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About adogmc

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  1. Hello, you made that confirm my work, and I actually did the same thing without result. That's why when you read above I asked myself the question. :P Thank you for your involvement :) Sincerely GMC
  2. Sorry I return to the old subjects: Hello Jackal326, you made how to solve the problem? Blood textures that will not be displayed. ;)
  3. adogmc

    Viewer bulldozer

    since the update, everything is back to normalFPDR
  4. adogmc

    Viewer bulldozer

    hello da12thMonkey, I always tested the same problem. But thank you for your help. I'm away for a week. I will resume the search on my return.:banghead:
  5. adogmc

    Viewer bulldozer

    Thank you for your reply but unfortunately it does not. Every time I run bulldozer creates a new file. Also I think that the copying references key exchange something here.
  6. adogmc

    Viewer bulldozer

    Attached explanations in wifi https://community.bistudio.com/wiki/Buldozer_Manual But despite the changes in the game controls it does not work. If the developer has an explanation for my problem, I'm interested.
  7. adogmc

    Viewer bulldozer

    thank you, :) I continued my research because it is painful, I can not test my annimations.
  8. How to configure the viewer buttons because I can not select my various animations via the [Enter] which is the basic key I think. I go through the controls of games, but it does not work or I make a false manipulation ... someone an idea?
  9. may be missing this line also to show the texture hiddenSelections[] = {"Camo"}; class CfgPatches { class My_Mod_Config { units[] = {"bez_black_kitbag"}; // name of the required object in zeus. weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {}; }; }; class CfgVehicles { class B_Kitbag_rgr; class bez_black_kitbag: B_Kitbag_rgr { scope = public; // display in editor. 2=public scopeCurator = public; // display in editor Zeus. _generalMacro = "bez_black_kitbag"; picture = ""; model = "\A3\weapons_f\Ammoboxes\bags\Backpack_Fast"; hiddenSelections[] = {"Camo"}; // what selection in model could have different textures // "camo" hiddenSelectionsTextures[] = {"\Black_Kitbag\Data\Bez_black_kitbag.paa"}; // texture displayName = "Bez Black Kitbag"; maximumLoad = 500; passThrough = 1; mass = 5; }; }; Information for the code tags [php]text[/php]
  10. Maj. Version V4 Silva Compass http://membresado.free.fr/upload_images/images/max/1394796992_gmc.jpg (783 kB) Download Link
  11. hi, I confirmed that it is white, but temporary. I have problems with rvmat.I wanted to make one model, in game and on the map. but I 'm realize that become complicated. I think I will make two models For the realization of other models I do not think so. I also bump on the possibility of turning the compass on the map. Thank you for your engouemant
  12. hello, the image is the old model. By lazy I do not change the image. There is therefore more to black ring. For plastic effect I still looking for the best effects. Future .... The Purpose of this dernierre release a best of visibilitte degrees. :)
  13. Maj Ado© Boussole V3 Download Link
  14. I found the answer. I forgot in oxygen2 option in DLL directory to change the name of the path: C: \ Program Files (x86) \ Steam \ SteamApps \ common \ Arma 3 Tools \ oxygen2