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RabidStoat

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About RabidStoat

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    Staff Sergeant

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    Somerset, England
  1. Oh Hell. Was worried someone would say that Time to start the horrible process of working out what's doing it. Odd as it only started when I added ACE3 to my modlist ----- OK this is weird. Knocking off mods that could possibly affect things I realise that the only BIS scopes I have access to are the ones that ACE3 gives 2D/PIP options for; all others are closed off. No-one else has this problem? ----- FOUND IT! The problem wasn't a mod but compatibility files packaged within a mod. I will pass the info onto the author in case anyone else has experienced this.
  2. Been searching the thread but couldn't find an answer; ACE3 & CBA seem to have removed a large number of scopes from the available pool. Especially noticeable are the BIS scopes like the DMS or ERCO (from Apex). I know they are fictional and therefore less likely to see support in a realism mod, but it makes like somewhat interesting when attempting to play through the official campaigns or any scenario that uses Vanilla content ONLY. Does anyone have a suggestion as to how to regain access to them? CBA on it's own used to give them compatibility so I'm assuming it's an ACE3 thing... TIA
  3. Arma 3 Aegis (Beta)

    Maybe have a separate Field Officer in plate and pot, leave the current officer as FOB/Camp counterpart?
  4. Little less Elder Scrolls: How about scripting to make the AI scan their local area for sources of ammunition and auto-looting them without the player having to scream themselves hoarse over the limitations of the command menu? Say if the AI is static and without orders for 1 minute+...
  5. If TPW's taking suggestions how about fountains & refreshment stalls giving localised boosts to stamina & health regeneration? Or is that too Elder Scrolls?
  6. Arma 3 Aegis (Beta)

    Don't Do It! NATO is more than just the USA! Also means the helmets can't be used for any generic (or simply non-american) units
  7. So now we have a new checklist for you to work on
  8. Arma 3 Aegis (Beta)

    Are we talking one addon per Side, or per Faction? or just per logical grouping?
  9. @tpw I do like the new simplified HUD, streamlines things a little and is much less intrusive. My only problem is that it disables the UAV and Squad networking to highlight known threats outside of your own eyeline. Is there a way to tinker the .hpp into doing this or do I have to cycle through to the full HUD for that?
  10. Arma 3 Aegis (Beta)

    @Night515 Is there any chance you could be persuaded to include some CTRG gear that isn't the UBACS/Crye uniform? I'm a big fan of CTRG and their gear can work well for PMCs (just see your own Clouds setup) but there's no option for a barracks/garrison/non-field uniform anywhere.
  11. Winter 2035

    Out of random interest I tried Malden while running this mod. It's a little odd having a circle of snow expand as you move, feels cold as hell though. Shame you don't have time to deal with that world map :( The fact I get cold shiveres sat in a warm room just goes to show how well your mod works though
  12. RH M4/M16 pack

    Friendly reminder: Asking for updates is against forum rules. PM RobH if you want to ask that sorta thing
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