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Laid3acK

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About Laid3acK

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  1. Laid3acK

    @LevElite : mini clean Hud mod

    Hello, new version. Description and links at the first post. Have a nice day.
  2. Laid3acK

    Project Infinite compat ACE3

    Hello all, tiny update : - RK95 ballistics and AtragMx preset updated according with ACE3 3.13.0 (mainly the RK95 muzzle velocity for the both ballistics and the Drag Coef Table). Download : - Link STEAM WorkShop - Link MEGA Happy new year. 🙂
  3. Hello, tiny update : [v1.41] : release 2019/05/11 - Steam Mod picture reuploaded. - SCROME J10 and J8 MilDot updated. Download : - Link STEAM WorkShop - Link MEGA Have a nice day. 🙂
  4. Hi all, an another little update for the R3F compat ACE3 : [1.4] : release 2019/10/22 - MRT Accessory Functions added for all R3F lampes and pointeurs items with a low luminosity level (default R3F), a high luminosity level (default vanilla Arma3) and the Ir laser, can be managed with the CBA Weapons Options (CONTROLS - CONFIGURE ADDONS). - R3F SCROME J8 and J10 illuminated MilDot reticle added with "la mini Chemlight à l'arrache dans la bonnette" effect. - A ZEISS fake : HENSOLDT 4-16x56 FF scope, used by the RAID (Recherche, Assistance, Intervention, Dissuasion), a special french Police counter terrorism unit. - Minor changes and fix. Download : - Link STEAM WorkShop - Link MEGA Tested alone as Single Player only (no MP), all feedback welcome. Good shot. 🙂
  5. Hello all, a little update for the R3F weapons pack by the R3F team : [v1.3] : release 2019/10/07 - Compatibility with the CBA Joint Rails for the R3F scopes, silencers and front rail items. - Partial compatibility with the BI's magazineWells and third mods' magazineWells (when possible with CUP, NIArms, RHS ...). - Ballistics improvement: initSpeed according with the Advanced Ballistics muzzle velocities at the normal conditions, all rifles and pistols have their own MVs now, the HK417 12" hasn't got the same MV than the 20" for example. - Dispersion reworked if necessary according with the new MVs. - Missing bipods icon in the inventory fixed. - Animated rechamber bolt action added with the FrF2, TAC50 and PGM Hécate 2, can be managed with the CBA Weapons Options (OPTIONS - ADDONS OPTIONS). - Proper cartridge ejection effect added with bolt action rifles. - mass, inertia, aimTransitionSpeed and dexterity updated according with the last BI values. Many, many thanks to the ACE3 Slack guys, especially Blutze and dahlgren for their help about the magazineWells functionality, the CBA team and commy2 for the Weapon Animations Framework and the great cartridge ejection effect, and toadie2k for the free anims from her AWM Source Material. Download : - Link STEAM WorkShop - Link MEGA As usual, tested alone as Single Player only (no MP), all feedback welcome. Good game. 🙂
  6. Same request here. Your work is very interesting, have you the possibility to share your PBOs with Google Drive, Dropbox or Mega for example ?
  7. Hello all, just a little word about the Lee-Enfield ballistics, i took as reference the military .303 British Mk VII cartridge (174 grains) and its velocity "2440 fps +/-50 fps at 30 yards with a standard deviation of no more than 40 fps" from the book "The Accurate Lee Enfield" by Stephen Redgwell. The "airFriction" and "initSpeed" have been also updated according with the Advanced Ballistics values. So, the IFA3 Lee-Enfield has exactly 743 m/s (2440 fps) at the normal conditions with AB enabled and the default ballistic at 27.4 m (30 yards) in-game with approximately identical bullet drops up to 1200 meters (max gap 0.1 mRad or 1 click) : Range Cards in-game with the both ballistics. The No.32 scope elevations come from different sources, this one in particular for the vertical elevation. I was a little bit surprised with the 84 MOA before zeroing, i kept this converted value in mRad for AB but i think it's maybe 84 cliks, 42 MOA (12 mRad) or 44 IPHY (Inch Per Hundred Yard), the unit of the first No.32 versions more coherent with the .303 ballistic at 1000 Yards (approximately 914 m), the final value of the range BDC turret. But because it's just speculation, if somebody has a better reference, i will be happy to update this value, with the El Tyranos authorization of course. :) Many, many thanks to the IFA3 team for this beautiful mod and a thought for all WW2 heroes on this special day.
  8. Hi all, an another quick update for the R3F weapons pack by the R3F team (links above) : [v1.2] : release 2019/05/16 - Compatibility with the CBA Joint Rails for all R3F scopes. - Fix the 5.56 Minimi silencer class name after the Arma3 1.92 update. - Fix the line thickness of the S&B P4FL reticle. - Add a new server key. - Add two missions by Ruthberg for testing the ballistics with the Eden Editor (included in the "docs" folder). - Normal conditions with AB enabled can be switched by disabling the ACE Weather option. - The wind can be managed in the editor by disabling the Wind Simulation (map based) option. - The latitude of the map can be found in the Extended Debug Console with : Watch -> ace_common_maplatitude - Add the OB50 reticle.
  9. Laid3acK

    NIArms Release Thread

    I think all players with some RL shooting practice know that, we know the BI's 2D and 3D scopes system is a big game play compromise. So why not a sort of artistic 3D effect with 2D reticles, but when a scope is compatible with ACE, the reticle should be calibrated correctly. A reticle isn't only a nice draw at the center of the monitor, it's also a tool. I Mil should be 1 meter at 1000 meters in-game, whatever the choice of the zoom factor, or this compatibility has no sens. 🙂
  10. Laid3acK

    NIArms Release Thread

    Hi @toadie2k, i just tried your @NIArms Core and and the ATACR 1-8x24 rifle scope, i'm a little bit surprised with the calibration of this FFP Mil reticle in-game. If we check the NF documentation and the FC-DM subtensions, we can see, for example, C = 10 Mil. But we have approximately 16.6 Mil actually in-game if i'm not mistaken, the graduation is too bigger than necessary. Same for the Field of View, the theoretical FOV at 8x and 100 meters for this scope is 4.4 m (ATACR specifications), we have something around 6 meters in-game. But i know a reticle calibration isn't something easy to do, especially with first focal plane reticles, and a little bit boring sometimes. 🙂 And maybe you play with custom FovTop and FovLeft values ? Anyway, congrats for the releases and thanks a lot for your works. 🙂
  11. Laid3acK

    Project Infinite compat ACE3

    Hi HBAOplus and thanks for your comment. About the SMA mod, i don't play with it. Honestly, an ACE3 compat makes sens with marksman and sniper rifles, if i remember correctly, SMA has a big collection of high quality assault rifles, not sure a compat will be very useful. But, maybe you might do your own, it's not that complicated, there are some configs in the ACE3 guitub, the RHS one for example. Generally, it's just a copy / past of the ACE3 ballistics values or others references. And secondly, as you see, i ask always the permission to the authors, i don't know about the SMA rights if a mod is possible.
  12. Laid3acK

    Project Infinite compat ACE3

    Hi ladies and gentlemen, a little ace3 compat update for the great Project Infinite All in One by Bnae (links just above) : Version 1.1 : 2019/04/25 - fixes the scope icon in the inventory with the Lee-Enfield and the RK95 rail. - improves the R1 Red Dot accuracy: POA=POI at the default pistol discreteDistance 50 m. - fixes and improves some AtragMx presets mistakes. - adds Drag Coef Table for the RK95 and the Lee-Enfield. - updates all rifles dispersion with the ACE3 process. - improves the Lee-Enfield ballistics with an accurate "2440 fps at 30 yards" in-game from the book "The Accurate Lee Enfield" by Stephen Redgwell. Have good shoots and a nice day.
  13. Project Infinite All in One compat ACE3, courtesy of Bnae Description : A basic ACE3 compatibility mod designed to work with the Project Infinite All in One, also with the stand alone versions by deleting the useless PBOs (recommended) before launching Arma 3 or clicking on the pop-up after launching the game. This little addon requires CBA, ACE3 and Project Infinite All in One. Tested Single Player only (no MP), all feedback are welcome. Content : - This little mod consists off an ACE3 compatibility with Bnae rifles, pistols, scopes and silencers. - All AirFirctions have been improved when possible with the Ruthberg tool (airFrictionAnalysis.txt included in the "docs" folder). - AtragMx presets for the Lee-Enfield, Falkor, RK95 and TRG42. Default Bore Height with the LRPS (Nightforce NXS), except the Lee-Enfield. If an another scope (Bnae scopes recommended) is used, the AtragMx BH will need probably to be updated with the new value at the end of the Range Card. - A complete description of all compats with comments, sources and links (configs .hpp included in the "docs" folder). - Two missions by Ruthberg for testing the ballistics with the Eden Editor (included in the "docs" folder) . - Normal conditions with AB enabled can be switched by disabling the ACE Weather option. - The wind can be managed in the editor by disabling the Wind Simulation (map based) option. - The latitude of the map can be found in the Extended Debug Console with : Watch -> ace_common_maplatitude Change Log : Version 1.11 : 2020/01/05 - RK95 ballistics and AtragMx preset updated according with ACE3 3.13.0 (mainly the RK95 muzzle velocity for the both ballistics). Version 1.1 : 2019/04/25 - fixes the scope icon in the inventory with the Lee-Enfield and the RK95 rail. - improves the R1 Red Dot accuracy: POA=POI at the default pistol discreteDistance 50 m. - fixes and improves some AtragMx presets mistakes. - adds Drag Coef Table for the RK95 and the Lee-Enfield. - updates all rifles dispersion with the ACE3 process. - improves the Lee-Enfield ballistics with an accurate "2440 fps at 30 yards" from the book "The Accurate Lee Enfield" by Stephen Redgwell. First release v1 : 2019/04/08 Download : - Link STEAM WorkShop - Link MEGA Credits : - Bnae for his incredible job to this weapons pack and his kind authorization. - ACE3 Team, particularly Ruthberg for the Advanced Ballistics, and all ACE3 contributors. - CBA Team. - Bohemia Interactive and the Arma3 community.
  14. Salut Tyra, i'm not really an expert about WW2 sniper rifles but i just noticed a weird barrel length with the Lee-Enfield scoped, it should be around 640 mm, not 210 (maybe the Lee-Enfield skeleton barrel length ?) Also, with the Lee-Enfield bullet, the the .303 British, you have chosen a part of the ACE_762x67_Ball_Mk248_Mod_0. Why not but the result could be better with something like that : ACE_caliber=7.92; ACE_bulletLength=31.166; ACE_bulletMass=11.2752; // 174 grains ACE_ammoTempMuzzleVelocityShifts[]={-26.55, -25.47, -22.85, -20.12, -16.98, -12.80, -7.64, -1.53, 5.96, 15.17, 26.19}; ACE_ballisticCoefficients[]={0.493}; ACE_velocityBoundaries[]={}; ACE_standardAtmosphere="ASM"; ACE_dragModel=1; ACE_muzzleVelocities[]={748, 761, 765}; // muzzle velocity 764 m/s at 21°C, 756 m/s at 15°C (2440 fps +/-50 fps at 30 yards with a standart deviation of no more than 40 fps - The Accurate Lee Enfield by Stephen Redgwell) ACE_barrelLengths[]={508.0, 609.6, 660.4}; // barrel length 640 mm airFriction=-0.00085112; typicalSpeed=761; I have some values for the scope No32 too, but i'm not sure the IFA3 players will be happy because this 3x optic sight has only an elevation of 10 IPHY (Inches Per Hundred Yards) which means approximately 2.8 mRad, if i'm not mistaken. I was mistaken, it's a BDC turret 0 - 1000 yards (0 - 10 x 100 Yards). The total elevation seems to be 84 MOA, approximately 24 mRad.
  15. Laid3acK

    Scope Mod A3

    In the ACE3 optionals folder, for the BEAST only : @ace_compat_sma3_iansky
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