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Laid3acK

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About Laid3acK

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  1. Project Infinite All in One compat ACE3, courtesy of Bnae Description : A basic ACE3 compatibility mod designed to work with the Project Infinite All in One, also with the stand alone versions by deleting the useless PBOs (recommended) before launching Arma 3 or clicking on the pop-up after launching the game. This little addon requires CBA, ACE3 and Project Infinite All in One. Tested Single Player only (no MP), all feedback are welcome. Content : - This little mod consists off an ACE3 compatibility with Bnae rifles, pistols, scopes and silencers. - All AirFirctions have been improved when possible with the Ruthberg tool (airFrictionAnalysis.txt included in the "docs" folder). - AtragMx presets for the Lee-Enfield, Falkor, RK95 and TRG42. Default Bore Height with the LRPS (Nightforce NXS), except the Lee-Enfield. If an another scope (Bnae scopes recommended) is used, the AtragMx BH will need probably to be updated with the new value at the end of the Range Card. - A complete description of all compats with comments, sources and links (configs .hpp included in the "docs" folder). - Two missions by Ruthberg for testing the ballistics with the Eden Editor (included in the "docs" folder) . - Normal conditions with AB enabled can be switched by disabling the ACE Weather option. - The wind can be managed in the editor by disabling the Wind Simulation (map based) option. - The latitude of the map can be found in the Extended Debug Console with : Watch -> ace_common_maplatitude Change Log : First release v1 : 2019/04/08 Download : - Link STEAM WorkShop - Link MEGA Credits : - Bnae for his incredible job to this weapons pack and his kind authorization. - ACE3 Team, particularly Ruthberg for the Advanced Ballistics, and all ACE3 contributors. - CBA Team. - Bohemia Interactive and the Arma3 community.
  2. Salut Tyra, i'm not really an expert about WW2 sniper rifles but i just noticed a weird barrel length with the Lee-Enfield scoped, it should be around 640 mm, not 210 (maybe the Lee-Enfield skeleton barrel length ?) Also, with the Lee-Enfield bullet, the the .303 British, you have chosen a part of the ACE_762x67_Ball_Mk248_Mod_0. Why not but the result could be better with something like that : ACE_caliber=7.92; ACE_bulletLength=31.166; ACE_bulletMass=11.2752; // 174 grains ACE_ammoTempMuzzleVelocityShifts[]={-26.55, -25.47, -22.85, -20.12, -16.98, -12.80, -7.64, -1.53, 5.96, 15.17, 26.19}; ACE_ballisticCoefficients[]={0.493}; ACE_velocityBoundaries[]={}; ACE_standardAtmosphere="ASM"; ACE_dragModel=1; ACE_muzzleVelocities[]={748, 761, 765}; // muzzle velocity 764 m/s at 21°C, 756 m/s at 15°C (2440 fps +/-50 fps at 30 yards with a standart deviation of no more than 40 fps - The Accurate Lee Enfield by Stephen Redgwell) ACE_barrelLengths[]={508.0, 609.6, 660.4}; // barrel length 640 mm airFriction=-0.00085112; typicalSpeed=761; I have some values for the scope No32 too, but i'm not sure the IFA3 players will be happy because this 3x optic sight has only an elevation of 10 IPHY (Inches Per Hundred Yards) which means approximately 2.8 mRad, if i'm not mistaken. I was mistaken, it's a BDC turret 0 - 1000 yards (0 - 10 x 100 Yards). The total elevation seems to be 84 MOA, approximately 24 mRad.
  3. Laid3acK

    Scope Mod A3

    In the ACE3 optionals folder, for the BEAST only : @ace_compat_sma3_iansky
  4. Hello, just a quick update after the R3F weapons pack v3.6 release, a big thanks to the R3F team, links just above : - Add Glock 17 Gen5 ACE entries. - Add MLR reticle for the NXS 3.5-15x56. - Add Mil-Dot reticle for the NXS 12-42x56. - Add MiL-R reticle for the NXS 5.5-22x56 : real LRPS designation. - Add P4FL reticle : LRPS fake. - Add CQB reticle : DMS fake. - Add translation (stringtable.xml). - Fix the R3F faction pop-up when the R3F weapons pack is played alone. - Update the 9mm bullet Hit and the pistols dispersion. - Update the OB50 view : NVG only, this optic sight can't be used with high luminosity condition IRL. Here the excellent mission by Ruthberg, very useful to test the ballistics : https://drive.google.com/open?id=1tkkkYgQe56kJhSTdd_CZHqks5xjmx0-3 - Normal conditions with AB enabled can be switched by disabling the ACE Weather option. - The wind can be managed in the editor by disabling the Wind Simulation (map based) option. - The latitude of the map can be found in the Extended Debug Console with : Watch -> ace_common_maplatitude Have a nice day and a good game and, as usual, all kudos to the ACE3 Team and all contributors.
  5. Laid3acK

    UIcorrections Suite

    New BI DLC, new dependencies. No mystery or ACE3 conspiracy. ;)
  6. R3F Armes 3.6.0 compat ACE3 with new reticle design, courtesy of the R3F Team Description : Basicly, the same ACE3 compat R3F (ballistic part only) from the ACE3 Guithub with some minor changes, mainly a HK417L AtragMx preset with an updated Drag Coef Table. All reticles have been reworked to match as possible with all ballistics and to be accurate as possible with their real technical specification, the french military sniper scopes SCROME J8 and J10 in particular. All documentation is located in the "docs" folder. This little addon requires CBA, R3F ARMES and ACE3 , but can be played without ACE3 if the vanilla Arma 3 game is preferred. If the Advanced Ballistics option is enabled, the SCROME J8 and J10 gyroscopic compensation reticles must be selected by switching the Optics Mode. Content : Reworked reticles : [3.6.0] - Real LRPS designation : Nightforce NXS 5.5-22x56 : magnification 11x-22x, Second Focal Plane NF MiL-R reticle calibrated 22x according with the official documentation, illuminated by switching the Optics Mode. Zeroing in-game 100m. Nightforce official site [3.6.0] - LRPS fake : Schmidt&Bender 5-25x56 PM II/LP : magnification 12x-25x, First Focal Plane P4L fine reticle, illuminated by switching the Optics Mode. Zeroing in-game 100m. Schmidt&Bender official site [3.6.0] - DMS fake : Schmidt&Bender 1.5-8x26 PMII ShortDot : magnification 3x-8x, First Focal Plane CQB Illuminated reticle. Zeroing in-game 100m. Schmidt&Bender official site [3.6.0] - Nightforce NXS 3.5-15x56 : magnification 3,5x-15x, Second Focal Plane NF MLR reticle calibrated 15x according with the official documentation, illuminated by switching the Optics Mode. Zeroing in-game 100m. Nightforce official site [3.6.0] - Nightforce NXS 12-42x56 : magnification 12x-22x-42x, Second Focal Plane NF Mil-Dot reticle calibrated 22x according with the official documentation, illuminated by switching the Optics Mode. Zeroing in-game 500m. Nightforce official site - French military SCROME J4 reticle : Magnification 4x, BDC reticle 300,400,500,600 meters, designed to work with 5.56 rifles but can work with 7.62 rifles with some adjustment. Zeroing in-game 300m. - French military SCROME J8 reticle : Magnification 8x, BDC reticle 100-850m, Gyro compensation reticle (550 - 850m) by switching the Optics Mode if Adv. Ballistics enabled, designed to work with the FRF2 and the AP bullet only. Zeroing in-game 100m. - French military SCROME J10 reticle : Magnification 10x, BDC reticle 500-1800m, Gyro compensation reticle by switching the Optics Mode if Adv. Ballistics enabled, designed to work with the PGM Hecate II only. Zeroing in-game 1300m. - SCROME J8 / J10 MilDot reticle : Zeroing in-game 100m. - Diavari ZEISS 6-24x56 : magnification 6x-12x-24x, Second Focal Plane ZEISS Mildot reticle calibrated 12x according with the official documentation, illuminated by switching the Optics Mode. Zeroing in-game 300m. - Nightforce NXS 3.5-15x56 : magnification 3,5x-15x, Second Focal Plane NF Mil-Dot reticle calibrated 15x according with the official documentation, illuminated by switching the Optics Mode. Zeroing in-game 100m. Nightforce official site - Nightforce NXS 12-42x56 : magnification 12x-22x-42x, Second Focal Plane NF MLR reticle calibrated 22x according with the official documentation, illuminated by switching the Optics Mode. Zeroing in-game 500m. Nightforce official site Reworked config : - FELIN : Magnification 3x-10x CCD day channel digital zoom / 2,5x-5x Thermal imager digital zoom by switching the Optics Mode, according with the official documentation. - FELIN FRF2 : Magnification 8x Day channel direct optic, 6x-12x Thermal imager digital zoom according with the official documentation. - JIM LR : Long-Range Multifunction Binoculars, magnification 2x-4x-8x electronic zoom according with the official documentation. Preview SCROME military J10 reticle : Preview SCROME military J8 reticle : Change Log : [3.6.0] : release 2018/11/30 - Add Glock 17 Gen5 ACE entries - Add MLR reticle for the NXS 3.5-15x56 - Add Mil-Dot reticle for the NXS 12-42x56 - Add MiL-R reticle for the NXS 5.5-22x56 : real LRPS designation - Add P4FL reticle : LRPS fake - Add CQB reticle : DMS fake - Add translation (stringtable.xml) - Fix the R3F faction pop-up when the R3F weapons pack is played alone - Update the 9mm Para Hit and the pistols dispersion - Update the OB50 view : NVG only, this optic sight can't be used with high luminosity condition IRL. [3.5.1] First release : 2018/10/01 Download : - Link STEAM WorkShop - Link MEGA Todo List : - OB 50 reticle. - FELIN and FELIN FRF2 reticles. - S&B 5-25x56 PM II First Focal Plane P4L fine reticle (LRPS fake). - S&B 1.5-8x26 PM II First Focal Plane Short Dot reticle CQB (DMS fake). Credits : - R3F Team for the first french weapons pack in Arma3 and his kind authorization. - ACE3 Team, particularly Ruthberg for the Advanced Ballistics, and all ACE3 contributors. - CBA Team. - Bohemia Interactive and the Arma3 community. License : Arma Public License No Derivatives
  7. Normally, that should work in-game, i made it for the R3F mod, located at the end of the GunList : I don't know exactly why your preset doesn't work, maybe a typo somewhere ? Here the config in the ace ghitub : https://github.com/acemod/ACE3/blob/master/optionals/compat_r3f/CfgWeapons.hpp#L476
  8. Laid3acK

    RHS Escalation (AFRF and USAF)

    Hello RHS team and big thanks for your work and this release. I noticed something weird but i don't know if it's a "bug" or intentional : with the RHS mod only (without another mods), when i try the M24 SWS in the editor for example, the M24 150x flash hider and the M24 suppressor 3D models appear in-game only if RHSUSAF and RHSAFRF are launched together. With RHSUSAF alone, the 3D models are not present in-game in the first and third views, the effects yes. Not really a big problem, eventually an issue in your bug tracker is necessary ?
  9. Angola 1996 in my case, very good visual render on this part of this big and beautiful country. Muito Obrigad' for your work and your release. A thought for Obmar and the Bush Wars Conflict Mod Team.
  10. Laid3acK

    UIcorrections Suite

    This line In the "class CfgPatches" solves the problem : requiredAddons[]={"A3_Ui_F_Tank"};
  11. With the self interaction menu, you should have this possibility: https://ace3mod.com/wiki/feature/rangecard.html#22-using-the-range-card
  12. If you're talking about the Advanced Ballistics module, no it was never enabled as default, always disabled.
  13. It's like that since the first version of ACE3.
  14. No, the Advanced Ballistics module is disabled as default and must be enabled manually. As default, you have the ACE3 ballistic, the Weather and the Wind Deflection modules enabled, but it doesn't modify the AI skills. You're talking about the "Remove CfgAiSkill config changes" maybe ? https://github.com/acemod/ACE3/pull/5091
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