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About RabidStoat

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    Somerset, England

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  1. I think TPW already gave his answer
  2. Dear gods..... What ISP stays in business doing that?!
  3. I'll bite - how does mag proxies affect unit loadouts? Just curious...
  4. RabidStoat

    Arma 3 Aegis (Beta)

    Requesting updates without anything else of note in your post is considered spam on this forum. Think of it as taking a ride with your family and hearing "Are we there yet?" every five minutes....
  5. Did anyone ever get back to you on that last question? Or did you find a solution? Trying to do the same myself
  6. It's less about copying the loadouts - they transferred fine - than finding out what mods were used in each so that I can replace them
  7. RabidStoat

    Arma 3 Aegis (Beta)

    Love the Russkie camo-viper-thingy gear above. Yay for CSAT options that aren't Hex covered! Inserting my usual "please give a no-flag version" beg while happy to roll without
  8. Is there a file anywhere in which the loadouts from Ace-arsenal are stored? Having migrated A3 to a new SSD and forgetting to manually transfer files instead of letting steam handle it I'm missing addons and trying to work out which ones
  9. @tpw I had a thought regarding HUD: Given that a player using it can experience a marked improvement in their own skill level while it's active, might it be possible to boost the AI skill level for any units wearing the compatible headgear? As a simulation of their own improved awareness?
  10. RabidStoat

    Arma 3 Aegis (Beta)

    I doubt that would change too much in the Armaverse depleted future, if by some miracle the UK remained whole and not conquered by Europe. Ergo; UK Forces would almost certainly be using the US stanag as a basis for anything. If resources are as tight as Armaverse predicts then they'd never fund a replacement for the SA80 family - maybe just changing the action to accept the US waffle mags. That might be a bitch to do model-wise - NIArms did it for their G36 pack and it's quite a radical looking change.
  11. my 10¢: I run TPWmods alongside ACE without issues, so long as Bleedout is disabled.
  12. Oh Hell. Was worried someone would say that Time to start the horrible process of working out what's doing it. Odd as it only started when I added ACE3 to my modlist ----- OK this is weird. Knocking off mods that could possibly affect things I realise that the only BIS scopes I have access to are the ones that ACE3 gives 2D/PIP options for; all others are closed off. No-one else has this problem? ----- FOUND IT! The problem wasn't a mod but compatibility files packaged within a mod. I will pass the info onto the author in case anyone else has experienced this.
  13. Been searching the thread but couldn't find an answer; ACE3 & CBA seem to have removed a large number of scopes from the available pool. Especially noticeable are the BIS scopes like the DMS or ERCO (from Apex). I know they are fictional and therefore less likely to see support in a realism mod, but it makes like somewhat interesting when attempting to play through the official campaigns or any scenario that uses Vanilla content ONLY. Does anyone have a suggestion as to how to regain access to them? CBA on it's own used to give them compatibility so I'm assuming it's an ACE3 thing... TIA