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Found 4 results

  1. Hello, community, would you help me with a specific script? 🙂 I have created a task: the player must pick up his backpack from somewhere and must put it in his vehicle's inventory. I need a script that checks if this item is stored in the car's storage and to complete the task when it's confirmed. The class name of the backpack is: usm_pack_m5_medic. The class name of the car is: UK3CB_CHC_C_Hatchback. I guess the script should be like this: if... then... -> if the item is present in the inventory of the car, the task is successfully completed. Thank you in advance! Cheers! 🙂
  2. I am trying to make an addon that will make a small hud appear as soon as you enter particular vehicle. I have made the hud itself via script using rsctext. I only need the code for the init.sqf so that: 1) playable unit enters mortar as gunner (only mortar no other vehicle) - script starts 2) playable unit exits mortar - script stops I need this to work with all mortars placed on the map for all playable units, without any naming etc. (of course each player must see the hud individually). Please advise if it is possible to do and the code to do it if possible. Thank you,
  3. Hey. I am looking for a currently working ((MP)) ammo crate filler script. Not VAS but something I can use for specific items instead of having 50 ammo boxes etc... thanks for the help.
  4. Just encountered a weird bug on Dev branch and now i am curious if other can reproduce or if it's on my side: Please take note that this is with the Saitek X52Pro throttle quadrant.
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