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Everything posted by cool=azroul13
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Arma 3 LINUX not recognizing some DLC!!!
cool=azroul13 replied to gbr000's topic in ARMA 3 - TROUBLESHOOTING
You're using the proton version, not the arma linux port ? I don't have any problem with the proton version, but I don't have the contact dlc. I'm using fedora, maybe debian is not up to date for steam. -
Arma 3 causes blue screen of death and computer to restart
cool=azroul13 replied to Red_Imperialist's topic in ARMA 3 - TROUBLESHOOTING
You'll need to be more precise: What's your computer specs ? Is it the first time it happens ? Do you update your game before it happens ? Do you verify the integrity of yours files ? Do you run any mods ? Can you post the rpt file ? -
[MP]How to delete dead AI bodies but keep dead player bodies in a while loop?
cool=azroul13 replied to Corleone Vito's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You Should look at the "killed" eventhandler: -
Can't see the the missing error in this simple one line code. Help please and thank you
cool=azroul13 replied to avibird 1's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Have you tried to replace the lines I quoted in my previous message (2nd I believe) ? I think it will correct the first problem. -
If I hit an unit, then die
cool=azroul13 replied to simicsko's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You can look at the "handledamage" eventhandler: Something like that but I'm a bit rusted. -
Can't see the the missing error in this simple one line code. Help please and thank you
cool=azroul13 replied to avibird 1's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I just download the script link in bardosy's first post and I had no error when I tried it. I just put the following line in the medic init: Can you give more information on what is the problem you encounter ? -
Delay on a waypoint activation
cool=azroul13 replied to mattewastaken's topic in ARMA 3 - QUESTIONS & ANSWERS
Hello, First I think your post should be on the Arma 3 Editing/ Mission Editing section. Then, you need to place a move waypoint on your unit with the timer option set to min40 mid40 max40 and add a GETIN waypoint link to your vehicle. -
Can't see the the missing error in this simple one line code. Help please and thank you
cool=azroul13 replied to avibird 1's topic in ARMA 3 - MISSION EDITING & SCRIPTING
My bad I forget the end brackets: I test it and it works, it's just a hacky way to do it as the medic is "spawned" on the injured unit. Avibird For Bardosy's script, it works well, there is just one line you could change if you want the medic to perform his animation (and not the unit to heal himself): -
Can't see the the missing error in this simple one line code. Help please and thank you
cool=azroul13 replied to avibird 1's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello, For your first post, it seems you simply need to replace The correct answer will be: For your question about bardosy's script, do you have any error ? I just look at the script and see no command that seems no more relevant. -
Animated Grenade Throwing
cool=azroul13 replied to 0Y0's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
It's a really nice work !! I love all the little details ! -
As to find the last UPSMON link become complicated in The previous thread, I start a new thread. I continue to work on the UPSMON script, created by Monsada for Arma2, improved by Rafalsky,Nordin and Shay_Gman and ported to Arma 3 by Ollem. Presentation (written by Monsada) : Installation: Copy folder "scripts" into your folder mission. How to Implement In your init.sqf, add this line: //Init UPSMON script call compile preprocessFileLineNumbers "scripts\Init_UPSMON.sqf"; Mandatory Parameters: You must add the group leader name as first parameter then the area marker. nul=[this,"Marker"] execVm "scripts\UPSMON.sqf"; In this configuration, your group will patrol randomly in your marker area, with his default behaviour and formation. Warning: Do not copy/paste the parameter line from the Pdf to ArmaIII, it will not work for some weird reason (thanks Rambler). Optionnal Parameters: This list is just a part of the manual that contains all parameters reference. Check the info folder. (Thanks to Grumpy Old man who made some corrections to the manual.) There are two test missions in the folder. Link to UPSMON 6.0.9.5: UPSMON - Urban Patrol Script v6.0.9.5
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How use chemlight as marker in the editor?
cool=azroul13 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi all, I want to create a marker with chemlight, this marker would be preplaced in the editor !! And not to be placed Ingame! ;) I want to preplaced this like a smoke but I don't any idea how to do! :o -
UPSMON Updated to ArmaIII
cool=azroul13 replied to cool=azroul13's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Avibird&&Barbolani : The Dorelax should work only for civs, for campfire it only works during nighttime. Jdmt : Do you initialize scripts before UPSMON ? It should be solved with the next version. Asdonnik : It's not an error just debug lines. It should be gone in the next version. CorAx : I need more informations (vehicles types, situation ? ) kvntvan : Can you show me what you wrote ? Thanks for all yours reports, Aze -
Is the "knowsabout" command still usefull ?
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If I'm remenbering it well, I think it needs an array of position as first parameter or an object: So it should be: [getmarkerpos "mrkgreen_1",[0,300],random 360,0,[2,200]] call SHK_pos;
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UPSMON Updated to ArmaIII
cool=azroul13 replied to cool=azroul13's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Do you try with (_this select 0) and not (this) as first parameter ? -
UPSMON Updated to ArmaIII
cool=azroul13 replied to cool=azroul13's topic in ARMA 3 - MISSION EDITING & SCRIPTING
From what I understand of the module, it should be something like that: nul = [_this select 0,"alpha","stealth","line","limited"] execvm "scripts\UPSMON.sqf" For choosing randomly the marker you can do this: in your init.sqf: Markers_Array = ["alpha","bravo","papa","tango","charlie"]; in the module: nul = [_this select 0,Markers_Array select (floor (random (count Markers_Array))),"STEALTH","LINE",â€LIMITEDâ€] execVM "scripts\UPSMON.sqf"; -
UPSMON Updated to ArmaIII
cool=azroul13 replied to cool=azroul13's topic in ARMA 3 - MISSION EDITING & SCRIPTING
A group can only be assigned to one marker. Where do you put the code line ? -
UPSMON Updated to ArmaIII
cool=azroul13 replied to cool=azroul13's topic in ARMA 3 - MISSION EDITING & SCRIPTING
What is "Alpha" and "bravo" ? -
UPSMON Updated to ArmaIII
cool=azroul13 replied to cool=azroul13's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Can you explain more ? What do you want to do with your AI ? -
UPSMON Updated to ArmaIII
cool=azroul13 replied to cool=azroul13's topic in ARMA 3 - MISSION EDITING & SCRIPTING
What cache script ? :p -
UPSMON Updated to ArmaIII
cool=azroul13 replied to cool=azroul13's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It is planned :) . Yes, there will be a mission to explain each module. :) -
Mikero's Dos Tools
cool=azroul13 replied to mikero's topic in ARMA 2 & OA : Community Made Utilities
Is it normal that in your last tool update, there is no more Depbo.dll for system 32 and only the depbo64.dll ? Anyway, thank you for all yours works. -
ASDG - Mk. V SOC (WIP)
cool=azroul13 replied to Hatchet_AS's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Well maybe the L-CAT will interest you :p . Here a link to some general information about it: http://www.naval-technology.com/contractors/patrol/cnim/ Here a link to the image of the front and left side of the L-CAT: http://upload.wikimedia.org/wikipedia/commons/4/44/L-CAT.svg Right side: http://www.polemermediterranee.com/var/website/storage/images/media/images/projet/lcat.jpg/26613-1-fre-FR/lcat.jpg_page_large.jpg -
[WIP] Renault Trucks Defense VAB
cool=azroul13 replied to El Tyranos's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I compare it by their respective role and maybe the BRDM-2 has the same armor than the VAB but the last one is an APC and the other a vehicle of reconnaissance. It's like saying that the stryder (the one in arma) is like the marid of the opfor. I will compare the HMVEE to the P4 (replace by the PVP) or the UAZ as utility and liaison vehicle. :p