Jump to content

Search the Community

Showing results for tags 'scripting help'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • BOHEMIA INTERACTIVE
    • BOHEMIA INTERACTIVE - NEWS
    • BOHEMIA INTERACTIVE - JOBS
    • BOHEMIA INTERACTIVE - GENERAL
  • FEATURED GAMES
    • Arma Reforger
    • Vigor
    • DAYZ
    • ARMA 3
    • ARMA 2
    • YLANDS
  • MOBILE GAMES
    • ARMA MOBILE OPS
    • MINIDAYZ
    • ARMA TACTICS
    • ARMA 2 FIRING RANGE
  • BI MILITARY GAMES FORUMS
  • BOHEMIA INCUBATOR
    • PROJECT LUCIE
  • OTHER BOHEMIA GAMES
    • ARGO
    • TAKE ON MARS
    • TAKE ON HELICOPTERS
    • CARRIER COMMAND: GAEA MISSION
    • ARMA: ARMED ASSAULT / COMBAT OPERATIONS
    • ARMA: COLD WAR ASSAULT / OPERATION FLASHPOINT
    • IRON FRONT: LIBERATION 1944
    • BACK CATALOGUE
  • OFFTOPIC
    • OFFTOPIC
  • Die Hard OFP Lovers' Club's Topics
  • ArmA Toolmakers's Releases
  • ArmA Toolmakers's General
  • Japan in Arma's Topics
  • Arma 3 Photography Club's Discussions
  • The Order Of the Wolfs- Unit's Topics
  • 4th Infantry Brigade's Recruitment
  • 11th Marine Expeditionary Unit OFFICIAL | 11th MEU(SOC)'s 11th MEU(SOC) Recruitment Status - OPEN
  • Legion latina semper fi's New Server Legion latina next wick
  • Legion latina semper fi's https://www.facebook.com/groups/legionlatinasemperfidelis/
  • Legion latina semper fi's Server VPN LEGION LATINA SEMPER FI
  • Team Nederland's Welkom bij ons club
  • Team Nederland's Facebook
  • [H.S.O.] Hellenic Special Operations's Infos
  • BI Forum Ravage Club's Forum Topics
  • Exilemod (Unofficial)'s General Discussion
  • Exilemod (Unofficial)'s Scripts
  • Exilemod (Unofficial)'s Addons
  • Exilemod (Unofficial)'s Problems & Bugs
  • Exilemod (Unofficial)'s Exilemod Tweaks
  • Exilemod (Unofficial)'s Promotion
  • Exilemod (Unofficial)'s Maps - Mission Files
  • TKO's Weferlingen
  • TKO's Green Sea
  • TKO's Rules
  • TKO's Changelog
  • TKO's Help
  • TKO's What we Need
  • TKO's Cam Lao Nam
  • MSOF A3 Wasteland's Server Game Play Features
  • MSOF A3 Wasteland's Problems & Bugs
  • MSOF A3 Wasteland's Maps in Rotation
  • SOS GAMING's Server
  • SOS GAMING's News on Server
  • SOS GAMING's Regeln / Rules
  • SOS GAMING's Ghost-Town-Team
  • SOS GAMING's Steuerung / Keys
  • SOS GAMING's Div. Infos
  • SOS GAMING's Small Talk
  • NAMC's Topics
  • NTC's New Members
  • NTC's Enlisted Members
  • The STATE's Topics
  • CREATEANDGENERATION's Intoduction
  • CREATEANDGENERATION's HAVEN EMPIRE (NEW CREATORS COMMUNITY)
  • HavenEmpire Gaming community's HavenEmpire Gaming community
  • Polska_Rodzina's Polska_Rodzina-ARGO
  • Carrier command tips and tricks's Tips and tricks
  • Carrier command tips and tricks's Talk about carrier command
  • ItzChaos's Community's Socials
  • Photography club of Arma 3's Epic photos
  • Photography club of Arma 3's Team pics
  • Photography club of Arma 3's Vehicle pics
  • Photography club of Arma 3's Other
  • Spartan Gamers DayZ's Baneados del Servidor
  • Warriors Waging War's Vigor
  • Tales of the Republic's Republic News
  • Operazioni Arma Italia's CHI SIAMO
  • [GER] HUSKY-GAMING.CC / Roleplay at its best!'s Starte deine Reise noch heute!
  • empire brotherhood occult +2349082603448's empire money +2349082603448
  • NET88's Twitter

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Yahoo


Jabber (xmpp)


Skype


Biography


Twitter


Google+


Youtube


Vimeo


Xfire


Steam url id


Raptr


MySpace


Linkedin


Tumblr


Flickr


XBOX Live


PlayStation PSN


Origin


PlayFire


SoundCloud


Pinterest


Reddit


Twitch.Tv


Ustream.Tv


Duxter


Instagram


Location


Interests


Interests


Occupation

Found 5 results

  1. Hello all, I have been trying to set up a script that destroys specific class names within an area for a community I am in. The idea is to eventually get the script as part of a module but I am unable to get the base script working yet. Any help reviewing my errors would be appreciated. PolterDrones = ["212th_UAV","212th_UAV_ATK"]; DeadDrones = PolterDrones; NearbyDeadDrones = nearestObjects [Jammer1, DeadDrones, 500, false, false]; { ExplodedDrones = typeOf _x; if (ExplodedDrones in PolterDrones) then { _x setDamage 1; }; forEach _NearbyDeadDrones; };
  2. Howdy! I've made a function for an Ai commander that I'm working on that checks all of the Blufor groups + vehicles and categorizes them into four categories: "Car", "Car Armed", "Infantry" and "Infantry AT." The problem occurs in the debug section (> Line 45) where I'm trying place a marker on all of the groups to represent their category. It works when I'm marking less than ~5 groups, but when I try to mark more I get the error: "0 elements provided, 3 expected." The issue is with line 47 (commented "Our problem child"). Thank you! Here is the code: // This is the script/function that determines the types of units a commander has. fnc_unitTypeCheck = { params ["_side", "_position"]; _comPos = getMarkerPos _position; _availableGroups = groups _side; //All units/vehicles near _comPos. _availableVehicles = _comPos nearEntities ["Car", 150]; _cars = []; _armedCars = []; { if(typeOf _x in carSet) then {_cars pushBack _x; _availableVehicles = _availableVehicles - [_x]}; } forEach _availableVehicles; //Finds all cars { if(typeOf _x in armedCarSet) then {_armedCars pushBack _x; _availableVehicles = _availableVehicles - [_x]}; } forEach _availableVehicles; //Finds all armed cars _infantryATGroups = []; //[west, "HQ"] sideChat "All groups: " + str(_availableGroups); //Checks unit in blufor to see if they have an AT launcher. If they do the group is marked as AT capable and added to the Infantry AT group. (Checks for AT infantry) { _groupATCount = 0; _currentGroup = _x; { { if((_x in ATLauncherSet) && (_groupATCount == 0)) exitWith {_infantryATGroups pushBack _currentGroup; _groupATCount = _groupATCount + 1; _availableGroups = (_availableGroups - [_currentGroup]);}; } forEach weapons _x; } forEach units _x; } forEach _availableGroups; _infantryGroups = _availableGroups; // Initilized after infantry AT groups - sets the infantry groups to the _available groups. (Only groups that are available still are infantry groups) //Debug -- Issue is here { _mkr = createMarker ["InfantrySquad " + str(_forEachIndex + 1), _x]; //Our problem child _mkr setMarkerShape "ICON"; _mkr setMarkerType "mil_dot"; _mkr setMarkerColor "ColorBlack"; _mkr setMarkerText "InfSquad " + str(_forEachIndex); } forEach _infantryGroups; //Creates a marker identifying every infantry group { _mkr = createMarker ["ATSquad " + str(_forEachIndex), _x]; _mkr setMarkerShape "ICON"; _mkr setMarkerType "mil_dot"; _mkr setMarkerColor "ColorOrange"; _mkr setMarkerText "ATSquad " + str(_forEachIndex + 1); } forEach _infantryATGroups; //Creates a marker identifying every infantry AT group { _mkr = createMarker ["car " + str(_forEachIndex), _x]; _mkr setMarkerShape "ICON"; _mkr setMarkerType "mil_dot"; _mkr setMarkerColor "ColorGrey"; _mkr setMarkerText "Car " + str(_forEachIndex + 1); } forEach _cars; // etc. { _mkr = createMarker ["armedCar " + str(_forEachIndex), _x]; _mkr setMarkerShape "ICON"; _mkr setMarkerType "mil_dot"; _mkr setMarkerColor "colorRed"; _mkr setMarkerText "Armed Car " + str(_forEachIndex + 1); } forEach _armedCars; };
  3. hello there i have a question about show video on billbord for players who are infront of it via add action, so we create a trigger and add below code on it: vp is name of the Addaction object call{[vp, "Pakhsh", "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_search_ca.paa", "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_connect_ca.paa", "_this distance _target < 2", "_caller distance _target < 2", {}, {}, { _video = "V\reza.ogv"; _screen = namayeshgar; _screen setObjectTexture [0, _video]; [_video] remoteExec ["BIS_fnc_playVideo", ([0, -2] select isDedicated), true]; m1 setObjectTextureGlobal [0,"P\rs.jpg"]; m2 setObjectTextureGlobal [0,"P\ma.jpg"]; }, {hint "Laghve tanzim";}, [], 5, 1000, false, false, true ] remoteExec ["BIS_fnc_holdActionAdd",[0,-2] select isDedicated,true];}; when i test this code i just find it the video is just visible by who call add action and not somebody else. how i can do it for all players infront of that billbord?
  4. I'm making a mission in which you control the camera of the MQ-4A-Greyhawk drone. It's flying at about 1000m altitude above an enemy base. You are supposed to identify a certain target and call a strike. The problem is the AI keeps spotting the drone, but I don't want them to do that. So what can I do to change that? I have tried editing with the advanced Eden mod, but I don't think it has the needed features. Ty :) Edit: more details on the symptoms (idk, maybe it's important). When the drone arrives you can see two patrols and some stationary dudes (more arrive by truck later). After some time they start looking up into the air in the direction of the drone (This is what I interpret as them spotting the drone). A little while later they break patrol and crouch/go prone while still looking in the direction of the drone, but From what I can tell, they never shoot at it though.
  5. So I have been looking for a new mission for my dedicated server for me and some buddies to play with the RHS Escalation Mission. Loved the similar missions in Arma 2 OA but, Since it is no longer updated, and I have no scripting knowledge, I had a few questions? First would be, All I want is to update the units to the new ones RHS has added, change the map, and the teams, I have a wish to try out the RHS Serb forces, but as this is something not originally created with the mod, I have no Idea what to do? Would this be simple or very complex? Is there a stand-alone tool like ADAM that I could use? At this point, I would even compensate(if that is allowed, or donate) if someone could just edit the mission for me. Just for private use. Any thoughts? :\ Thanks, WZ
×