 times (doesn't A2 already do this? ) Share this post Link to post Share on other sites
metalcraze 290 Posted February 14, 2013 (edited) It's quite possible they will record just "John, Jack, Mike, Tony" and so on so forth. If phrase-gen also did it like we do it in MP - since often it's impossible to remember who (as in nickname) has what role when there are 40+ people playing. Squad/fireteam leaders rather say "Medic go there do that", "MG to the corner", "Marksman take position there" etc Yet I don't see the problem with how it's done until now. Not only it's informative (will you really know whether Lacy is AR or medic in some user made mission you never touched until that moment?) but it's kinda... series defining perk. Ditching it will take away some ArmA out of ArmA. Like when BIS ditched death quotes. ArmA2 lost some of that OFP feeling in an instant. Edited February 14, 2013 by metalcraze Share this post Link to post Share on other sites
purepassion 22 Posted February 14, 2013 (edited) Happy Valentines Day Edited February 14, 2013 by PurePassion Share this post Link to post Share on other sites
Maio 293 Posted February 14, 2013 Happy Valentines Day Oh man... that picture is wrong on so many levels :p Beautiful... but so wrong. Oh and I guess the rail-tank phobics can take a chill pill now. Share this post Link to post Share on other sites
NeuroFunker 11 Posted February 14, 2013 isnt that black eagle?))))))))))))))))) Share this post Link to post Share on other sites
Maio 293 Posted February 14, 2013 isnt that black eagle?))))))))))))))))) It's based on it anyway. BI calls it the T-100. I hope that the rail/coil/etc gun version is still in-game though. Share this post Link to post Share on other sites
Alwarren 2767 Posted February 14, 2013 BI calls it the T-100. Happy they don't call it the T-1000 :) Share this post Link to post Share on other sites
antoineflemming 14 Posted February 14, 2013 It's quite possible they will record just "John, Jack, Mike, Tony" and so on so forth.If phrase-gen also did it like we do it in MP - since often it's impossible to remember who (as in nickname) has what role when there are 40+ people playing. Squad/fireteam leaders rather say "Medic go there do that", "MG to the corner", "Marksman take position there" etc Yet I don't see the problem with how it's done until now. Not only it's informative (will you really know whether Lacy is AR or medic in some user made mission you never touched until that moment?) but it's kinda... series defining perk. Ditching it will take away some ArmA out of ArmA. Like when BIS ditched death quotes. ArmA2 lost some of that OFP feeling in an instant. Well, actually, they will record "Crowe, Lacey, Pezlar, Smith, Doe, etc". Just to be nitpicky ;) And I bet that this new voice thing is more appropriate for singleplayer. Also, notice how Moricky said that the whole 2, go hear, 500m thing is done. Nothing said about calling them by their actual role. So, what I expect, is that the names will be used for single player with your NPCs, and for everything else units will be called by their roles, not by their numbers. Share this post Link to post Share on other sites
NeuroFunker 11 Posted February 14, 2013 Happy they don't call it the T-1000 :) ever heard of t-5000? http://world.guns.ru/sniper/sniper-rifles/rus/sniper-rifles-orsis-t-5000-e.html I hope it find its way in the game. also bmpT as "terminator" http://en.wikipedia.org/wiki/BMPT Share this post Link to post Share on other sites
paecmaker 23 Posted February 14, 2013 It's based on it anyway. BI calls it the T-100. I hope that the rail/coil/etc gun version is still in-game though. Probably one of the modules to the tank. Share this post Link to post Share on other sites
nodunit 397 Posted February 14, 2013 (edited) Happy Valentines Day Oi, get out of my photobucket BI. http://i229.photobucket.com/albums/ee200/NodUnit/misc/opposingforces.jpg Though I'll admit the romantic view of the ocean sunset is better. That said, aside from being cute, there is actually quite a bit to ascertain from that screencap..for one we see the strange blue "wet" environmental map is gone from the shadowed side, and that light is more varied with soft transferring cross the shaded side. Despite there being a hot spot of light AND the sun right there, the scene remains lit rather than darkening (woo more good news for HDR) though the sun has me curious..is it in full glare in third person now or is it illuminating a cloud. There may (probably environment map but much better done) be light bouncing indicated by the soft blue shading on the tanks chasis matching the sky and possibly the shadows being blue tinted rather than black, detailed terrain no longer rendered only a short distance away (with the inclusion of normal and now specular maps on the ground woo), soft shrubbery shading and of course the woooo view distance. And of course gamewise we can see something we wouldn't in Arma 2, caterpillar tracks conformed to terrain at such an angle. I think this is a good V-day gift. Edited February 14, 2013 by NodUnit Share this post Link to post Share on other sites
metalcraze 290 Posted February 14, 2013 Happy Valentines Day Nice thing about this pic is that it shows satmap bumpmapping clearly. Good. My dream is to see 1mx1m cellsizes but I guess that's too much Share this post Link to post Share on other sites
raptor90 1 Posted February 14, 2013 (edited) I personally can guarantee you they have. I hope they did something with tank/aircraft damage system too... That would be very good and useful for addition. Edited February 14, 2013 by raptor90 Share this post Link to post Share on other sites
ballistic09 241 Posted February 15, 2013 And of course gamewise we can see something we wouldn't in Arma 2, caterpillar tracks conformed to terrain at such an angle. If you look closely at the T-100's tracks, you'll notice they're clipping through flat ground. :nener: Share this post Link to post Share on other sites
frostwyrm333 1 Posted February 15, 2013 (edited) maybe its realistic mud simulation:rolleyes: (edit) hm, now I remember that mud is supposed to be in Arma 3, even though that screenshot doesn't look especially muddy Edited February 15, 2013 by frostwyrm333 Share this post Link to post Share on other sites
-Coulum- 35 Posted February 15, 2013 That picture is... hmm the terrain and background look nice... Regarding ai voices, I don't much care how they do it (what I heard sounded nice though) but I sincerely hope ai will stop with the o'clock directions and instead use numbered compass bearings. It'd also be nice if they called out more precise ranges and gave direction and distance when ordering you to engage the enemy. Share this post Link to post Share on other sites
chortles 263 Posted February 15, 2013 Yet I don't see the problem with how it's done until now. Not only it's informative (will you really know whether Lacy is AR or medic in some user made mission you never touched until that moment?) but it's kinda... series defining perk. Ditching it will take away some ArmA out of ArmA.Much of last year's explanations from Jay made me believe that to the devs, "taking away some of Arma out of Arma" is the point...Regarding ai voices, I don't much care how they do it (what I heard sounded nice though) but I sincerely hope ai will stop with the o'clock directions and instead use numbered compass bearings. It'd also be nice if they called out more precise ranges and gave direction and distance when ordering you to engage the enemy.This is way more important, if only because my standard method of contact reports is to use bearings. Share this post Link to post Share on other sites
-Coulum- 35 Posted February 15, 2013 This is way more important, if only because my standard method of contact reports is to use bearings. same here. Plus I have yet to figure out how the ai orient their clock... Share this post Link to post Share on other sites