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Broseph_Stalin90

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About Broseph_Stalin90

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  1. It seems to remove all maps in general, such as flags added by GEIST or FOW, for example. Not a big issue if it's intended, as I think the classnames can still be used. Probably just an issue of compatibility patches?
  2. Anyone have an issue where only Wehrmacht, US, and Soviet flags are showing under marker flags? I'm running other mods, to include other WW2 mods, but it was working fine prior to today, just today it seems to not show all the other flags. Any ideas?
  3. Russian Helmets Project

    I didn't see this was released, congrats! I'll be checking this out, can never have enough Russian gear
  4. What is your AI settings?

    I've been wondering the exact same thing for probably just as long. I remember during Arma 2, setting the unit skill in the editor above 50% would turn them into terminator death machines, I assume the same happens with Arma 3, so I usually leave the average unit skill around 40-50%, depending on rank, infantry or insurgents, etc etc. I'm not too sure how much ACTUAL effect this has, or if the skill is too low, too high.
  5. I'm having an issue with setting up FRIES on a helicopter, I remember there used to be a module, but I'm not seeing it. Issue on my end, or am I missing something? Anyone else run into this?
  6. [Beta] Altis Armed Forces 2017

    I agree with the above regarding the VHS, it seems to be a weapon not commonly used around the world, plus RHS already equipped their CDF airborne with the VHS. Perhaps it could be added to various rebel groups, a soldier here and there, as a weapon they could have captured or been supplied?
  7. Northern Fronts - Scandinavia in WW2

    Just wanted to come in and say this is a great addon! I'm personally getting more and more interested in the WW2 armies outside of the Germans, Soviets and primary western allies. The animations are well done and the units themselves look great! I look forward to further releases.
  8. Faces of War [WW2]

    Finally came back to these WW2 mods, it gets better and better each time I see it again. I do have a question though, are the Cromwells without a damage model for now? I noticed they would explode, but they would have an undamaged model, just sank slightly into the ground. Sorry if it's a known or well discussed thing, but I haven't been following much lately.
  9. BWMod

    Really enjoying the update, especially the new weapons like the G36A1 and A2!
  10. Lack of good usermade SP content

    While 90% of the time I strictly play (generally my own created) SP missions enjoyably, I have to agree that as a community there isn't much in the way of SP. If it's simply a matter like my case, where I do not tend to release missions and just play them myself, or something else, who knows? I will say, as much as I sort of like the "learning curve" that the editor has, a more user friendly editor would cut down on most of the rushed and low quality missions, the Eden editor enhancement is a stellar example.
  11. RHS Escalation (AFRF and USAF)

    From my time in the USMC, we were taught to dummy cord our stuff from the beginning, from Infantry School, all the way to my last deployment. Not only PEQ's, but RCO's, NVG's, sometimes the occasional boot to his rifle.
  12. Project RACS

    Excellent work! Can't wait to return to Sahrani again with the RACS and SLA.
  13. VLS artillery computer

    So what's the point of it (Other than being a great set piece)? I'm not sure if it's an issue on my end, but I've not even a way to aim it, just fire off pretty missiles into the atmosphere.
  14. Spearpoint: UK Armed Forces 1965-85

    Just wanted to pop in and say these units are brilliant! With the couple of USSR addons released, the 80's/90's US Military mod, finally this, and in the future (Hopefully soon!) CSLA and Global Mobilization, I think there can be some brilliant Cold War/Red Storm Rising-esque missions really soon! I've personally got a campaign lined up, and these are a great addition!
  15. Thank you BI [2018 Roadmap Update]

    Perhaps a remake of the pre-alpha style the original campaign idea was? Possibly playing as Miller as originally intended?
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