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About Feint

  • Rank
    Gunnery Sergeant


  • Occupation
    Photographer & Filmmaker

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  • Biography
    Jon Hillenbrand is a Chicago-based photographer and filmmaker. He works on Arma in his spare time, whenever that is. More information at www.feintgames.com
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  1. Oh, thanks for telling me that the CUB Harriers and stuff don't use airplaneX. Glad I didn't go down that road. But that's disappointing. I really wanted to fix the yaw rate of the Osprey though. I hate how slow it turns in a hover. Thanks again for the insights. I gave you credit in my VTOL release on Steam. :)
  2. Yeah, I know, but I decided long ago to not try and make everyone who plays Arma happy. The crowd is just too diverse in what they want and how they like to do things. The official launcher is the way BI has set up to play the game. If someone wants to play in a way where they can't prioritize their addons, then they do that knowing it will result in many problems.
  3. I used your sunAngle calculator function on my Depth Gauge Watch addon I just released. Thanks for making this. It allowed me to know when it make my depth gauge glow in the dark. :) Thanks again @Matthijs!!
  4. @jonpasOh boy. Thanks for the vtol config entry idea. Good thinking! Honestly, I just learned recently about that config entry. I think I'll release a mod for all Harriers changing them over to the F35 model so you can control the vectoring while on the ground at zero speed. I don't know how to get data from the vtolVectoring source. Maybe I just have to use getNumber and follow the config path in the F35 since that's the only bird I need that info from. Is that how you'd do it?
  5. I would hope that anyone using this would load HRP first and everything else after it. That's kind of an Arma "using addons" basic at this point. I'm sure some people out there don't know that, but that's on them. I decided not to require addons in order to not limit the usefulness of this. And to prevent myself from having to make 20 versions of HRP.
  6. Will this be reconfigured to run on Sublime Text 3? Or is there something I can do to get it to work with ST3 myself? Thanks in advance. Love this tool.
  7. Version 1.2 is now out. Added support for Gomez's Harriers! If you want your favorite VTOL aircraft added, let me know.
  8. I thought of that too. Same answer, unfortunately. A few years ago, I released an addon/mod with a userconfig folder that people had to paste into their root Arma folder. I can't tell you how many questions I had to answer and how many pissed off people I had to deal with. People would post comments like, "This doesn't work. It's broken." without even asking for help ahead of time. And I'd post in the description and comments how to add the userconfig to get the addon to work. But people just don't read. I don't blame them. They just want it to work with little/no effort. But after answering those questions and dealing with that for years, I swore I'd never do any optional things like that ever again. This is probably why professional developers are always limiting options for players that seem so easy to implement. Like walking on moving boats. There's a way to do it, but it's super buggy. So rather than deal with tens of thousands of angry customers, BI just doesn't do it.
  9. I thought about this for a while. Unfortunately, for various reasons, I'm sticking with making the Jets DLC required. Some of my reasons are: Two versions would create a lot of compatibility issues with Multiplayer Two versions would just confuse people, I'm afraid. Two versions could create a lot of questions from users that would require me to answer taking time away from working on mods and addons I wish there was a way of doing this with one download or one subscription, but it's not possible. Sorry.
  10. Version 2.9 is now available. Fixes the FOV bug again and adds support for Jets DLC (which is now required). Check it out on Steam here:
  11. I'll take a look at my Head Range Plus mod and see if I can fix this issue. There was no documentation regarding this speed change and I tried to fix the issue in my last update. Looks like it is still a problem. Thanks for the explanation of the defaults. I personally hate the "zoom change with speed" feature and plan to do my best to remove it or reduce it as much as possible. I just wish BI would make the FOV consistent from walking around to being in a vehicle and then allow players to set their FOV in the game menu options. Then if they removed the limits on head rotation, my mod would not even be needed. :) It was originally my intention to not even touch FOV because I know it's such a personal thing. And I have a slider on my joystick set to continuous zoom as a fix for the various FOV changes from vehicle to vehicle. EDIT: Version 2.9 now fixes this FOV bug and adds support for Jets DLC! :)
  12. Works perfectly! :) I've used the new commands to make this Mod.
  13. Thanks!
  14. Have you ever wanted to be able to control Flaps and VTOL angle separately without having to touch the Auto Vectoring button? Well now you can! This mod adds separate keystrokes to your in-game controls menu for Flaps Up, Flaps Down, VTOL Up and VTOL Down. The keyboard commands can then be mapped to a joystick or throttle (HOTAS) if you want. Turning "Auto Vectoring" on and off is no longer required! Instructions: Open your Controls Menu Click on Configure Addons Select "VTOL/FLAPS Controls Mod" Assign the keys OPTIONAL: You can then unmap the Vanilla FLAPS UP and FLAPS DOWN controls Keep "Auto Vectoring" mapped if you plan to use the F35 from C.U.P. so you can close the flight surfaces When you want to lower or raise flaps, hit those keys. When you want to raise or lower the VTOL angle, hit those keys. You no longer have to hit Auto Vectoring On/Off. This changes automatically. Regular (non-VTOL) planes function normally For VTOL angle to function, aircraft engine must be ON Features: Works on all vanilla planes and VTOL aircraft and CUP VTOL aircraft VTOL and FLAPS controls separated into 4 separate keypresses so you can map to separate controls on your HOTAS Very small addon (0.1 MB) customizable controls via Configure Addons menu (CBA) Future Plans: Once BI implements a command to measure VTOL angle percentage, I can probably eliminate the need for the Auto Vectoring button when using the F35. Once BI implements some way of checking if an aircraft is a VTOL aircraft such as "isVTOL", then I can make this work with all mods automatically. NOTE TO MOD MAKERS: If you have a VTOL aircraft that you'd like me to include in this mod, PM me the classname(s) of those VTOL aircraft. Dependencies: CBA_A3 Bugs: NONE Bikey: https://drive.google.com/file/d/0ByQshG747KqKWUNEMjRLMVRFTjg/view?usp=sharing Credits: All credits to me. TERMS AND CONDITIONS: Any unauthorized modification of the released files is strictly prohibited without written permission by the author(s) except in the case of fair use for the purposes of learning. In those cases, the modified files can not be released to the public. You are using these files at your own risk. Author(s) of these files are not liable for any damage or loss of data caused by usage of these files. Usage of these files is also prohibited for any commercial purposes. This includes but is not limited to usage on monetized servers. SUBSCRIBE ON STEAM HERE
  15. Version 3.5 has bee uploaded in response to a bug report that multiple shovels were being created on ALiVE servers. I added a potential fix. Let me know if the fix works or if there are any other problems. I also added the fix to the camouflaging the boat script, the burying of the boat script and the rope throwing and dragging scripts/functions: VERSION 3.5 Changelog Added an "isServer" check to a few key scripts to avoid createVehicle firing on every machine in multiplayer environments. Please let me know if there are any negative issues with this fix or if the fix does not work.