Jump to content

genesis92x

Member
  • Content count

    849
  • Joined

  • Last visited

  • Medals

Community Reputation

672 Excellent

About genesis92x

  • Rank
    First Sergeant

Profile Information

Recent Profile Visitors

5507 profile views
  1. Those are the script versions only, unfortunately. You would have to install them into a mission manually.
  2. BIS Dynamic Groups doesn't work.

    Just out of curiosity, just place this in the init.sqf and see if it works for you then. sleep 1; if (isServer) then {["Initialize"] call BIS_fnc_dynamicGroups;}; if (hasInterface) then {["InitializePlayer", [player]] call BIS_fnc_dynamicGroups;};
  3. Correct. Any AI on the server will have Vcom running. Hrm, possibly. We will be fleshing out and polishing Vcom with the next update, this should add more options and bug fixes.
  4. [CTI,TvT,CooP] Dissension

    Take a look at the map, it will offer you all the information you need. Simply attack or defend - the AI commander will provide you with a new target after a set period of cool-down and clean up. The "behind-the-screen" system can be boiled down to a single question: "Are we doing something important?" If the AI are not actively doing something worth the FPS/CPU cycles, they are cached. So, if AI group tasked with taking a town eventually runs out of tickets and loses they will be cached and retasked for something later. This helps FPS tremendously. If an AI squad is spawned by Opfor to hunt down Blufor players, it will remain on the map until it is killed, or until the commander decides they are not "worth it" anymore (This can happen if their numbers are cut down drastically, become stuck, or other conditions). This is for long-term stability mostly. However, this means battles are a lot more intense and focused. Sometimes the commander gets off to a bad start, in these cases I'd just recommend restarting the mission.
  5. Mission Publisher - Can't Update Scenario

    I'm not sure I am following you exactly. I have tried saving the mission as a SP mission instead and seeing if that will work. I released a "private" mission and will check back in a few days and see if the mission has dissapeared off my list again.
  6. Mission Publisher - Can't Update Scenario

    Hrm, this is still an issue I can't figure out. If anyone has any ideas please feel free to PM or post here - I won't bump this thread again. I think until this issue gets resolved people should not be uploading missions on steam that they intend to update.
  7. Mission Publisher - Can't Update Scenario

    Hopefully this helps people point out what I am doing wrong.
  8. Mission Publisher - Can't Update Scenario

    Thanks for the response, tomorrow once I wake up from work I will make a short recording to show what I am looking at and post it. Should help clarify.
  9. Mission Publisher - Can't Update Scenario

    I'm sorry to bump this again guys, I feel like I am missing something. I am about to give up with posting missions on Steam.... I recently re-posted Dissension on steam here, for the 3rd time: https://steamcommunity.com/sharedfiles/filedetails/?id=1600349578&searchtext=Dissension I have made some changes and would like to update again....however....yet again I cannot just update the mission within ArmA Eden editor. It's asking me to completely upload a new version. Has this happened to anyone else? Am I missing something simple here? How are we supposed to update missions on steam? Thank you.
  10. This is amazing - I am curious to see how I could incorporate this into my works.
  11. Mission Publisher - Can't Update Scenario

    Sorry to bump this thread guys, I got this issue again - I am having a hard time figuring out what is causing it...or if this is intentional? I can no longer simply update my scenario on the steam workshop from the EDEN editor. I have to delete it from the workshop and re-upload it entirely, instead of just being able to update it. The mission is missing entirely from the "Publish to Steam Workshop" button. Has anyone else have this happen to them? EDIT: I believe it might just be a better idea to make the mission into an "addon" and upload it that way.
  12. I would monitor them via zeus to see what waypoints they decided to generate. Sometimes they will generate waypoints to fallback, flank, or simply do nothing - if they are consistently doing this then I would be more concerned. CBA settings will override the userconfig settings. Thank you :) Try opening the userconfig folder and find the line VCM_AIDIFSET = Delete everything between the { } So it should look like this VCM_AIDIFSET = { }; Huh, looks like _Killer is not pulling an actual object, will have to add a check in the function
  13. Here is a fix for the CBA issue :) https://www.dropbox.com/s/b345svaw8w4qyrh/%40VcomAI3.1CBAFix.zip?dl=0 1st post updated Would it be possible to have this updated over at ArmAholic?
  14. This is a good idea, expect this in the next update. could you put this as a request on the GitHub? Also, thank Freddo for this. He is amazing I wonder how ASR AI3, does this. I don't get this error using the mod - try enabling filepatching, that still works just fine.
  15. [RELEASE] Camp fire

    This is awesome, thanks davidoss
×