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Addon "Aerodrome ICAO signs and NDB" for ARMA 3 PC game by NightIntruder ver. 0.93 05.OCT.2016 PLEASE NOTE: reading of the readme included in the addon is the obligation before usage of the addon. Without reading whole document you are not permitted to use the addon and obliged to delete it from all data storages where the addon was stored. 1. INTRODUCTION 2. ADDON FEATURES 3. CREDITS & COPYRIGHTS 4. LICENCE AND END USER AGREEMENT 5. BUGS & TO DO 6. CHANGELOG 1. INTRODUCTION The addon was made by NightIntruder. My main goals to achieve while working on the addon were: - to have ICAO signs for airports whenever I fly with my fellow v-pilots during our scenarios, - to have helping signs while taxiing according to ATC's direction - to have airport charts that would help having better SA at airports - to have better and more realistic immersions at airports - to encourage mission makers of colaborating communities to include ATC slot for their's MP scenarios It took me 4 days to create the addon. Initially I didn't want to release the addon but finally I thought that the addon is good enough to share it. In creation of the addon following software were used: - Autodesk 3D Studio Max 2016 (3D, models, unwrapping) - Autodesk Photoshop CS 2 (2D, textures) - Notepad ++ (writing configs) - BIS Developer Tools: Object Builder, ModelBuilder, IMGtoPAA. 2. ADDON FEATURES: - 1 model of NDB station - a bearing system courtesy of TeTeT - 6 different models of standing sign (low-poly, app. 240 polys per sign) - 3 different models (simple polys) for laying sign - 833 custom made textures that cover most of ICAO signs related to taxiways, stands, APRONs, runways - changing textures of a signs' polys based on setObjectTextureGlobal command - standing signs are backlighted during night time - a mission with pre-placed signs on four Tanoa's aerodromes and NDB stations is included - charts of Tanoa's aerodromes are included - a server key included - a manual with path to textures included 3. COPYRIGHTS & CREDITS - NightIntruder: work on whole addon, including models, textures, rvmat and config - Bohemia Interactive Studio: for the great ARMA-family games. - 7WEDS and ArmaCoopCorps communities fellow v-pilots for being inspiration for the addon. - TeTeT: for scripted bearing indicator system 4. LICENCE AND END USER AGREEMENT The addon has been made under Creative Commons 4.0 BY-NC-ND licence: http://creativecommons.org/licenses/by-nc-nd/4.0/legalcode The Author of the addon is Robert Koterbski also know as NightIntruder. Copyrights and ownership of the addon belongs entirely to the Author. There are additional restrictions applied by the author to the addon in terms of End User Agreement: - using the addon for military purposes is not allowed without permission granted by the Author, - you have no rights to upload the addon on Steam or use it at any monetization servers Remeber, the addon is provided "as-is", use at your own risk. 5. BUGS & TO DO BUGS: - not known TO DO: - to add a few missing textures - to add ruin model of NDB station - to add approach /depart procedure charts (courtesy of jacd from 7WEDS) - get feedback and release final version 6. CHANGELOG Version 0.93 05.10.2016 - added NDB station object with 4K textures (change in package weight from 6 to 38MB) - sample mission reworked (added new NDB stations at 5 places and script of bearing indicator) - 3 aerodrome diagrams were updated to new positions of NDBs - the addon's manual was extended by NDB-wise section Version 0.92 03.10.2016 - sample mission reworked (added approach NDB stations at 5 places) - Bala airstrip diagram added Version 0.91 03.10.2016 - scope of the addon enhanced by NDB station object and script Version 0.9 02.10.2016 - first BETA release of the addon DL link (google docs): http://drive.google.com/open?id=0B6u6Y4Pnn63jNUdrUWE5aWtDRlE DL link (sendspace): http://www.sendspace.com/file/t3zkak
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Kabul International Airport by DonbassCZ
Luke_z_Brna posted a topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Kabul International Airport Ùرودگاه بین المللی کابل by DonbassCZ Information: Hamid Karzai International Airport (Persian: میدان هوائی بین المللی Øامدکرزی‎‎, Pashto: د Øامدکرزی نړيوال هوائي ډګر‎, IATA: KBL, ICAO: OAKB), is located 5 kilometers (3.1 mi) from the city center of Kabul in Afghanistan. It serves as one of the nation's main international airports and as one of the largest military bases, capable of housing over one hundred aircraft. The airport was given the new name in 2014 in honor of former President Hamid Karzai. The decision was made by the National Assembly of Afghanistan and the Cabinet of President Ashraf Ghani. It was previously named Kabul International Airport. The airport has been expanded and modernized in the last decade. A new international terminal was added and the older terminal is now used for domestic flights. A number of military bases were also built around the airport, which are used by the United States Armed Forces and NATO's International Security Assistance Force (ISAF). The military of Afghanistan also has a base there, while the Afghan National Police provide security inside the passenger terminals. As of June 2016 the most frequently serviced destination from the airport was Dubai-International with no less than four passenger airlines flying the route, some with multiple daily flights. In terms of passenger numbers, Istanbul-Atatürk was the largest, followed closely by Dubai, given the high volume of travel with Turkish Airlines, and Ariana Afghan Airlines, which flies to both Istanbul and Ankara in Turkey. Description: Hello. As you probably know from KAF. This project will include three Afghan airfield (Bagram, Kabul, Kandahar). KAF is behind us and now we are embarking KIA. This base will be built in Reshmaan Province. It will be an airport in the middle of the map near the capital city Dilshad (Kabul). What more to say ... I will delete few objects and some places must be improved and i think it will be done. Iam really excitting how it will looks... and I can not wait :) . Also dont forget on this "I'll try to make this base with high FPS so then you could enjoy it"!! PS: I will add pics later. Requirements: CBA Reshmaan Province CJTF101 editor MAP Editorupgrade (EU) Community Upgrade Project - Terrains Complete [FIX] OPXBuildings and OPXmisc Stars Editing Suite DOWNLOAD LINK: https://www.dropbox.com/s/pt1aibr46sjsp27/Kabul_International_Airport_by_DonbassCZ.reshmaan.7z?dl=0 Greets DonbassCZ- 20 replies
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mission maker [RELEASE] Air Traffic Network Module FLY ArmA III
wogz187 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
The FLY ArmA III Air Traffic Module makes it easy to create a network of airports. What's new: *Initial release version 0001 The number one request from Fly Tanoa Air was to make it useful for other maps and vehicles. Done. Check out the readme FLY ArmA III verion 0001 Mission Maker walkthrough video Demo video from tutorial NOTES: * Included: 3 airport markers. 3 approach vectors. 1 cargo box and 1 traffic marker. A small init block and a great big function library. Also a brief intro.sqf you may configure and use if you like. * A DEMO mission on Altis (not the one from the tutorial). * It's possible to add more airports but it isn't a 2 click solution. If you know how, go ahead. If you don't and need help, message me. The next version will make it simple to add more airports. Updates will be to the function library and the module assets will always remain the same. * There are extra functions in there and extra functionality within some of the functions which is unused/disabled. If you want something to be different-- different passengers or less often radio updates, for example-- there's probably already a built-in function for that, just look. * You can absolutely drop this into an existing scenario, just remember to add the init variables and exec the library. * There's no restriction on vehicle type so this is already a taxi service / cargo delivery module, too. Just hop in a car and start delivering people from airport to airport (you can reconfigure the names of destinations of course). * When you open the library the first thing you may think is, "Hey, if I replaced this civilian thing with a military thing, it'd be like a real mission.", and you would be right. I noticed that, too. There is another framework with those edits already made. * Since this is a community asset, community suggestions for features and script improvements are welcome. Have fun! -
Fly Tanoa Air is a flight SIM-u-LITE scenario with dynamic missions and aircraft features. What's new: (changelog) Steam Workshop Flying aircraft in ArmA III is difficult. It takes a lot of practice. Right when you think you've got it, you realize how much more there is to learn. Just dropping an aircraft into an empty scenario is fine to start but that gets boring and, as a pilot in training, you need something more compelling to keep logging more hours. Fly Tanoa Air provides a fun and re-playable scenario in which to practice your skills. This download is compatible with APEX game version 1.7 and higher Drive Link Download : Fly Tanoa Air 0050 Check out the new mission maker designed with the FTA framework New Live readMe file Check out the [FTA] guidebook, FTA Dev Topic Challenges Features Control Description Images: Videos (new): THANKS to everybody at: Bohemia Forums Check out our Patreon page Ascina Illustration & Design ArmA 3 Nexus mirror Arma Public License No Derivatives (APL-ND)
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spawn Spawn Vehicle - Take Off - Delete - Repeat
badredred posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Greetings everyone, could you help me pls with that build. I'm a rookie in Arma 3 Editing. I'm just want to do dynamic AI take off from STRATIS AirBase and after take off they moved to Trigger who delete them, and repeat this every time in Scenario. Could you steer me in the right way to build this. Thanks. What i did. First: MultiPlayer ModuleRespawnVehicle_F - connect to My Vehicle names FBH - AI unit get in - MovePoint to Trigger {deleteVehicleCrew _x} forEach crew; deleteVehicle FBH;}, and they don't respawn, bacause Trigger delete them forever. And i'cant find any replacement to this function for my build. And second : i dont know how to respawn units. Please treat with understanding. -
"Dynamic Airport Configuration" in jets dlc scriptable? update: YES!!!
flint500 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
hi everybody i found the doc about the possibility of placing custom airports on maps since the jets dlc > https://community.bistudio.com/wiki/Dynamic_Airport_Configuration is it possible to do this via script? i.e. adding this functionality to a invisible helipad? i would like to add an airport in one of the realworld pmc-terrains somewhere on flat ground and add some base and airport structures for some jet missions. or is ist only possible with building an addon? sorry for the noob questions and thanx for any clearence! !!! UPDATE: Yes, it is possible to place a dynamic airport using a gamelogic as airport center. the one, that is used for the carrier is predefined in arma3 config! "DynamicAirport_01_F" example howto in editor: 1. place a gamelogic at an empty place 2. copypaste this into the gamelogic init field : _dynamicAirport1 = DynamicAirport_01_F" createVehicle position this; plane01 landAt _dynamicAirport1; 3. place plane with ki-pilot 500m above terrain and name it plane01 now watch the plane landing at your airport. i found the info here: https://community.bistudio.com/wiki/landAt have fun with testing and building your own landable airports ;) -
Is there any tutorial how to create a Airport ?
Kaleu posted a topic in ARMA 3 - TERRAIN - (BUILDER)
This is my first terrain, and so I need help in how to make a airport works. If anybody could help me I will be grateful. -
I died close to one of the shipping containers in Airport mission, when I was revived, I spawned inside of container and could not get out, unless killed myself. Can we get doors, that is usable? :D
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CHERNARUS BASES by DonbassCZ Story: After one of the team went to Kunduz province in Afghanistan to help German soldiers with the construction of their fortifications. Meanwhile the second team moved into the area known as Chernarus. After the war which took place here a local bases suffered great damage and they need to revitalize into a state in which they were before the war. Description: Hey. So far, I do not want to give large targets, but mainly I'd like to expand the local airport (Balota, Krasnostav and main airport). Maybe I will build here a few FOBs + outposts. :) PS: I will add pics later Greets DonbassCZ
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I have tried to search the forums and Google But I couldn't find the answer yet... Is there a way to taxi to the runway with a controlled pace, instead of pressing the throttle slowly and having to break and pressing the throttle again? Is there Some option to for example to limit the speed so you are not taxiing with 80mph? Thanks in advance!