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Craig_VG

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About Craig_VG

  • Rank
    First Sergeant

core_pfieldgroups_3

  • Interests
    Making missions!
  • Occupation
    Well Driller

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    Craig_VG

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  1. Craig_VG

    New informations or announcement soon?

    Hi all, just want to point out that Everon's real life analog is the island of Krk in the Adriatic:
  2. Craig_VG

    [Mission] Dynamic Zombie Sandbox Arma 3

    Good Evening! DZS has finally been updated after years of inactivity. It now runs quite well on the latest version of ARMA 3 with all DLC (yup, go-carts spawn alongside the KAMAZ). Quick changelog: 1. Fixed fatal error caused by ARMA 3 platform updates 2. Zombies now will attack sooner after mission start, grab a vehicle fast! 3. Zombies now have blood on their clothes 4. Fixed many non-fatal errors causing log overflow 5. Fixed startup sequence to ensure the mission loads properly every time As always, download at the Steam workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=176185661
  3. Craig_VG

    [Mission] Dynamic Zombie Sandbox Arma 3

    Hi all, After far too long I'm returning to work on this and get it released on steam with a working version! Fixed a few of the fatal errors and working on getting out a hotfix this week. -Craig
  4. Hey guys, I made some changes: 1. User notes now show up 2. Fixed wrap issue. Now I'm going to add the letters to the list. Letter headings now added! :)
  5. That would be cool. I'll see what I can do. Whoa, good point. I must not be grabbing enough of the HTML. I'll fix that ASAP.
  6. Glad you guys like it! Let me know if there's anything wrong or anything you want added.
  7. Salutations, TL-DR: This is basically Google Instant with ArmA commands commandSearch http://i.imgur.com/yLWuQnb.gif (1337 kB) Today I'd like to announce a new web project for ArmA developers, commandSearch. commandSearch is a web-app that allows you to access all ArmA 3 commands in a quick, streamlined way. You see, I'm the developer of Dynamic Zombie Sandbox (for those who remember it :P), and going through the massive list of commands was a bit annoying, as was the huge number of tabs I ended up opening. So today I decided to make something that would make things a bit easier. commandSearch retrieves a list of all the ArmA 3 commands and lets you search them, and as you search them the details appear below. You don't have to click, press enter, or anything. Just type. Also, as it retrieves the list directly from the biki, it's always up to date. :) Give it a try!! commandSearch -Craig
  8. It seems I've posted this in the wrong forum... I meant to put this in ArmA 3's Salutations, TL-DR: This is basically Google Instant with ArmA commands commandSearch http://i.imgur.com/yLWuQnb.gif (1337 kB) Today I'd like to announce a new web project for ArmA developers, commandSearch. commandSearch is a web-app that allows you to access all ArmA 3 commands in a quick, streamlined way. You see, I'm the developer of Dynamic Zombie Sandbox (for those who remember it :/), and going through the massive list of commands was a bit annoying, as was the huge number of tabs I ended up opening. So today I decided to make something that would make things a bit easier. commandSearch retrieves a list of all the ArmA 3 commands and lets you search them, and as you search them the details appear below. You don't have to click, press enter, or anything. Just type. Also, as it retrieves the list directly from the biki, it's always up to date. :) Give it a try!! commandSearch -Craig
  9. It worked! Here's the code I ended up using: [] spawn{ while {time < 5} do { player playMove "AmovPercMrunSrasWrflDf"; sleep 1.3; }; };
  10. Here's a quick question for you guys. How would I go about starting a mission with the playable character running? -Craig
  11. Craig_VG

    The Ghost Hotel (Zombie - SP)

    Genesis92x and I go way back, I should totally get in contact with him, I wasn't aware he was working on scripts himself. I suppose I should also mention that my scripts also have the built in infection/turn into a zombie after you die functionality. The campaign I'm making is going to be almost completely featured around the initial infection (defending towns as the occupants get swarmed and then join the swarm).
  12. Craig_VG

    The Ghost Hotel (Zombie - SP)

    That's a great point. I really do need to get them looking dead. I'll see if I can get that implemented today. I love requests! That would be pretty cool. I can see a lot of fun happening by a Zeus that could spawn zombies and directing the players from position to position. One of the reasons why I made my own zombie scripts was so I could set them up in an easy format, so I'll be releasing a standalone script/mod pack eventually. Thanks guys! -Craig
  13. Craig_VG

    The Ghost Hotel (Zombie - SP)

    Edit:Flashlight problem fixed, will hotfix in a couple hours @Corporal_Lib No, there are no new zombie mechanics as of right now. The only real difference is that the scripts are mine now. In all my previous missions the zombies were from Charon or Celery from their respective projects. Now, however, I have written my own. There are a few key advantages to this: I can easily and quickly update and change the base code. The files are easily transferrable from mission to mission. They are easily shared to the public as zombie scripts. New features can be worked on without having to copy/modify someone else's work. The zombies are basic now, and new features will come as the zombies develop. Thanks Guys, -Craig ---------- Post added at 08:23 AM ---------- Previous post was at 08:04 AM ---------- Hotfixed! Sorry about that guys! [Fixed] Missing Flashlight Download
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