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[A] Salbei

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About [A] Salbei

  • Rank
    Corporal

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  • Gender
    Male
  • Location
    Germany

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  1. [A]  Salbei

    GRAD Trenches

    Yeah, that's a known issue. It's fixed in the next version. Thanks for the report.
  2. [A]  Salbei

    GRAD Trenches

    v.1.6.4.0 - added optional decay for trenches (suggested by @jones140) - Improved trench placement on roads (suggested by @-ben-)
  3. [A]  Salbei

    GRAD Trenches

    Hey -ben-, that's a great idea. To be honest, I have never thought about it, but I will definetly implement it in the next version. P.S. Love your terrains.
  4. [A]  Salbei

    GRAD Trenches

    v.1.6.3.0 - fixed removing & continuing Trenches - changed stamina drain
  5. [A]  Salbei

    GRAD Trenches

    v.1.6.2.0 - fixed 3den issue
  6. [A]  Salbei

    GRAD Captive Walking

    v1.0.2.0 - fixed Zeus - fixed Settings (thanks to @Freddo3000)
  7. [A]  Salbei

    GRAD Trenches

    v.1.6.1.0 - added support for ALL terrains (thanks @dedmen) - added trenches to Zeus https://github.com/gruppe-adler/grad_trenches/releases/tag/v.1.6.1.0
  8. Gruppe Adler Pace Count Beads (short: GRAD Pace Count Beads) adds the means to range distances by walking. Features: - Utilizing the Pace Count Beads you can range distances up to 4.9 km. Usage: - When having the Pace Count Beads in your inventory, you can start the range counting via ACE Selfinteraction. - After starting the range count, your character will automatically count his paces and slide the beads. - Using the ACE Selfinteraction you can check the Beads state or stop the counting. This project is also hosted on GitHub: https://github.com/gruppe-adler/grad_paceCountBeads Feel free to report issues and submit pull requests there. There will be no non ACE version. Graphics by DerZade, idea by Ainer. License: https://github.com/gruppe-adler/grad_paceCountBeads/blob/master/LICENSE Github: https://github.com/gruppe-adler/grad_paceCountBeads/releases/latest Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=2246143221
  9. [A]  Salbei

    GRAD Captive Walking

    v.1.0.1.0 - removed Debugging
  10. [A]  Salbei

    GRAD Trenches

    v.1.6.0.0 - Fixed: Simplified Chinese Translation (thanks to @GoldJohnKing)
  11. [A]  Salbei

    GRAD Trenches

    v.1.5.9.9 - Fixed ACE changes - Add: Simplified Chinese Translation (thanks to @GoldJohnKing)
  12. Gruppe Adler Captive Walking (short: GRAD Captive Walking) adds a walking animation to the ACE captive state. Only works on Players. Features: - Animation for ACE Captive state - Breaking ties by rubbing them on trees Big thanks to Bnae for his Animations: https://forums.bohemia.net/forums/topic/211279-animation-dump/ License: https://github.com/gruppe-adler/grad_captiveWalking/blob/master/LICENSE Github: https://github.com/gruppe-adler/grad_captiveWalking Releases: https://github.com/gruppe-adler/grad_captiveWalking/releases Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2134489854 Feel free to report issues and submit pull requests there.There will be no non ACE version.
  13. [A]  Salbei

    GRAD Trenches

    2 of the ground textures had different file endings. _detail_co.paa instead of _co.paa
  14. [A]  Salbei

    GRAD Trenches

    v.1.5..9.8 - fixed Chernarus 2020 - fixed trenche needing to long to appear (thanks @Elgin675) - fixed height difference between Eden and build trenches (thanks @Elgin675) - fixed various bugs - fixed multi dig - added french translation (thanks @Mysteryjuju)
  15. [A]  Salbei

    GRAD Trenches

    1) Isla dual has no Object configured for use as Camouflage. That`s why it can not be camouflaged. 2) That`s a know issue, it`s been worked on.
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