HBAOplus
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Everything posted by HBAOplus
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DualArms - Two Primary Weapons
HBAOplus replied to Andrew_S90's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi Andrew_S90, Thank you for all the efforts you made, they are great! BTW, some weapons from Operation- TREBUCHET are still not support by the mod, please check it out when you are free. -
Hi, wii you CFP guys please make an offical ACE compat mod to supported ACE3's glasses and eyewear tinting, as well as ACE3's hearing protection and tinnitus, just like this addon: https://steamcommunity.com/sharedfiles/filedetails/?id=1974559189&searchtext=MLO+ACE
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Community Upgrade Project - CUP Terrains
HBAOplus replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, does CWA map pack really has any dependency on CUP Terrains Maps mod? -
Hi, please consider adding CBA magwell compatibility so your M16A2 can share mags with other MODs, thanks!
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The Unsung Vietnam War Mod 3.0G - Golf Released !!!
HBAOplus replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, will the animated rear sight feature finally apply on M16/CAR-15? -
aiming realism mod Align - Sight misalignment by LAxemann and Joko
HBAOplus replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, do AIs also be affected by this mod? -
Hi,please also consider adding M939 Desert and Woodland to RHS USMC Factions.
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RHS Escalation (AFRF and USAF)
HBAOplus replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
kimi‘s HMD seems to have removed configs for RHS AH64 and AH1- 16577 replies
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RHS Escalation (AFRF and USAF)
HBAOplus replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, is there any way to display the chopper speed and height found in HMDs(for AH-64&AH-1Z), in kph and meter?- 16577 replies
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units SSF Factions and Faction Overhauls
HBAOplus replied to jarrad96's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi jarrad96, is there any plan to make a CSAT faction Overhauled mod that using NIA/SMA/MLO assests?- 874 replies
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- factions
- special forces
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@ottaviodp For the PMC NVG issue, I double checked the mod list(only workshop CBA, ACE3, CUP( terrain core, units, vehicles(with ace compat), weapons(with ace compat)), but the problem is unchanged. One more thing, in CUP and RHS, there are plenty of combo rail accessorys (laser pointer and flashlight combine together) available, will you please add some of them to the default loadout or arsenal? CUP accessorys can be searched from there(list as CUP_acc_XXX, eg: CUP_acc_ANPEQ_15_Top_Flashlight_Black_L): http://wiki.audiocustoms.info/index.php?title=Arma_3_CfgWeapons_Items
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There is something more I want to discuss: 1 in the escape mission, how long will it take before "base provides extraction coordinates"? 2 in the destroy enemy ordnance mission, how to "check enemy units for any intel on ordnance locations"? By killing them to search their body for any document? 3 for the USMC(CUP) faction, in the loadout presets menu, I see you prepare M24 & HK417 D20 for marksman role; to be more realistic, please replace them with M40A3 & M110(of course M110A1 is HK417 modification). You also select glock 17 to be the USMC's standard sidearm, please use M9 instead. 4 for the Russia(CUP), replace their sidearms from CZ 75 to Makarov series(CUP_hgun_Makarov, CUP_hgun_PB6P9, CUP_hgun_PB6P9_snds)? 5 for the Bundeswehr(CUP), replace marksman's rifle from L129A1 to HK417 D20(stand for G28)? 6 I think I may find a bug. When select the PMC(CUP) faction, you can only put on NVG when Binoculars/vector are in your hands then pressing N button, when holding a rifle, it is not working. Same thing happend when you are the gunner in APC in the steal truck mission, you can not cycle through DTV/NV/thermal sight. I checked other CUP factions(USMC, BAF, Russia, Bundeswehr), NVG works as usual.
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@ottaviodp 1 There is an US 1991 Army faction in CFP(CFP_B_USARMY_1991_DES, CFP_B_USARMY_1991_WDL), so please have a look. one more request, there is a new faction called Wagner Russian PMC(Arid/Desert, Woodland,Winter) in CFP, please consider adding them to combat den. https://steamcommunity.com/sharedfiles/filedetails/?id=1369691841 2 ACE tripod and range card should be enough though. 3 your finding is correct, just add bipods to the arsenal for those certain factions. 4 please add ACE clackers to the arsenal for the demonlition mission. Related tools: M26(very long remote range) and M57(short range) firing devices.
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Hi ottaviodp, I just got some thoughts: 1 Will you please consider adding US ARMY (RHS, CUP, cold war era, etc) factions to Combat Den? 2 The marksman role in RACS should equip at least some of the sniper tools, since RACS is a regular army. 3 Please add bipods to the arsenal, some rifles can benifit from them. Thanks!
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ACE3 - A collaborative merger between AGM, CSE, and ACE
HBAOplus replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes, there is a AI Unconsciousness checkbox in the settings, but it does not work for player in my test, I still fall into unconsciousness when being hit. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
HBAOplus replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi everyone, in the new ACE medic system, if I want to totally disable unconsciousness for player, how do I tweak the settings? -
ASCZ Heads - New faces for your game.
HBAOplus replied to taurus4k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, will these detailed faces automatically apply on dynamic generated AI units? -
units SSF Factions and Faction Overhauls
HBAOplus replied to jarrad96's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, something went wrong when AAF Overhauled [CUP] and project OPFOR are loaded together. Some factions(LOP_RACS - Royal Army Corp of Sahrani, LOP_NAPA - Chernarussian National Insurgents, LOP_ChDKZ - ChDKZ Insurgents) from the latter are affected by the AAF Overhauled [CUP] mod, too. Soldiers(include crewmen) from these factions are all replaced with your modified AAF ones. Is there anything we can do? project OPFOR: https://steamcommunity.com/sharedfiles/filedetails/?id=735566597- 874 replies
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- factions
- special forces
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RHS Escalation (AFRF and USAF)
HBAOplus replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi RHS team, will you guys plan to make detailed gunner's sight for AH64D and AH1Z, just like what you did for KA52 and MI28N? The latter two's sights are very close to real life counterpart, very impressive! But Apache and Viper's sights are just borrowed from vanilla Blackfoot. I have some pics to demonstrate(01 to 05 are ingame sights comparison, 06 to 10 are real life old AH1's sight I got from youtube video, 11 is AH64's sight ): https://imgchr.com/album/YfiuQ/?sort=title_asc&page=1- 16577 replies
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- Weapons
- Accessories
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(and 1 more)
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Related sniper items are: Rangecard, Kestrel 4500NV, Tripod(SSWT Kit), ATragMX. (Class Names: ACE_RangeCard, ACE_Kestrel4500, ACE_Tripod, ACE_ATragMX) https://ace3mod.com/wiki/class-names.html
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Hi, If you dont mind, when ace is loaded, please add some of sniper tools(range card, Kestrel, etc) to the marksman roles. For the vanilla NATO grenadier, please consider adding 3-round grenade "magazines" to their inventory. Thanks!
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Here's my list : Fallujah https://steamcommunity.com/sharedfiles/filedetails/?id=908733096&searchtext=Fallujah FRL - Kunduz https://steamcommunity.com/sharedfiles/filedetails/?id=1354380359&searchtext=kunduz Chernobyl Zone https://steamcommunity.com/sharedfiles/filedetails/?id=692082939&searchtext=Chernobyl Namalsk https://steamcommunity.com/sharedfiles/filedetails/?id=1206035033&searchtext=namalsk Hazar-Kot Valley https://steamcommunity.com/sharedfiles/filedetails/?id=766294759
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Please consider adding these terrains, thanks! FRL - Kunduz https://steamcommunity.com/sharedfiles/filedetails/?id=1354380359&searchtext=kunduz Namalsk https://steamcommunity.com/sharedfiles/filedetails/?id=1206035033&searchtext=namalsk EmitaCity https://steamcommunity.com/sharedfiles/filedetails/?id=926944536&searchtext=emita CUP Terrains - CWA https://steamcommunity.com/workshop/filedetails/?id=853743366 FDF Podagorsk https://steamcommunity.com/sharedfiles/filedetails/?id=858924774&searchtext= IceBreakr's terrain collection https://steamcommunity.com/id/icebreakr/myworkshopfiles/?appid=107410 Pecher https://steamcommunity.com/sharedfiles/filedetails/?id=708597484&searchtext= Aliabad Region https://steamcommunity.com/sharedfiles/filedetails/?id=918639806&searchtext=Aliabad Hazar-Kot Valley https://steamcommunity.com/sharedfiles/filedetails/?id=766294759 Fallujah https://steamcommunity.com/sharedfiles/filedetails/?id=908733096&searchtext=Fallujah Thirsk Island https://steamcommunity.com/workshop/filedetails/?id=501589008 Chernobyl Zone https://steamcommunity.com/sharedfiles/filedetails/?id=692082939&searchtext=Chernobyl Chernobyl MAP https://steamcommunity.com/sharedfiles/filedetails/?id=1724046234&searchtext=Chernobyl
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Here it is: http://wiki.audiocustoms.info/index.php?title=Class_Names
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ARMA 3 Addon Request Thread
HBAOplus replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hi, I would like to see mods that add ACE3 Compatibility to Multi-play Uniforms and TAC VESTS (mainly ACE3's glasses and eyewear tinting, NVG overlay, and hearing protection and tinnitus),just like this one: MLO ACE3 Compatibility https://steamcommunity.com/sharedfiles/filedetails/?id=1974559189&searchtext=ace3 Multi-play Uniforms and TAC VESTS can be found in: https://steamcommunity.com/workshop/filedetails/?id=779520435 https://steamcommunity.com/workshop/filedetails/?id=779568775