Jump to content

cool=azroul13

Member
  • Content Count

    457
  • Joined

  • Last visited

  • Medals

Community Reputation

12 Good

4 Followers

About cool=azroul13

  • Rank
    Gunnery Sergeant

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. cool=azroul13

    UPSMON Updated to ArmaIII

    Avibird&&Barbolani : The Dorelax should work only for civs, for campfire it only works during nighttime. Jdmt : Do you initialize scripts before UPSMON ? It should be solved with the next version. Asdonnik : It's not an error just debug lines. It should be gone in the next version. CorAx : I need more informations (vehicles types, situation ? ) kvntvan : Can you show me what you wrote ? Thanks for all yours reports, Aze
  2. cool=azroul13

    AI discussion [Any Branch]

    Is the "knowsabout" command still usefull ?
  3. cool=azroul13

    SHK_pos

    If I'm remenbering it well, I think it needs an array of position as first parameter or an object: So it should be: [getmarkerpos "mrkgreen_1",[0,300],random 360,0,[2,200]] call SHK_pos;
  4. cool=azroul13

    UPSMON Updated to ArmaIII

    Do you try with (_this select 0) and not (this) as first parameter ?
  5. cool=azroul13

    UPSMON Updated to ArmaIII

    From what I understand of the module, it should be something like that: nul = [_this select 0,"alpha","stealth","line","limited"] execvm "scripts\UPSMON.sqf" For choosing randomly the marker you can do this: in your init.sqf: Markers_Array = ["alpha","bravo","papa","tango","charlie"]; in the module: nul = [_this select 0,Markers_Array select (floor (random (count Markers_Array))),"STEALTH","LINE",â€LIMITEDâ€] execVM "scripts\UPSMON.sqf";
  6. cool=azroul13

    UPSMON Updated to ArmaIII

    A group can only be assigned to one marker. Where do you put the code line ?
  7. cool=azroul13

    UPSMON Updated to ArmaIII

    What is "Alpha" and "bravo" ?
  8. cool=azroul13

    UPSMON Updated to ArmaIII

    Can you explain more ? What do you want to do with your AI ?
  9. cool=azroul13

    UPSMON Updated to ArmaIII

    What cache script ? :p
  10. cool=azroul13

    UPSMON Updated to ArmaIII

    It is planned :) . Yes, there will be a mission to explain each module. :)
  11. cool=azroul13

    Mikero's Dos Tools

    Is it normal that in your last tool update, there is no more Depbo.dll for system 32 and only the depbo64.dll ? Anyway, thank you for all yours works.
  12. cool=azroul13

    ASDG - Mk. V SOC (WIP)

    Well maybe the L-CAT will interest you :p . Here a link to some general information about it: http://www.naval-technology.com/contractors/patrol/cnim/ Here a link to the image of the front and left side of the L-CAT: http://upload.wikimedia.org/wikipedia/commons/4/44/L-CAT.svg Right side: http://www.polemermediterranee.com/var/website/storage/images/media/images/projet/lcat.jpg/26613-1-fre-FR/lcat.jpg_page_large.jpg
  13. cool=azroul13

    [WIP] Renault Trucks Defense VAB

    I compare it by their respective role and maybe the BRDM-2 has the same armor than the VAB but the last one is an APC and the other a vehicle of reconnaissance. It's like saying that the stryder (the one in arma) is like the marid of the opfor. I will compare the HMVEE to the P4 (replace by the PVP) or the UAZ as utility and liaison vehicle. :p
  14. cool=azroul13

    [WIP] Renault Trucks Defense VAB

    Nice work ! Any chance to see some exotics models like the VAB MkIII or the old 6*6 version ? The BRDM is more like a VBL. http://www.generalequipment.info/PANHARD%20VBL-1.jpg The PVP is just a jeep with some armor on it.
  15. cool=azroul13

    Development Blog & Reveals

    Totally agree with you guys, it will be nice to see some patrol or transport boat for the next expansion, like these examples: http://en.wikipedia.org/wiki/Protector-class_coastal_patrol_boat http://en.wikipedia.org/wiki/Dabur-class_patrol_boat http://en.wikipedia.org/wiki/Sa%27ar_4.5-class_missile_boat http://fr.wikipedia.org/wiki/Engin_de_débarquement_amphibie_rapide
×