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Arma 3 LINUX not recognizing some DLC!!!
cool=azroul13 replied to gbr000's topic in ARMA 3 - TROUBLESHOOTING
You're using the proton version, not the arma linux port ? I don't have any problem with the proton version, but I don't have the contact dlc. I'm using fedora, maybe debian is not up to date for steam. -
Arma 3 causes blue screen of death and computer to restart
cool=azroul13 replied to Red_Imperialist's topic in ARMA 3 - TROUBLESHOOTING
You'll need to be more precise: What's your computer specs ? Is it the first time it happens ? Do you update your game before it happens ? Do you verify the integrity of yours files ? Do you run any mods ? Can you post the rpt file ? -
[MP]How to delete dead AI bodies but keep dead player bodies in a while loop?
cool=azroul13 replied to Corleone Vito's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You Should look at the "killed" eventhandler: -
Can't see the the missing error in this simple one line code. Help please and thank you
cool=azroul13 replied to avibird 1's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Have you tried to replace the lines I quoted in my previous message (2nd I believe) ? I think it will correct the first problem. -
If I hit an unit, then die
cool=azroul13 replied to simicsko's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You can look at the "handledamage" eventhandler: Something like that but I'm a bit rusted. -
Can't see the the missing error in this simple one line code. Help please and thank you
cool=azroul13 replied to avibird 1's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I just download the script link in bardosy's first post and I had no error when I tried it. I just put the following line in the medic init: Can you give more information on what is the problem you encounter ? -
Delay on a waypoint activation
cool=azroul13 replied to mattewastaken's topic in ARMA 3 - QUESTIONS & ANSWERS
Hello, First I think your post should be on the Arma 3 Editing/ Mission Editing section. Then, you need to place a move waypoint on your unit with the timer option set to min40 mid40 max40 and add a GETIN waypoint link to your vehicle. -
Can't see the the missing error in this simple one line code. Help please and thank you
cool=azroul13 replied to avibird 1's topic in ARMA 3 - MISSION EDITING & SCRIPTING
My bad I forget the end brackets: I test it and it works, it's just a hacky way to do it as the medic is "spawned" on the injured unit. Avibird For Bardosy's script, it works well, there is just one line you could change if you want the medic to perform his animation (and not the unit to heal himself): -
Can't see the the missing error in this simple one line code. Help please and thank you
cool=azroul13 replied to avibird 1's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello, For your first post, it seems you simply need to replace The correct answer will be: For your question about bardosy's script, do you have any error ? I just look at the script and see no command that seems no more relevant. -
Animated Grenade Throwing
cool=azroul13 replied to 0Y0's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
It's a really nice work !! I love all the little details ! -
UPSMON Updated to ArmaIII
cool=azroul13 replied to cool=azroul13's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Avibird&&Barbolani : The Dorelax should work only for civs, for campfire it only works during nighttime. Jdmt : Do you initialize scripts before UPSMON ? It should be solved with the next version. Asdonnik : It's not an error just debug lines. It should be gone in the next version. CorAx : I need more informations (vehicles types, situation ? ) kvntvan : Can you show me what you wrote ? Thanks for all yours reports, Aze -
Is the "knowsabout" command still usefull ?
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Fr3eMan started following cool=azroul13
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cool=azroul13 started following Fr3eMan
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If I'm remenbering it well, I think it needs an array of position as first parameter or an object: So it should be: [getmarkerpos "mrkgreen_1",[0,300],random 360,0,[2,200]] call SHK_pos;
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UPSMON Updated to ArmaIII
cool=azroul13 replied to cool=azroul13's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Do you try with (_this select 0) and not (this) as first parameter ? -
UPSMON Updated to ArmaIII
cool=azroul13 replied to cool=azroul13's topic in ARMA 3 - MISSION EDITING & SCRIPTING
From what I understand of the module, it should be something like that: nul = [_this select 0,"alpha","stealth","line","limited"] execvm "scripts\UPSMON.sqf" For choosing randomly the marker you can do this: in your init.sqf: Markers_Array = ["alpha","bravo","papa","tango","charlie"]; in the module: nul = [_this select 0,Markers_Array select (floor (random (count Markers_Array))),"STEALTH","LINE",â€LIMITEDâ€] execVM "scripts\UPSMON.sqf";