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Showing results for tags 'working'.
Found 8 results
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While using some weapons, most recently but not limited to the Suomi KP/-31, during a skirmish of running in circles and on/off shooting at each other; at one point we ran close enough to each other to initiate a melee swing, after which the gun was unable to fire. Instead of displaying the remaining ammo in the clip, it was replaced with a hyphen. If I tried firing, it would sometimes make a click sound when ADS, melee swing as if an enemy was directly in front of me, and once or twice it momentarily fired while aiming from the hip. I tried switching to my other weapon and back as well as holstering both weapons however the problem persisted. My other weapon worked fine. Hope this helps!
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Hello everyone, and thank you for taking the time. I have been doing missions in Arma 3 for quite some time now and after much troubleshooting and learning through places like these forums, I have learned a whole lot. There is one issue I have recently that I have not managed to work out, despite making search and research on it the google results and threads are different and unrelated ACE issues from mine; I have an ACE issue not with installation, or server, but only with a specific Liberation mission that I am trying to make work. My question is that I have not managed to figure out which might be the cause, specifically and I will admit that I am not really good at understanding RPT logs sometimes. I have included the latest RPT log in this post as well. No matter what kind of tests I have ran, the ACE interaction menu (Ctrl+Win/Win) does not work. Been at this for two days now. Some notes: - The issue only persist in that one mission, I create a blank new mission and ACE works. - ACE is fully loaded, as all content including items and addon options are there. - Only ACE Interaction menu is not working it seems. I have been doing a lot of troubleshooting on my own, this is one of the only times when I have not been able to figure out an issue on my own yet. Anyone who have an idea or input it is greatly appreciated. EDIT: Split up the RPT Log through pastebin. RPT Log 1: https://pastebin.com/ky6UUfD1 RPT Log 2: https://pastebin.com/PEGYXHX0 RPT Log 3: https://pastebin.com/H9Acsm5Z
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Hello there, put this in the Init of your "Repair Offroad" : this animate ["HideServices",0]; this addAction ["turn Beacons ON",{(_this select 0) animate ["BeaconsServicesStart",1]},[],50,false,true,"","_target animationPhase 'BeaconsServicesStart' < 0.5 AND Alive(_target) AND driver _target == _this"]; this addAction ["turn Beacons OFF",{(_this select 0) animate ["BeaconsServicesStart",0]},[],51,false,true,"","_target animationPhase 'BeaconsServicesStart' > 0.5 AND Alive(_target) AND driver _target == _this"]; BeaconsStart = blue Beacons (Police Boat have blue and red Beacons) BeaconsServicesStart = orange Beacons (only in the Repair Offroad)
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Make single player mod working online?
psrkallez06 posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Me and my friend is playing DUWS in a private server (just me and him), we are using simple single player cheat menu which works fine in online. But i would like to get this mod working also: http://www.armaholic.com/page.php?id=25866 But when I'm ingame, the button to activate the super soldier mode won't appear. does anyone know if there is something i could change to get this working on my server? Thanks!! Update: I found this in a file called scriptInit.sqf /init script only run once //check if is server if(!isServer) exitWith{ player sideChat "YQ_MOD can only activate on server"; }; //load all fnc [] call compile preprocessFile "@YQ_MOD\data\fnc\fnc__loader.sqf"; I tried to remove the "servercheck", but the button to activate the mod still didn't appear. -
Steam Workshop Addons do not appear in Launcher
midnightm3nace posted a topic in ARMA 3 - TROUBLESHOOTING
Hello. I have been having an error ever since workshop modding came out where I cannot access any of my workshop mods at all, whether through the launcher or by moving them into the directory so I can control them manually. Steam frequently updates and downloads workshop content as necessary, but there is no way for me to use it and it is incredibly frustrating. For more info, I had my Arma directory located on my C: Drive but got a new HD and decided to port it to my E: as mod content was taking up so much space. I have re-installed numerous times, to no avail. Please let me know if I can fix this, or there is a steam issue. -
Hey. I am looking for a currently working ((MP)) ammo crate filler script. Not VAS but something I can use for specific items instead of having 50 ammo boxes etc... thanks for the help.
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Just encountered a weird bug on Dev branch and now i am curious if other can reproduce or if it's on my side: Please take note that this is with the Saitek X52Pro throttle quadrant.