-
Content Count
181 -
Joined
-
Last visited
-
Medals
Everything posted by Laid3acK
-
[IceBreakr/IBIS] Southeast Angola 1974
Laid3acK replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Angola 1996 in my case, very good visual render on this part of this big and beautiful country. Muito Obrigad' for your work and your release. A thought for Obmar and the Bush Wars Conflict Mod Team. -
This line In the "class CfgPatches" solves the problem : requiredAddons[]={"A3_Ui_F_Tank"};
-
ACE3 - A collaborative merger between AGM, CSE, and ACE
Laid3acK replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
With the self interaction menu, you should have this possibility: https://ace3mod.com/wiki/feature/rangecard.html#22-using-the-range-card -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Laid3acK replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If you're talking about the Advanced Ballistics module, no it was never enabled as default, always disabled. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Laid3acK replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It's like that since the first version of ACE3. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Laid3acK replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
No, the Advanced Ballistics module is disabled as default and must be enabled manually. As default, you have the ACE3 ballistic, the Weather and the Wind Deflection modules enabled, but it doesn't modify the AI skills. You're talking about the "Remove CfgAiSkill config changes" maybe ? https://github.com/acemod/ACE3/pull/5091 -
Magnifique !
-
ACE3 - A collaborative merger between AGM, CSE, and ACE
Laid3acK replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Are you playing with a @ace 3.8.3 ? Since the @ace 3.9.0, the class ace_advanced_ballistics_simulationInterval has got a value = 0.05 This serverconfig.hpp seems to be a little bit obsolete and maybe needs to be updated ? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Laid3acK replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Advanced Ballistics module enabled, the BH is indicated at the end of the range card. You should have a better accuracy with a correct BH in the AtragMx. For the default ballistic, not sure about the influence of this parameter. Maybe a quick test in-game ? -
ArmA3Sync - launcher and addons synchronization software for ArmA 3
Laid3acK replied to major_shepard's topic in ARMA 3 - COMMUNITY MADE UTILITIES
A clean install required with the Windows installer ? La grande classe, many thanks for your work. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Laid3acK replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Not supported because this compat was for the first release by da12thMonkey. The compat for the 5-25 can be found here : http://www.rkslstudios.info/index.php?/files/file/2-rksl-attachments-pack-v2-ace3-plugins/ -
RHS Escalation (AFRF and USAF)
Laid3acK replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi RHS team, i'm going to update the compat_rhs_usf and _afrf with the Advanced Ballistics entries for the M40A5 and the ORSIS T-5000 sniper rifles, the S&B M8541 and the Dedal DH 5-25x56 sniper scopes. I would need the "Distance between center of scope and rail in centimeters" and the "Distance between center of bore and rail in centimeters", according with the last ACE Scopes Framework : https://ace3mod.com/wiki/framework/scopes-framework.html Could you send me those values, please ? A another question just for my curiosity, i was wondering why a different formula for the opticsZoomMin and Max (0.25 for USAF / 0.35 for AFRF), there is a particular reason for that ? Many thanks for your hard work and this great update. :) As usual, sorry for my splendid english.- 16577 replies
-
- Weapons
- Accessories
-
(and 1 more)
Tagged with:
-
ACE3 - A collaborative merger between AGM, CSE, and ACE
Laid3acK replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Because you can use the AtragMx and the Kestrel with the default ballistic and the wind deflection module (enabled by default), no problem with that. :) Here : https://www.youtube.com/user/Serouisly You have a complet documentation in this mod too : http://steamcommunity.com/sharedfiles/filedetails/?id=639464956 A another guide : https://docs.google.com/document/d/1tdwMRX22MyTUTOolD6fLlYAFnBQlHVQBjRod-SFzUmc/edit -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Laid3acK replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The Advanced Ballistics module is not enabled in those videos (default ballistic coefficients). This module must be enabled manually in the editor or with the Settings Framework. The range card is the best way to be sure of that : only one column = default ballistic. Be advised that the 3CB's bullets have got their own values, you can check it here if you want : https://3cbmod.wordpress.com/released-mods/3cb-baf-weapons/usage-weapons/ and forget the RHS's scopes with AB. My apologies for my english. -
Escape from Tarkov Developer's 2016 Report : http://www.escapefromtarkov.com/news/id/45?lang=undefined
-
Upcoming tactical shooter from Blackfoot Studios: Ground Branch
Laid3acK replied to Tactical Jerky's topic in OFFTOPIC - Games & Gaming
I'm wondering if the mil dot reticle is accurate ... I suppose that it's not really a part of the GB's game design ? -
Salut gemini, for all guys with a bad connection, do you think that a lite version of OPEX is possible, with vanilla maps and factions only ? Congrats for your release and your work et bonne continuation pour la suite. ;)
-
Great ! Many thanks. Have you planned an update for "Evade and Survive" ?
-
Better than my splendid english, "Gyroscopic (spin) Drift and Coriolis Effect" by Bryan Litz : http://www.appliedballisticsllc.com/Articles/ABDOC108_GyroscopicAndCoriolis.pdf Could be a good reference. Honestly, i don't know the 12.7 manufacturers for the British army, but just to give you a idea of the 12.7 bullet size : http://www.igman.co.ba/en/proizvod.php?id=8 You notice that the M33 above is not exactly a US Military, it's just an example.
-
Hello 3 Commando Brigade, i made a quick test with your beautiful sniper rifles and the advanced ballistic module enabled, you have got your own values for the bullets and it's very interesting, thanks for that. The L115A3 and the L118A1 AWC (really great the full barrel silenced) are very accurate, i just noticed a spin drift a little bit excessive, in my opinion, for the 12.7 bullets. I checked the ace_bulletlenght for those bullets with the "Splendid config viewer" and i found 32,6898 millimeters. Are you sure about this value because, normally, it's near 5 or 6 cm for this sort of bullet ? Congrats for this great weapons pack and my apologies for my english.
-
ACE3 - A collaborative merger between AGM, CSE, and ACE
Laid3acK replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
For the vanilla Arma3's rifles, the Advanced Ballistics module enabled and Strelok Pro, you have many informations for each bullet (caliber, mass, temperature muzzle velocity shifts) and the rifles' twist rate if you open the range card in game. You have the ballistic coefficient, his drag model and the bullet length for each vanilla bullet here : https://github.com/acemod/ACE3/blob/master/addons/ballistics/CfgAmmo.hpp Please, respect the units in Strelok Pro, grains is grains, not grams, same for inches (not millimeters), Strelok Pro includes a unit converter if necessary. EDIT : with the Advanced Ballistics module enabled, don't forget the correct latitude for each map here : https://github.com/acemod/ACE3/blob/master/addons/common/functions/fnc_getMapData.sqf Have a nice day and a good game. :) -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Laid3acK replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Official Horus AtragMx manuel, page 32 and 33 : https://github.com/acemod/ACE3/blob/master/extras/manual_Horus_ATrag-v385.pdf Degrees in-game with the protractor, a laser designator or the Vector. :) -
config.bin, how to change?
Laid3acK replied to tortuosit's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
The Kegetys tools are a little bit outdated, you will have a better result with the official cfgconvert from the Arma 3 Tools. :) -
Upcoming tactical shooter from Blackfoot Studios: Ground Branch
Laid3acK replied to Tactical Jerky's topic in OFFTOPIC - Games & Gaming
New build soon : http://www.groundbranch.com/2016/08/a-new-ground-branch-build-is-coming-soon/ -
Preview Alpha V7 : http://joinsquad.com/readArticle?articleId=106