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Everything posted by Bukain
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NAe Sao Paulo (A-12) Aircraft carrier [Updating]
Bukain replied to Makad's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, First of all, i like where this mod is going and have much expectation for it. But why there's so many errors? Not a modder myself and don't have any knowledge on Arma modding and scripting, and that being said, can i ignore these errors and play with it? As of now there's two errors at the main menu (when starting the game for the first time), one when i place this apc cascavel in Eden, and one when i place the Jeep. I has jet dlc and tested with only Brazilian Armed Forces mod loaded. Errors, or should i say pop-ups? Thx -
Pinaz, why did you changed pookie's pylon placements? They're where they suppose to be in real life as of my knowledge (tell me if I'm wrong though). The fact that this jet let me use FirWeapons(especially meteor and asraam) make me come back everytime after using pookie's. Now I'm switching pookie's and yours again and again, ending up in the middle of nowhere! (Sorry pookie, yours great. I can't enough thx you for Soviet jets. But I've to choose firwill weapon in nato jet case:)) When i think about A.A i come yours (i just AA missiles all over the place without fuel tank), when i want to A-G went to pookie's. If you change the pylin placement like of pookie's, I'll definitely stick with your mod without a doubt. I mean why changed already right placement?! Is it something to do with making to compat with Firewill? If so, sorry for my lack of knowledge. But if possible, please do consider for me please... I don't understand why these mare visuals have effecting me so much, sorry. Maybe I'm just wanting realistic portrayal of military machines in Arma3? Just sick of meself! I want to just play pookie's, slap those vanilla asraam and aims, and call it Brit's! But just couldn't. As of my knowledge, DA1 through today's latest block of typhoon, all have pookie's placement. I also wish new Fir's gbu16 available on typhoon, for me to visualize German typhoon. also wanting pookie's Brit's cruise missile on yours. I'm wanting them all!!!
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Yes. Minus the cannon, it's on point with T-90sm. I mean at least definitely more alike to T-90sm than it is to T-100. Definitely! P.S you should compare the side skirt, armour placement, usage and placement of ERA blocks, the back end, and the most importantly the baseframe itself. Note though i just want the more realistic portraying of Iranian machines in game. Nothing against it. Imho the new T-90SM from RHS will be more (much much more imho) suitable in portraying of Karrar tank. Thanks
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Wow love the whole new looks on these aircrafts Thank for the work man! Love playing with new hawk! Will be waiting for new skins 😉 Oh also aware the exhaust become brighter with power output, new feature if I'm right, love it. Keep up the good work!
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I was referring to T-90sm, have you checked it out? I mean the last RHS update. If we think of purely visual, Karrar make everyone think of T-90ms(which btw is the most advanced model to date). The side armour, engine armour, the turret, the ERA blocks, the remotely controlled MG up the turret, just straight on man! Plz you must be misunderstood me. It is T-90ms/sm, not the old T-90/or A rhs has back then. I just want to urge you to check it out if you haven't, and also please do check out some Karrar photos and T-90SM/MS side by side too. Might be helpful i think 🙂 Oh btw they seem to swapped out that toy cannon when i check out the Karrar tank last time, which is a good thing as make it more like normal, and more alike to MS model of T-90. Anyway thx for the mod bud! It has many Iranian mil machines already
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[Release] GOM - Aircraft Loadout V1.35
Bukain replied to Grumpy Old Man's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Wow this one is great!! Thx me i found this! -
RHS Escalation (AFRF and USAF)
Bukain replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hmm maybe that's why i can't reproduce the issue now. It working again for now. When it wants to happen, it happen with only RHS mods loaded, in Stratis, only 5-6 soliders. But something it didn't happen even with shit loads of mods, in Xcam's Taurus map 😵 confuse!? Sometime i think it was becaz of 3cb faction mod, SVD sniper to be exact,as soon as i gave this ragtag this particular sniper rifle, the sound of mk17 gone in mission. But now two rifles are working well alongside smoothly without problem. Then i started blaming on JSRS, which i loaded beforehand, saved some rhs mission with it. But now, after deleting all me saves games the issue happen randomly with and without jsrs(with or without rhs compat). Now i think maybe it's my laptop's speaker which is the issue here 😕⁉️ Anyway I'm trying to find the real culprit right now, will tell you guys as soon as i find.- 16577 replies
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RHS Escalation (AFRF and USAF)
Bukain replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm having mk17 scar inaudibility issue. It sounded when i fire, but no sound come out when i look at ai firing it.- 16577 replies
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RHS Escalation (AFRF and USAF)
Bukain replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Same here 😄- 16577 replies
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Thank you very much you guys for the customization module, and also for the SVD! You know what, i just started using other mods for M939 and MTVR for rhs HIDF just for couple of days, and this update come up with this! It's like you guys imagining what i was imagining for Horizon island Defense force xD(i also swap their fal out with m16a2+some Russ based weapons like rpg7 and stuffs:)) But why didn't you guys let the Afghan police and Army wear the BDU instead of combat uniform? I saw you done great at texturing rhs bdu for cold war usa. I thought you'll do this in this update. But thx you!
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Firewill Standalone Series Release Thread
Bukain replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
These are look so good! -
jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
Bukain replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can i only has explosion sounds? We all know vanilla explosion sounds suck, and you done a really great job at it. I just don't want the near miss sounds. Is there any ways i can do, like grabbing out some stuff out of the folder for get rid of it? I don't need compat for other mod as both rhs and cup done a huge improvement in their last update, i just need the explosions mod to kill these vanilla "dhuuuuuu!". Already tried the Dynosound, but it's near miss sounds ..., even worsen, they sounded like smacking up the arse with a flybat. Now i have to choose between these two-one=Hollywood, another= smacking sound. Anyway thank you all you modders for the works as i can't imagine Arma without you guys. -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
Bukain replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Will Alive let me use key other than "app key" for the alive menu now? I have been knowing alive for many years for now, but have never been able to use it since i couldn't get the tutorial finish smoothly, you know right, at one point where they teach you to bring up menu(i still don't know what alive menu act in gameplay)? When i looked it up online everyone having fun with Alive, which make me jealous. But when i changed the key and click the button, the "pon" kinda sound ring from my laptop's speaker, no menu, no change on the screen, nothing. I keybinded "p", "window hey", "enter", "esc", and even "primary mouse key", with no luck. The game left me with this kinda beep sound, which sounded "pon" or "tuun" to my ear. So now it has been ~3 years already, so as of today, can you let me play Alive with other key? Right now I have latest alive, latest updates with latest cba, waiting to open. Btw it is a msi, my laptop, the old one which i bought 5-6 years ago, many dust in it, and no app key. I haven't tested, just want to know it let me play or not before i eventually get into the game and test it out myself, as i still don't have app key throughout all these years. Is alive menu openable on PC or laptop with non-appkey keyboard? I read whole FAQ, but it state as always been "just go into control>configure addon> addon alive. Or custom key 20. it says. I did all this, back in those years, only left with "pon". This is my very sad story. wannabe happy. Will i be able to play alive -
Lowlands Warrior mod Discussion (Releases)
Bukain replied to Crielaard's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You guys still modding with Arma 3?- 76 replies
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Oh if you are trying to portray this Karrar tank, RHS just released it's new update and in it we have t-90sm, which in some extent looks alike to your Karrar tank. Just paint it black and call it Karrar 😉 Only thing lacking on it will be that toy like cannon xD which looks like a transformer in tank cannon form. Oh it got the neons too!! XD
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When did Iran got the t100!? I thought t-100 is a fictional tank BI has intended for alien use.
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Devas Turkish Armed Forces (TAF)
Bukain replied to Devastator_cm's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the info. The dude also mentioned a movie call "the mountain 2" which he said portraying of MAK, realistically. Have you watched it? Is it good movie (want to know before buying it hehehe, i see it has many stars and good rating though). I'm very into Turkish armed force at the moment rn 😄 -
Firewill Standalone Series Release Thread
Bukain replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have a suggestion, if i may. Will you consider changing the colour of f-35b to more metallic grey (Olli's FC-37 Thunder mod has the color what I'm referring to) if it is a quick workaround? Or are the current available colors are your own personal preferences and make the way intentionally? Or you have a plan, but the works need more works/investments than i think (i don't have any modding or design experience)? I always really appreciate your works, thank you. -
Devas Turkish Armed Forces (TAF)
Bukain replied to Devastator_cm's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Btw can i ask some questions if i may? SAT vs OKK? which is better? Someone on the internet said MAK is the best in Turkey. Is that true? Is it really better than OKK? Also the OKK are also refer as maroon berets, right? I'm asking because I'm currently making my own imaginary war in Aegean where i need to know which SF mostly involved in direct action. I think it goes to SAT right? I guess the maroon berets are Turkish version of green berets, mainly specialized in doing their stuffs inside enemy territory while staying undetected, right? -
Devas Turkish Armed Forces (TAF)
Bukain replied to Devastator_cm's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hmm i guess i must get it from steam then:). I have been using armaholic for getting my mods long time, but i think it's time to go steam at last, modders rarely update/upload over there nowadays. I already gotten a couple of mods from steam just becuz of unavailability at armaholic, like map Vidda and UBS gear. It's unbelievable armaholic, which had been the main place of Arma mods ending up like this, now it's reputation is in ruin:( Anyway thx for clarifying this up as I'm stuck with this outdated 6094 at armaholic which says it need rh pistols, and more over that it makes pop-up xD My bad* -
RHS Escalation (AFRF and USAF)
Bukain replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thx for clarifying things up for me. I know these Humvee has their respective designation but couldn't remember them. My full appreciations for rhs teams for always trying to make in-game military machine as realistic/accurate as possible for us, the players to play with.- 16577 replies
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Devas Turkish Armed Forces (TAF)
Bukain replied to Devastator_cm's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Do i really still need mod 6094, in turn needing the RH pistol mod? -
RHS Escalation (AFRF and USAF)
Bukain replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Oops sorry xD- 16577 replies
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RHS Escalation (AFRF and USAF)
Bukain replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes yes, i see. And they also start to swap the A-10 wings, so the LAAR would unlikely to be contribute in USAF. Anyway thx for the reply- 16577 replies
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RHS Escalation (AFRF and USAF)
Bukain replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I heard Jester's Super Tucano is coming on the way to Horizon Island Defense Force! I'm very happy!!!!!!!!!!! Thx both rhs and jester for cooperation! I have been wanting propeller light attack aircraft in HIDF for so long. I even requested in addon request thread to slap up some munitions on this Caesar thing of HIDF. Now seem like it's even better, the Super Tucano!!! Do you guys also consider putting the A-29 under USAF too?- 16577 replies
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