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1108 ExcellentAbout sarogahtyp
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Warrant Officer
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Male
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Berlin, Germany
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arma :-)
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https://steamcommunity.com/id/638477454847844352
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How much time does it take for a bullet in Arma 3 to reach it's initSpeed?
sarogahtyp replied to zacharypw's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
The terms acceleration and deceleration are one-to-one interchangeable. The only difference is that some people call positive values acceleration and negative values deceleration. Others use the term acceleration for both ranges of values. -
sarogahtyp started following Custom image shows up black in game, How much time does it take for a bullet in Arma 3 to reach it's initSpeed?, ı cant connet server and and 7 others
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How much time does it take for a bullet in Arma 3 to reach it's initSpeed?
sarogahtyp replied to zacharypw's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
@zacharypw currently I did not understand what exactly you need and what exactly you are trying. But! I know I wrote a script that predicts the position of a moving target at the time the currently used bullet or missile will hit the target if the trigger is pulled now. Or in short: The script calculates the position for a lead assist system. In those script I had to simulate the complete flight path of bullets and rockets to get the desired target position. Therefore the script should contain the information you are looking for (whatever this is). Predict Target Position If you have questions, just ask. -
Maybe this server is to far away and your ping is to high to play on it. Such connection problems are indicated by a yellow or red chain icon on the bottom right. You just cant play there. You should not connect to servers with a ping above 200ms ideally the ping should be below 100ms to have a smooth game experience.
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[NEED HELP] Show video to players via addaction
sarogahtyp replied to sina alex's topic in ARMA 3 - MISSION EDITING & SCRIPTING
should not. You r just assigning the texture on each client with setobjecttextureglobal and u r playing the video on each client using remoteexec. That way u ensure that the video is playing on each client locally. It just could get weird if more than one player starts the video via the action menu. But idk what happens in that case. Just test it and report any problems here -
[NEED HELP] Show video to players via addaction
sarogahtyp replied to sina alex's topic in ARMA 3 - MISSION EDITING & SCRIPTING
_screen setObjectTexture [0, _video]; should be _screen setObjectTextureGlobal [0, _video]; -
Anyone else having tail rotor failures on flare?
sarogahtyp replied to 160thSixgun's topic in ARMA 3 - TROUBLESHOOTING
No, i am flying littlebird, ghosthawk an huron on a vanilla domination server for some hours every day and the behavior u described is not present there. But i do not use the advanced flight model. Do you? -
This is an english only forum. Please use a translator page like https://www.deepl.com/translator if you have no english skills.
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in your code you cycle through the array of strings _magsArr using a forEach loop which gives you the current string in _x. But you are comparing _x wich is a string with the array of strings _priMag. Thats the problem, primaryWeaponMagazine returns an array of strings but not a single string. Edit: you could use: _x in _priMag https://community.bistudio.com/wiki/in
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Non-repeat trigger keeps checking condition after activation
sarogahtyp replied to jarni's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yeah, I tested it now. You are absolutely right and its totaly nuts. -
Non-repeat trigger keeps checking condition after activation
sarogahtyp replied to jarni's topic in ARMA 3 - MISSION EDITING & SCRIPTING
A trigger has to check the condition after activation to recognize if it reaches deactivation state and run ondeactivation code. Thats the logic u missed. Edit: It should be like I described above but sadly it is not... see @pierremgis post below. -
Clientside OnPlayerDisconnected Event Handler
sarogahtyp replied to kaleb c0d3's topic in ARMA 3 - MISSION EDITING & SCRIPTING
The best u can get...- 4 replies
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Clientside OnPlayerDisconnected Event Handler
sarogahtyp replied to kaleb c0d3's topic in ARMA 3 - MISSION EDITING & SCRIPTING
U can use the first scripted eh to detect if player opened the pause menu: https://community.bistudio.com/wiki/Arma_3:_Scripted_Event_Handlers But because the client could do this very often in a short time period u may want to implement some kind of spam protection for ur database updates.- 4 replies
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idk bout that text file but the server is kicking because of a wrong key signature. As you say you are playin with some friends only you could just set a password to make your server private and then set the option verifySignatures = 0; in your servers config file.
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Custom image shows up black in game
sarogahtyp replied to Gamer-3ac24a5e7f4beb96's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Long ago i had a similar issue woth jpg showin black from some distance. Since then i m usong .paa files only. There is also a .paa exporting plugin for gimp out on github. This makes paa converting easy with gimp... -
FIXED: RPT LOG Recurring Error 'Tried to create group when group limit reached side Game Logic'
sarogahtyp replied to PROJ DRK's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Map markers are not belonging to a group. I guess stripping the mods which created many modules did it.