NeMeSiS 11 Posted August 14, 2012 https://p.twimg.com/AzOFYYSCYAA315t.jpg:large We can now create turtles! All my dreams come true :o Share this post Link to post Share on other sites
smookie 11 Posted August 14, 2012 note speed limit imposed on the poor turtle (2km/h) due to many traffic accidents involving turtles (and Striders) that occured during pre-E3 tests. Share this post Link to post Share on other sites
chortles 263 Posted August 14, 2012 note speed limit imposed on the poor turtle (2km/h) due to many traffic accidents involving turtles (and Striders) that occured during pre-E3 tests.Define "traffic accidents"? :nervous: Share this post Link to post Share on other sites
Madeon 6 Posted August 14, 2012 Search for Turtle Vs Pigeon on Youtube. Turtles have amazing acceleration over short distances, most people are unaware of this. Share this post Link to post Share on other sites
NeMeSiS 11 Posted August 14, 2012 Define "traffic accidents"? :nervous: Obviously the 'traffic accidents due to crossing rabbits' have been fixed in A3, now they are 'traffic accidents due to slowly crossing turtles'. :p Share this post Link to post Share on other sites
ScratcH1 10 Posted August 14, 2012 I can spot the category "Train" :eek: Share this post Link to post Share on other sites
liquidpinky 11 Posted August 14, 2012 Define "traffic accidents"? :nervous: Had many an AI piloted C130 crash when a rabbit has run across the airstip during landing, does this mean boats are vulnerable too now? Share this post Link to post Share on other sites
PuFu 4600 Posted August 14, 2012 https://p.twimg.com/AzOFYYSCYAA315t.jpg:large Besides the fact that the memory points are, yet again, a mix of czech and english (some lads over BI seems never to learn all english words), this seems to be a on the fly config changer, which might actually mean that config changes can also happen on the fly, and not a mission start and/ro game start. quite convenient. Share this post Link to post Share on other sites
maddogx 13 Posted August 14, 2012 this seems to be a on the fly config changer What gave you that idea? All I see is a kind of "explorer" interface, no input or editing fields whatsoever. Also, it's called "Splendid Config Viewer". ;) Share this post Link to post Share on other sites
PuFu 4600 Posted August 14, 2012 What gave you that idea? All I see is a kind of "explorer" interface, no input or editing fields whatsoever. Also, it's called "Splendid Config Viewer". ;) fair point. should have my eyesight checked. Share this post Link to post Share on other sites
Iroquois Pliskin 0 Posted August 14, 2012 fair point. should have my eyesight checked. It does have "Create turtle" and a Limnos village in the background - real time or a WP? :cc: Oh, oh, and the interface is transparent for ease of use in RT. /tinfoil Share this post Link to post Share on other sites
celery 8 Posted August 14, 2012 and a Limnos village in the background What gave you that idea? :confused: Share this post Link to post Share on other sites
onlyrazor 11 Posted August 14, 2012 What gave you that idea? :confused: This obviously means you have revealed a new island with Mediterranean villages. Share this post Link to post Share on other sites
Iroquois Pliskin 0 Posted August 14, 2012 What gave you that idea? :confused: Limnos, or the village? Could be Stratis, but those are red-tilled rooftops = Med village/town. :) Share this post Link to post Share on other sites
jagheterjan 10 Posted August 14, 2012 What Celery so eloquently hints at is the simple yet astounding fact he's in the middle of doing ALL the villages. On ALL the greek islands. In ALL the Mediterraneans. Make us proud, Celery! Share this post Link to post Share on other sites
Mr. Charles 22 Posted August 14, 2012 This config viewer is also in TKOH. Share this post Link to post Share on other sites
rundll.exe 12 Posted August 14, 2012 What gave you that idea? All I see is a kind of "explorer" interface, no input or editing fields whatsoever. Also, it's called "Splendid Config Viewer". ;) Don't forget we had this, long ago in 1.54 betas: http://forums.bistudio.com/showthread.php?108454-New-mergeConfigFile-scripting-command Unfortunately it didn't get the love it deserved, and was removed in 1.55 for security reasons. If they secretly put this in Arma 3.... then it would be the most exiting feature in the game for me. Share this post Link to post Share on other sites
purepassion 22 Posted August 14, 2012 Here's a picture of the BIS booth by Karel :) Tough I suppose that's not all since it was said that actually 12 PC's/consoles are stationed at the Bohemia Battle Bunker Share this post Link to post Share on other sites
Iroquois Pliskin 0 Posted August 15, 2012 This setup obviously sports enemy WiFi signal jammer protection, unlike the E3 one, AND the Germans will be picky on technical details. Me like. (âŒâ– _â– ) Share this post Link to post Share on other sites
Mr Butlertron 10 Posted August 15, 2012 Dreamt about Arma3 last night that the gamescom demo was showing off all the aircraft. :( Share this post Link to post Share on other sites
lucassot 1 Posted August 15, 2012 Looking forward to hearing / seeing some juicy new info from the event. It is much more accessible than E3 so hopefully we get some more detail on the newer build :) Share this post Link to post Share on other sites
CriminalMinds 10 Posted August 15, 2012 New screenshots from GC: http://www.gamestar.de/index.cfm?pid=1674&pk=46950&fk=93058&i=1 Looks amazing! Share this post Link to post Share on other sites
purepassion 22 Posted August 15, 2012 (edited) Wooow Gentlemen, this will be great! New confirmed stuff in action: HUD system MLRS Turret system Supervisors Supposedly the KRISS PDW Nice damage models Thanks for letting the community know, CriminalMinds! :) Edited August 15, 2012 by PurePassion Share this post Link to post Share on other sites
metalcraze 290 Posted August 15, 2012 http://images.idgentertainment.de/images/idgwpgsgp/bdb/2337640/bigimage.jpg Oh gawd man - look at that terrain heightmap resolution. It looks like we will finally have ditches (or at least bumps) and not just ridiculously flat terrain. If they will keep the same level of detail for terrain on Limnos - desert-ish combat may become interesting for one. Hiding in between them bumps instead of lying on a constantly flat sand. Share this post Link to post Share on other sites
Undeceived 392 Posted August 15, 2012 These are some great screenshots! :) damage models As I see it, it rather is one of those rusty wreck models. :) Share this post Link to post Share on other sites