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About Broseph_Stalin90

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  1. Absolutely amazing map! It feels much darker (in a good way) and the forests are incredibly atmospheric. I also quite like the little extra touches, such as the radar complex just north of the NW Airfield. Quick question for anyone though, does this work with ALiVE? I get infinite loading screens with AI modules down.
  2. I'm still a little new to using ALiVE, I don't know how I've not used this for longer, and I'm finding mission making is a lot quicker with it! I do have a couple of questions regarding compatibility though, does anyone have an updated list of RHS factions that work? I've tried USMC WD and CDF Ground, but neither of those work (Get a message saying faction groups are not set up correctly for the OPCOM, or something to that effect), however I do seem to have luck with GREF Nationalists/NAPA and I think ChDKZ. I've yet to go through every single faction config, but a list could save some time. I'm also fairly certain that it isn't user error, as I have no problem using other mod factions such as the ones from CFP and CUP. Also, does anyone know if this works with Chernarus 2020 from the CUP Maps 2.0? I've tried placing modules in an actual mission and on the blank map (with both modded and vanilla factions), but I consistently end up with infinite loading screens. Thanks in advance!
  3. Broseph_Stalin90

    All-in-One Single-Player Project

    This looks amazing! As for the Super AI, would it pair well with LAMBS Danger.fsm, or will your Super AI essentially include such an improvement? Will missions made prior to using this require editing, or will it work 'out of the box' in regards to unit waypoints and the like?
  4. Broseph_Stalin90

    Arma 3 DLC - CONTACT

    Also, from what I've noticed, the AI recognizes your ammo too, a suppressed weapon without subsonic rounds won't do too much good.
  5. Broseph_Stalin90

    WW4 Modpack 2.5

    I'll see what I can do, delving into the configs. Thanks for the help!
  6. Broseph_Stalin90

    WW4 Modpack 2.5

    No worries, perhaps someone else knows. Regardless, I'm glad I've gotten it all to work, besides this one little issue.
  7. Broseph_Stalin90

    WW4 Modpack 2.5

    I think my install may have been messed up, I reinstalled the entire game and now WW4 works, fortunately! Although I'm still having an issue with getting the WW4 replacement to work with the ECP config, not too sure what's going on in that area. I found this thread: File seems gone though, any word on if that fixed config is still floating around?
  8. Broseph_Stalin90

    WW4 Modpack 2.5

    Hmm, perhaps I installed something wrong. I'm definitely seeing WW4 assets in the editor (alongside all the Extended factions), and they work as expected when placed (such as WW4 West Army (W)), but it seems units in the campaign and under the basic West\Men in the editor are BI units, is that not how it's supposed to be? I'm also not able to use the animations still, such as the leaning and rolling. I'll reinstall without ECP and see what's what, and thanks for the heads up with load order, I think Arma 3 has spoiled me in regards to load orders and the like. EDIT: Well, I'm at a loss. I reinstalled WW4, started the game with nothing but WW4, and I am unable to use the leaning, and I've also noticed even being able to run or stand with launchers isn't working. Odd, however, is that I'm still seeing the units listed in the editor, but default West\Men and campaign units are still default. Am I missing some prerequisite or something perhaps?
  9. Broseph_Stalin90

    WW4 Modpack 2.5

    Oh I know, I used the ECP compatibility config that came with WW4, however, I do not think it is up to date, especially when used alongside WW4 Extension? I also took a little look back into the thread and saw default BI units were supposed to be replaced, someone made a fix, apparently, but the mediafire link is dead.
  10. Broseph_Stalin90

    WW4 Modpack 2.5

    Sorry if this is reviving a dead post, but I'm trying to use ECP+WW4 and WW4EXT. It all seems to be running fine, for the most part, but I am unable to lean or roll. If I'm not mistaken, it is sprint+A/D, correct? Also, I don't suppose any of these replace the units in the campaign and such? I know WW4 and WW4EXT add new Cold War troops, but just seeing if they are supposed to replace the default BI infantry?
  11. Broseph_Stalin90

    Arma 3 DLC - CONTACT

    I'm personally hyped for this, won't be able to actually play it for another whole year, but I'm definitely buying, even if I'm not a complete fan of future settings over modern, but Bohemia has pulled it off well so far. I think it's worth pointing out, for the near sighted, that a lot of the features appear to apply to regular scenarios too, such as all the CBRN equipment and decontamination stuff, it's probably a good chance that we'll have some new modules to play with in regards to that. Also, kek at all the boomers getting mad at new content.
  12. Broseph_Stalin90

    Nassau 1715

    This looks brilliant! I just finished Black Sails, so more pirates and 18th century warfare seem beautiful!
  13. Broseph_Stalin90

    DHI Battle Dress Uniforms

    I know you plan on adding more gear, but I was just wondering if you have plans to add an M1 with woodland cover? I think it'd be perfect for some late 70's/early 80's scenarios.
  14. Does anyone know how to get the CAS bombing to work yet? I sync'd the plane to the bombing module, that to the requester, and that to player, however, the plane is grey'd out for some reason, despite it being listed in the support menu (It works in vanilla or with RHS). I also want to say that I am glad I finally got around to downloading this! I've had my eye on it since Arma 2, believe it or not, and just never got to play around with it. A lot of content, and the Vietnam setting is very refreshing!
  15. It seems to remove all maps in general, such as flags added by GEIST or FOW, for example. Not a big issue if it's intended, as I think the classnames can still be used. Probably just an issue of compatibility patches?