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Im working on a mission using Ryans Zombies & Demons, and im sure you can guess what type of mission it is lol Im using the Proving Grounds map from CUP Terrains 1.3 and am spawning in 6 playable units at different locations on the map and ungrouped (well, not it a squad). What i am trying to accomplish is: When players get to below 10 meters from another player = Check is both are in a squad, if not create one and place both units in, or if one is a member of a squad then place the other unit into his squad. Sounds crazy when i type it out but hopefully you get my meaning... Im just unsure how to go about this... forEach / distance / join / createGroup / etc etc.... Any info regarding this would be greatly appreciated and placed into my pastebin once completed :) Kind regards Rory
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Client connection rejected: Data required by server could not be found
mwpowelllde posted a topic in ARMA 3 - SERVERS & ADMINISTRATION
I suspect perhaps it may be due to network configuration, but I cannot be certain. Steps to this point, server configuration, using FASTER, my command line: -port=2302 "-config=C:\Users\myuser\Documents\Arma 3 Server\Servers\_8fb3a5354b93452e92cfcbf8ada25c2c\server_config.cfg" "-cfg=C:\Users\myuser\Documents\Arma 3 Server\Servers\_8fb3a5354b93452e92cfcbf8ada25c2c\server_basic.cfg" "-profiles=C:\Users\myuser\Documents\Arma 3 Server\Servers\_2d07a1c66cd445a79fb23f407280177f" -name=_2d07a1c66cd445a79fb23f407280177f "-mod=@HMCS_Addon;@CBA_A3;@ace;@RHSAFRF;@RHSUSAF;@RHSGREF;@RHSSAF;@3CB_Factions;@ACE_Compat__RHS_AFRF;@ACE_Compat__RHS_USAF;@ACE_Compat__RHS_GREF;@ACE_Compat__RHS_SAF;@ACE_Pharmacy;@CUP_Terrains__Core;@CUP_Terrains__Maps;@G_O_S_Al_Rayak;@Isla_Duala;@FIR_AWS_AirWeaponSystem_;@FIREWILL_Aviation_Pack_Complete_;@Project__Future_Vertical_Lift;@Project_Lightning__F_35B_Armaverse_Version;@Project__FVL_Ace3_Compatibility;@Zeus_Enhanced;@Zeus_Enhanced__ACE3_Compatibility;@ACRE2;" "-serverMod=@Advanced_Towing;@Advanced_Sling_Loading;@Advanced_Urban_Rappelling;" -enableHT -netlog -cpuCount=2 If I can find the options, I will attach client and server logs. After couple of rounds travailing with FASTER to hon the config, I was finally able to start the server itself. Server itself seems to start okay, console seems good, logs do not indicate any errors. I was even able to offer couple of headless client connections; neither here nor there for purposes of this post however. I can discover the server, in either LAN, or in the INTERNET choices, although I have to filter localhost, which tells me that perhaps network configuration, routers and such, need to be dialed in. Do not see my server in any keyword or other filtering criteria searches otherwise. Client gets immediately rejected upon attempting to JOIN, indicating the first mod in the server mods, with errors such as: 13:12:07 Data required by server could not be found: UK3CB_Factions\addons\UK3CB_Factions_AAF\ I am running behind two routers. ISP -> ASUS RT-AC86U (A) -> ASUS RT-AC66U (B) -> workstation (server box) (C) I have UDP port range 2302:2306 port forwarding through both routers, A -> B, and B -> C. Edit: oh, yes, the FASTER server is starting with UPNP enabled, not exactly certain that matters with port forwarding in the picture, but did that anyway. I can say from at least a similar TeamSpeak configuration, that this networking configuration does "work", I connect through the B WAN IP, this seems to work fine. As you can see from the command like, perhaps I am bumping up against some mod count issues, not sure there is anything specific in the configuration that I can do to accommodate a higher number of mods. As an aside, it is also curious that the LAN enumerates something like 8-9 different instances. One theory is that these are one per NIC that are available on my machine, from WiFi (disabled) to hardwired, 1/4 currently in use, to couple of virtual ones for VMs, etc. I am also considering that perhaps two or three of the mods could be dropped, as interesting thought experiments, if it were possible. Assuming it is a constraint on number of mods. I can hop on the ARMA discord real quick if anyone is available and could review a screen share with me to further adjust the configuration. Maybe it is the mods, dunno, *shrug*. Not really sure what to look into next. Cheers, best regards, and thanks so much... Michael -
OBSOLETE: use https://community.bistudio.com/wiki/Arma_3:_Main_Menu#Spotlight Mod the Arma 3 main menu center spotlight button to join a specific server with 1 click. Based on KK's work. See it in action. GitHub Main components: config.cpp class CfgPatches { class amp_spotlight { units[] = {}; weapons[] = {}; requiredVersion = 0.6; requiredAddons[] = {}; version = 2.0; versionStr = 2.0; versionAr[] = {2, 0}; author = "Ampersand"; }; }; class RscStandardDisplay; class RscDisplayMain: RscStandardDisplay { class Spotlight { class AwesomeServer { text = "[ OFFICIAL ] Arma 3 Zeus by Bohemia Interactive (EU) #15"; // Text displayed on the square button, converted to upper-case textIsQuote = 0; // 1 to add quotation marks around the text picture = "\amp_spotlight\button.paa"; // Square picture, ideally 512x512 //video = "\a3\Ui_f\Video\spotlight_1_Apex.ogv"; // Video played on mouse hover //action = "0 = [_this, 'your.domain.here', '2302', 'yourpasshere'] execVM '\amp_spotlight\joinServer.sqf';"; action = "0 = [_this, '85.190.155.165', '2302', ''] execVM '\amp_spotlight\joinServer.sqf';"; actionText = "Join server: [ OFFICIAL ] Arma 3 Zeus by Bohemia Interactive (EU) #15"; // Text displayed in top left corner of on-hover white frame condition = "true"; // Condition for showing the spotlight }; }; }; joinServer.sqf #include "\A3\Ui_f\hpp\defineResincl.inc" params [ ["_buttons", []], ["_IP", "127.0.0.1"], ["_PORT", "2302"], ["_PASS", ""], ["_TIMEOUT", 30] ]; ctrlactivate ((ctrlparent (_buttons # 0)) displayctrl 105); /* 1 _IP 2 _PORT 3 _PASS 4 IDC_CANCEL 5 IDD_MISSION 6 IDD_DEBRIEFING 7 IDD_MP_SETUP 8 IDD_MULTIPLAYER 9 IDC_MULTI_TAB_DIRECT_CONNECT 10 IDD_IP_ADDRESS 11 IDC_IP_ADDRESS 12 IDC_IP_PORT 13 IDC_MULTI_SESSIONS 14 IDC_OK 15 IDC_MULTI_JOIN 16 IDD_PASSWORD 17 IDC_PASSWORD 18 diag_tickTime + _TIMEOUT */ onEachFrame format [ " onEachFrame { ctrlActivate (findDisplay %8 displayCtrl %9); onEachFrame { private _ctrlServerAddress = findDisplay %10 displayCtrl 2300; _ctrlServerAddress controlsGroupCtrl %11 ctrlSetText ""%1""; _ctrlServerAddress controlsGroupCtrl %12 ctrlSetText ""%2""; ctrlActivate (_ctrlServerAddress controlsGroupCtrl %14); onEachFrame { ((findDisplay %8 displayCtrl %13) lbData 0) call { if (diag_tickTime > %18) then { diag_log ""RCTS Timeout (no server)""; onEachFrame {}; }; if !(_this isEqualTo '') then { findDisplay %8 displayCtrl %13 lbSetCurSel 0; onEachFrame { ctrlActivate (findDisplay %8 displayCtrl %15); onEachFrame { if (diag_tickTime > %18) then { diag_log ""RCTS Timeout (cannot join)""; onEachFrame {}; }; if (!isNull findDisplay %16) then { private _ctrlPassword = findDisplay %16 displayCtrl %17; _ctrlPassword ctrlSetTextColor [0,0,0,0]; _ctrlPassword ctrlSetText ""%3""; ctrlActivate (findDisplay %16 displayCtrl %14); }; if (getClientStateNumber >= 3) then { diag_log ""RCTS Success""; onEachFrame {}; }; }; }; }; }; }; }; }; ", _IP, _PORT, _PASS, IDC_CANCEL, IDD_MISSION, IDD_DEBRIEFING, IDD_MP_SETUP, IDD_MULTIPLAYER, IDC_MULTI_TAB_DIRECT_CONNECT, IDD_IP_ADDRESS, IDC_IP_ADDRESS, IDC_IP_PORT, IDC_MULTI_SESSIONS, IDC_OK, IDC_MULTI_JOIN, IDD_PASSWORD, IDC_PASSWORD, diag_tickTime + _TIMEOUT];
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cool little script to make ai units join you in-game: Place your player on the map Place as many AI units you desire Name each the AI unit a specific Variable Name. Example: AIsoldier_1, AIsoldier_2, AIsoldier_3, etc. The Variable Name should be unique and placed in each ai attribute (under Variable Name) Place a no space trigger under "Trigger: Expression" Condition: player distance AIsoldier_1 <2 On Activation: [AIsoldier_1] join player; You will have to walk up to the ai unit (within 2 meters according to this script) to have it join your squad. Picture
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Bought on steam a few days back, says its linked to steam as I logged in with my steam account. Every unit I try to join times out with an eventual an error occurred. Searching I see the same thing posted multiple times by multiple people with zero official fix or unofficial for that matter. Anyone got a clue?
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connection One specific friend can't join my server
Plynth3r posted a topic in ARMA 3 - TROUBLESHOOTING
Just today me and another two friends were trying to play the Apex campaing, I hosted the server and checked the UPnP box, and we could play normally, we completed the first mission no problems. After a while Steam servers went into maintenance (you know, Tuesday's maintenance), so they lost connection. I hosted the game again and one of my friends was able to join, but the other one wasn't, it's just him. When he joins, there are messages saying "connecting", then "connected" and finally it disconnects with no error. We tried restarting Steam, our PCs, changing profiles, joining while playing the mission, we also tried other game modes. I tried port forwarding and opened the following ports: 2302 2303 2304 2305 27000 27050 3478 4379 4380 2344 2345 8766 Found all of those around internet, some are from steam and others from battleye, all of them were correctly opened and I checked it using a software, also my friends can now join without using UPnP so it clearly works. I also made a ping to his IP and the packets are successfully received. After all of this, he still can't join. Have any ideas? I really want to play the campaing and other modes co-op. Note: I don't have any mods loaded, neither does him -
Hi everyone! Just created an Xbox Club for players to share clips, pics, find other players and share anything vigor related! Club name on Xbox is : Vigor Survivors. I will be streaming this game and sharing it via stream so hopefully it will grow! Thank you all!
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Orion Gamers (Orion Universe Gaming) "Community"
CorCorCory posted a topic in ARMA 3 - SQUADS AND FANPAGES
Hello Gamers, Did you ever play Breaking Point at some point? If you did and you enjoyed it or you haven't yet, then you're in luck. Salty Vets Squad Gaming Group is opening up a Arma 3 Breaking point server for everyone to come play on and enjoy. You do not need to join a group or clan to play on our server, however if you so wish to you are welcome to join either the Salty Vets Squad or Orion Gamers. All you have to do is subscribe to the Breaking Point Mod by Deathlyrage on the Arma 3 workshop and then join our server. If you have any questions please feel free to contact me. Below is the Server Name & Address, TeamSpeak address and, website to the parent group of Salty Vets Squad Gaming Group! Come and enjoy and bring your friends! Website Information http://oriongamers.net/ TeamSpeak Information Address: 192.154.224.182 Arma III Server Information "Please Favorite in case the port changes" - Server name: Salty Vets Squad BreakingPoint Server - Server Address: 192.154.224.182:2302 - Server name: Salty Vets Squad - Overthrow - Server Address: 192.154.224.182:2332 Other Games: Space Engineers - Server On Website Empyrion - Server On Website Ark "Server Coming Soon" SCUM "Server Coming Soon" More games coming soon! -
Orion Gamers (Orion Universe Gaming) "Community"
CorCorCory posted a topic in ARMA 3 - SQUADS AND FANPAGES
Hello Gamers, Did you ever play Breaking Point at some point? If you did and you enjoyed it or you haven't yet, then you're in luck. Salty Vets Squad Gaming Group is opening up a Arma 3 Breaking point server for everyone to come play on and enjoy. You do not need to join a group or clan to play on our server, however if you so wish to you are welcome to join either the Salty Vets Squad or Orion Gamers. All you have to do is subscribe to the Breaking Point Mod by Deathlyrage on the Arma 3 workshop and then join our server. If you have any questions please feel free to contact me. Below is the Server Name & Address, TeamSpeak address and, website to the parent group of Salty Vets Squad Gaming Group! Come and enjoy and bring your friends! Website Information http://oriongamers.net/ TeamSpeak Information Address: 192.154.224.182 Arma III Server Information "Please Favorite in case the port changes" - Server name: Salty Vets Squad BreakingPoint Server - Server Address: 192.154.224.182:2302 - Server name: Salty Vets Squad - Overthrow - Server Address: 192.154.224.182:2332 Other Games: Space Engineers - Server On Website Empyrion - Server On Website Ark "Server Coming Soon" SCUM "Server Coming Soon" More games coming soon! -
2nd Battalion, 75th Ranger Regiment looking for new recruits.
Legija Arma posted a topic in ARMA 2 & OA - SQUADS AND FANPAGES
All information can be found at: SITE: www.2ndrengersbattalion.simplesite.com GROUP: http://steamcommunity.com/groups/2ndbattalion75thrangerregiment TEAMSPEAK: 92.222.76.166:6877 More information add me on steam. -
★3rd Marine Expeditionary Force [MilSim] [RECRUITING]★
The Fudge posted a topic in ARMA 3 - SQUADS AND FANPAGES
Hello everyone! Our unit is a semi realistic milsim unit based on the real 3rd Marine Expeditionary Force. We perform a range of different operations from stealth insertions to high-intensity combat allowing our members to experience more than one type of warfare, something most units don’t achieve. We are currently in the process of filling the third squad in our platoon which is in need of leadership/specialization positions. Roles Available Within our unit there are a range of different role our members can undertake. We will help anyone of our members to achieve their goals of whatever role they want. Below is a list of the current roles available: -Squad/Team Leader -Rifleman -Field Radio Operator -Demolitions Specialists -Combat Medics -Auto Rifleman -Scout Sniper/Spotter How do you apply? Applying is very simple all you have to do is fill out the application on our website and then one of our recruiters will get back to you with further instructions (contact info at the bottom). What training is required? We believe the best way to learn is through doing it for real which is why we only have one short basic combat training that everyone will need to complete to be able to reach the rank Private Second Class. To go above the rank of Private Second Class you will need to complete the Advanced Infantry Training which allows you to achieve any of the ranks within the unit. To gain a specialized role you may be required to complete a specialization training which with teach the basics of the role you will fill. Current specialization trainings are: -Leadership -Combat Medic -Radio Telecommunication When do we Operate? We perform Main Operations on Saturdays at 7pm GMT which are controlled by professional gamemasters which place the players first, ensuring that everyone has fun. Unit Training occurs on Saturdays at 5pm GMT, however if the players are on then it will be whenever requested. Mini-Operations occur throughout the week all of which are dependent on the amount of players on the server and whether people want a mission, however there will be at least 2 mini-operations a week. If you are interested out links are below Our Website http://4thmarinesregiment.enjin.com Teamspeak IP: 51.254.83.207 Steamgroup: http://steamcommunity.com/groups/4thMarinesRegiment# -
★3rd Marine Expeditionary Force [MilSim] [RECRUITING]★
The Fudge posted a topic in ARMA 3 - MULTIPLAYER
Hello everyone! Our unit is a semi realistic milsim unit based on the real 3rd Marine Expeditionary Force. We perform a range of different operations from stealth insertions to military patrols allowing our members to experience more than one type of warfare, something most units don’t achieve. We are currently in the process of filling the third squad in our platoon which is in need of leadership/specialization positions. Roles Available Within our unit there are a range of different role our members can undertake. We will help anyone of our members to achieve their goals of whatever role they want. Below is a list of the current roles available: -Squad/Team Leader -Rifleman -Field Radio Operator -Demolitions Specialists -Combat Medics -Auto Rifleman -Scout Sniper/Spotter How do you apply? Applying is very simple all you have to do is fill out the application on our website and then one of our recruiters will get back to you with further instructions (contact info at the bottom). What training is required? We believe the best way to learn is through doing it for real which is why we only have one short basic combat training that everyone will need to complete to be able to reach the rank Private Second Class. To go above the rank of Private Second Class you will need to complete the Advanced Infantry Training which allows you to achieve any of the ranks within the unit. To gain a specialized role you may be required to complete a specialization training which with teach the basics of the role you will fill. Current specialization trainings are: -Leadership -Combat Medic -Radio Telecommunication When do we Operate? We perform Main Operations on Saturdays at 7pm GMT which are controlled by professional gamemasters which place the players first, ensuring that everyone has fun. Unit Training occurs on Saturdays at 5pm GMT, however if the players are on then it will be whenever requested. Mini-Operations occur throughout the week all of which are dependent on the amount of players on the server and whether people want a mission, however there will be at least 2 mini-operations a week. If you are interested out links are below Our Website http://4thmarinesregiment.enjin.com Teamspeak IP: 51.254.83.207 Steam group: http://steamcommunity.com/groups/4thMarinesRegiment/members -
★4th Marines Regiment [MilSim] [RECRUITING]
The Fudge posted a topic in ARMA 3 - SQUADS AND FANPAGES
Hello everyone! Our unit is a semi realistic milsim unit based on the real United States 4th Marines Regiment. We perform a range of different operations from stealth insersions to military patrols allowing our members to experience more than one type of warfare, something most units don't achieve. We are currently in the process of filling the third squad in our platoon which is in need of leadership/specialization positions. Roles Available Within our unit there are a range of different role our members can undertake. We will help anyone of our members to achieve their goals of what ever role they want. Below is a list of the current roles available: -Squad/Team Leaders -Pointman -Radio Telecommunication Officers -Demolitions Specialists -Combat Medics -Auto Rifleman -Marksman How do you apply? Applying is very simple all you have to do is fill out the application on our website and then one of our recruiters will get back to you with further instructions (contact info at the bottom). What training is required? We believe the best way to learn is through doing it for real which is why we only have one short basic combat training that everyone will need to complete to be able to reach the rank Private Second Class. To go above the rank of Private Second Class you will need to complete the Advanced Infantry Training which allows you to achieve any of the ranks within the unit. To gain a specialized role you may be required to complete a specialization training which with teach the basics of the role you will fill. Current specialization trainings are: -Leadership -Combat Medic -Radio Telecommunication When do we Operate? We perform Main Operations on Saturdays at 7pm GMT which are controlled by professional gamemasters which place the players first, ensuring that everyone has fun. Unit Training occurs on Saturdays at 5pm GMT, however if the players are on then it will be whenever requested. Mini-Operations occur throughout the week all of which are dependent on the amount of players on the server and whether people want a mission, however there will be at least 2 mini-operations a week. If you are interested out links are below Our Website http://4thmarinesregiment.enjin.com Teamspeak IP: 51.254.83.207 Steamgroup: http://steamcommunity.com/groups/4thMarinesRegiment# -
4th Marines Regiment [MilSim] [Open for new members]
The Fudge posted a topic in ARMA 3 - MULTIPLAYER
Hello everyone! Our unit is a semi realistic milsim unit based on the real United States 4th Marines Regiment. We perform a range of different operations from stealth insersions to military patrols allowing our members to experience more than one type of warfare, something most units don't achieve. We are currently in the process of filling the third squad in our platoon which is in need of leadership/specialization positions. Roles Available Within our unit there are a range of different role our members can undertake. We will help anyone of our members to achieve their goals of whatever role they want. Below is a list of the current roles available: -Squad/Team Leaders -Pointman -Radio Telecommunication Officers -Demolitions Specialists -Combat Medics -Auto Rifleman -Marksman How do you apply? Applying is very simple all you have to do is fill out the application on our website and then one of our recruiters will get back to you with further instructions (contact info at the bottem). What training is required? We believe the best way to learn is through doing it for real which is why we only have one short basic combat training that everyone will need to complete to be able to reach the rank Private Second Class. To go above the rank of Private Second Class you will need to complete the Advanced Infantry Training which allows you to achieve any of the ranks within the unit. To gain a specialized role you may be required to complete a specialization training which with teach the basics of the role you will fill. Current specialization trainings are: -Leadership -Combat Medic -Radio Telecommunication When do we Operate? We perform Main Operations on Saturdays at 7pm GMT which are controlled by professional gamemasters which place the players first, ensuring that everyone has fun. Unit Training occurs on Saturdays at 5pm GMT, however if the players are on then it will be whenever requested. Mini-Operations occur throughout the week all of which are dependent on the amount of players on the server and whether people want a mission, however there will be at least 2 mini-operations a week. If you are interested out links are below Our Website http://4thmarinesregiment.enjin.com Teamspeak IP: 51.254.83.207 Steamgroup: http://steamcommunity.com/groups/4thMarinesRegiment# -
Hello. Fairly new to Arma. Looking for a serious server, like a Milsim server or group to join. Would like to learn the game more and get involved. (Uk timezone.) Cheers Tom
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combat patrol Can't join my friend private game on COMBAT PATROL
loowee posted a topic in ARGO - TROUBLESHOOTING
Hello I have tried yo host a game of COMBAT PATROL but my friends can't see the game even on direct connexion. can you help me please- 1 reply
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Addaction for Player to Join AI Group within Radius - (Solved)
aie-boshell posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello, I'm looking to create an addaction on the players of dedicated servers which will allow them to join any AI's group that is within a certain radius of the player, lets say 50 meters. I've tried with a big mess of attaching triggers to the player units with the addaction activating a script of "[player] join {_x} foreach thislist". I thought that should work from what I've ready but no luck. I may be totally lost with this and any help is much appreciated :-) -
A friend of mine, that usually host Arma III on his own private server, LAN parties recently joined Argo. We do enjoy the game, but not so much the toxicity in the public servers. So he decided to change his Arma III to Argo LAN private server. All the other guest were able to join no issues at all, but me. Most of the time I get a message about waiting for the host to select mission, even if other players are already in. Server host and other players can see my name loggin in and inmedatly loggin out. Would really appreciate any guidance how to solve this.
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I'm preparing to create a mission with multiple objectives including a recruit/rescue portion, and I was simply going to port over a pow rescue script that I originally used in an A2 mission I had previously created however it no longer works. I have looked, however to no avail to find a set of scripts which will meet some of the criteria necessary to work with the mission I'm creating. Some of the criteria I would like to meet for using a given script include - Remove recruit/rescue addaction on creation (surprisingly none of the methods I've encountered I've found do this) - Script activated enableai "move" command from any location in the mission area for the subject once they are recruited (subject has a random chance to spawn in multiple locations) - AI must behave no differently than another squad member once inducted, also targetable by opfor ai This aspect of the mission entails investigating various suspected locations of the individual requiring rescue, with each location having its marker removed upon investigation (this part already works). I'm going to keep fiddling around and try to make it work, but if anyone has any tips or insight, I'd be appreciative of the help.
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Meet the all new withSIX Server - Browser This web based server browser, allows you to quickly find and join any server, while all required mods will be automatically downloaded and installed for you. Key Features for Users: Hyper fast Server list, filtering and ordering Select servers by mod and playlist Advanced filter Click and join Automatically download and install required mods Steam Workshop Support The new server filter is still in development, but fully functional. Experience the super-fast and smooth filters yourself and let us know what you think? Upcoming Features for Server Hosts: Full LINUX and MAC support Connect any collection to your server Full Version control for all withSIX hosted content Choose optional and required mods Customize your Server page with Banners and more Connect custom repositories or third party content hosts Community servers for members only Private community content If you have any special requests or issues to report, write us here, or on our community forums.
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Why is there two bars in the loading screen in Arma 3 (one small and one long). Is one loading the world and the other the scenario files ? And why does they each have to fill twice ?