Jump to content

narrowsoul

Member
  • Content Count

    23
  • Joined

  • Last visited

  • Medals

Everything posted by narrowsoul

  1. narrowsoul

    Warlords

    I'm having two issues: 1. AI spawning in sectors right in front of players. OPFOR will plain just pop in right in front of your eyes and I haven't been able to figure out a common factor in it. 2. Helicopters landing in stupid spots. I'm playing a custom version of the larger Tanoa mission, I simply replaced vanilla BLU and OPF units with ctrl+f in the .sqm and edited the description.ext to include RHS units. When I order a helicopter while holding the airfield (the helicopters are set to require an airfield to purchase), it tries to land in a street or a clearing in the jungle, never one of the nice open places of the airfield. Is there any way I can set a landing location? Thanks! edit: I thought of a solution for #2 right after posting. I put helipads down on some open concrete at the airfield and the helicopters went right for them in testing. Seems like something that should be in the mission by default?
  2. narrowsoul

    Release Candidate Branch Discussion

    I made a custom Warlords scenario using RHS, with US Army as BLUFOR, Russian VDV as OPFOR, and one of the GREF factions as independent. I have two issues: one is that the enemy factions are not spawning basically any vehicles, whereas in the vanilla scenario independent forces have some sort of APC/MRAP at each objective basically. Is there a way to tweak that? The second issue is that OPFOR are not advancing at all. I had my scenario set to not by default fill slots with AI because I have the players organized into teams instead of each player being a team leader, with the intention being that players will play as a team and only recruit AI if they are playing alone or with low numbers. Do OPFOR need to have AI slots enabled in order to actually spawn and move troops?
  3. narrowsoul

    [Release] GOM - Aircraft Loadout V1.35

    Man, you're my hero. Been tearing my hair out trying to get a simple pylon respawn script working but then I stumbled across this and it's all I wanted and more. (Well, minus respawning with pylons, but being able to pick them via a window and set priority is even better!)Thanks a million.
  4. The script works beautifully for the mission I'm trying to do, thanks. I do have one issue, and that's that I'm trying to use ALiVE CAS with this script, which doesn't work very well because the script respawns the vehicle instead of ALiVE doing it. Is there a a way I could set this to only respawn empty vehicles? Thanks again. Edit: Obviously I mean vehicles that are empty at the start of the mission, I have only a very thin grasp of how scripting works so I'm not sure when exactly the script decides which vehicles are respawnable. Either way, I just want to exclude some vehicles from respawning so if you had any idea how I would achieve that I would appreciate it.
  5. narrowsoul

    Project OPFOR

    I'm getting a similar/same error as afevis when trying to use ALiVE + Project OPFOR on 64 bit. Any ETA on 64 bit support? Or if rebuilding extensions for a mod like this is even necessary?
  6. There's a much easier way actually, if you enable viewing hidden folders there should be a !Workshop hidden folder in your Arma 3 directory.
  7. narrowsoul

    Arma 3 Units - Feedback thread

    "Sign in" button at the top of the screen was not responding, although I'm signed in now that I signed in on the forums. Tried deleting a unit, typed in the name, the delete button goes to a little loading circle, shudders for a second or two (yes, the button shudders/shakes/vibrates) on my screen, and then goes back to being "Delete" with nothing changed.
  8. narrowsoul

    Tanoa discussion (Dev-Branch)

    I'm still having the bug where it tells me to purchase Apex even though I own it, is anyone able to get it working when they're updating with the Game Updater? Also wondering if it's my time zone, I'm in Hawaii which is basically the furthest from GMT you can get, will post back tomorrow if it works for me then. EDIT: People are reporting on reddit that Tanoa is only working if you have the dev branch installed to your primary install location. So now I'm using Game Updater to make a second install of the stable branch... Whew. Arma.
  9. I would suggest adding a tooltip or something that explains that, as many people are probably going to be like me and assume something is broken and try and delete files to get them in the right place. :) Thanks for the fast replies, terribly sorry so many people are bad sports about the inevitable temporary problems caused by making great updates to a great game.
  10. Thanks. Now my question is, why is there still an option to change the install location of workshop mods if it doesn't do anything?
  11. I have another issue related to this. I went into the launcher and changed where my Steam Workshop mods should be downloaded back to /Arma 3, but the mods were not copied back to Arma 3 like they normally are in the launcher when you change directories. Then I hunted down my Workshop download location and deleted all of the mod folders, thinking the Launcher would just reacquire them. Instead, all of the mods are corrupted, and when I unsubscribe and resubscribe to them, they just go right back to being corrupted. Any ideas?
  12. narrowsoul

    [WIP] CUP Frigate Retextures

    This looks great! Any chance of posting it to Steam Workshop as well?
  13. narrowsoul

    Altis Special Police Unit

    Hi! Would it be alright if I uploaded a version of this mod that includes the RHS USF .pbos to Pw6? The one that's up now uses HLC, and our group uses the RHS version and I would like to have Pw6 as an option for getting our mods. Thanks in advance!
  14. I can't find hardly any buildings in the editor. One example is here under Structures (Commercial), I can only find a billboard when I know there are way more structures than that available to most people. Ideas? Happens in vanilla as well, checked that when I realized that would be the first suggestion from here. Thanks in advance, would really like to be able to get some things done in the editor.
  15. Do you mean by scripting? +1 man, thanks a million. I came across that mod in my searches but figured I was having issues since my friend was telling me he had everything and never said anything about this mod.
  16. Back in Action! Our Arma3Sync server is working, everyone is back from moving, and we are ready to start playing again this Saturday. On November 7th we'll be having a regroup operation. The agenda for the day will be to: Go over some core skills Have everyone make and submit their preferred loadouts in the Arsenal in-game so we can place them in future missions Go take an objective on Porto The 14th will be the first day of our new campaign on Sahrani, where we will be taking a contract from the Viga Cartel to help them push back against a militarized police crackdown and get their product rolling out to the US again. Here is a PDF of the background and some of the key players in the upcoming campaign (Google Drive).
  17. Redwater Website: redwateroperators.com - You can visit here for information on joining, the website is currently a bit out of date as our IT guy has been busy with FTP/Arma3Sync. The most sure-fire way to get in touch with me if you have questions is to drop me a line on Steam, here's a link to my Steam profile. Otherwise, see the application process at the bottom of the forum post. -- We are coming back from a hiatus we took due to our senior members all moving and being without internet at the same time. We've made some changes based on some lessons learned and are ready to start taking on new members again. We play as a Private Military Company to free us from traditional bindings of organization and attitude, and we have two primary "missions" in our group this allows us to undertake. Contracted OPFOR We are looking to play as a PMC augmenting other group's OPFOR. This is not a normal PVP venture, and we are not looking to show up and kick people's asses to stroke our ego. We are looking to fit into the campaigns of other groups, performing a disciplined role to enhance everyone's experience. Many groups who have tried PVP experience 15-year-olds hiding, shooting an RPG into a group of soldiers, and running away feeling accomplished. This is not our M.O. We are looking to take on more members capable of fighting with tactical proficiency and with everyone's experience in mind. Our members are able to act in a realistic PMC fashion by directing groups of lesser-trained local forces (AI) and will stand and fight as a well-paid and well-trained force will do. If you're from a group that may be interested, visit our website and contact us so we can meet in the middle on a modset and operation times. "Normal" Home-Grown Arma Campaigns: 1900GMT (10AM West Coast US, 2PM East Coast US) on Saturdays We also do our own Saturday ops, we are currently launching a campaign that will take us to Sahrani as a PMC in support of a faltering drug cartel that is looking to reestablish their export of MDMA precursor in the face of a mounting police militarization and heavy crackdown. We try and make things a bit exciting and different, all of us have been "you're 2nd platoon, take this town because battalion wants us to", we're exploring some non-traditional missions that should get pretty fun. A couple of our veteran members actually play with a more traditional milsim group on Wednesdays and Sundays, but Redwater is a special undertaking. Here's a video of us pre-hiatus. You might want to join us if you are: Looking for a bit of freedom. Everyone can carry whatever weapon and wear whatever uniform they like (within reason, if you show up with an AS50 you're probably not going to make it very long). Looking for something non-military. We do emulate a lot of military tactics, anyone who tries to operate without doing so gets killed. But we don't emulate a military structure; our leadership are "Directors", full-fledged members are "Operatives" and those who have shown an aptitude for ground leadership (TL+ roles) are "Senior Operatives". We think it makes for a better atmosphere. Unable to commit to a lot of time to a minimum weekly mission count many groups have. We have one sure-fire mission on Saturdays at 1900GMT (1100 Central Time), and PvP on an ad-hoc basis with other groups. You do not have to turn up for any minimum number of them, but it's best if you're typically free around this time. Looking for a certain level of tactical realism. We use ACE with pretty much everything turned on, although we do allow respawns since we're not a very large group. We RP respawns as reinforcements which have to make their way back to the battle somewhat realistically to keep some amount of cost to dying intact. Looking for minimal mod upkeep. We serve our mods through Arma3Sync and only update them when absolutely necessary or universally wanted by the group (not every time a mod update is released), so you shouldn't have to keep updating your mods. It won't work out if you are: Looking to do absolutely whatever you want. This is Arma, and while we like everyone to have a bit of freedom, group cohesion is required for tactical success. A cheater or ultra-competitive. We want people who have a mindset of fun comes first since half of our mission is to play enemy for real players who should actually win the mission if all goes well. We don't want to make it easy for them, but their experience being fun and challening comes before us feeling like we're good at the game. We check for VAC bans. Under 18. Sorry. Looking for large-scale military operations. That awesome feeling of participating in a 50+ man assault on a city has its place, but it is not here; some of our members are dual membership with another clan that does this sort of thing. We focus on small-scale proficiency and flexibility rather than huge operations. Unable to let someone know when you will or won't be online. We have zero minimum requirements of participation, but we do need you to be able to tell us "can't make it Saturday." Once we ramp up our PVP operations we absolutely cannot afford people flaking out. Real life happens and we will never hold missing an op against someone, but we are looking for members who are able to be somewhat responsible and not leave us hanging all the time. Mod List: ACE All in Arma Terrain Pack ALiVE (primarily for NPC support via helicopters, we usually don't do full ALiVE campaigns except for a bit of fun during the week) Altis SPU ASR AI3 CBA EricJ Weapons Pack Leights Opfor Pack Shacktac Map Gestures PG Services RHS AFRF/USAF sthud, if you want Task Force Radio Applying: If all of the above is good with you, send an email to redwateroperators@gmail.com with the following details (copy and paste the bullet points and fill in your answers). Once you’ve sent it, drop in on us in our TeamSpeak channel and have a chat with us if you’re on, it will greatly speed up the process as we don’t check the Redwater email that often. You can also message “narrowsoul†on Steam, he’s easy enough to find by searching for his name. · Steam ID (So we don’t have to go through a hundred similar names, visithttp://steamidfinder.com/ to find yours): · Age: · Country/Nationality/Time Zone: · Real life military experience/training: · Previous Arma groups/experience: · Why you are applying to join: · Do you agree to conduct yourself properly while playing as OPFOR for other clans, i.e. not metagaming, cheating, using “cheap†tactics that draw them into long boring searches for you after you fire an RPG and run a kilometer into the woods, or being a dick?
  18. narrowsoul

    EricJ Release thread

    First off, thanks a million for all the fantastic work, my group loves your weapons and it's nice having some thumping power with some 7.62 rifles. But I'm currently downloading JSRS and it reminded me, the silencers on your weapons bring down the weapon volume to incredibly low levels, where you can't hear them at all from ~5m away. The sound from first person sounds fantastic and realistic, but from third person or a bystander it sound a bit like a Bond movie suppressed weapon. Just my two cents.
  19. narrowsoul

    Altis Special Police Unit

    My group is doing a campaign on Sahrani, can we get your blessing to change the flags on the unit to Sahrani?
  20. narrowsoul

    PG Services (PMC)

    First off, just wanna say how grateful I am for this mod, it's been a glorious saving grace for my group trying to run PMC styled missions. Recently though, we have started verifying signatures on our server and run into this annoying issue: I literally uploaded the exact files from my PC to the server, and properly placed the server key, our other mods are not having this issue. Any idea why this might be happening, and if it's just my fault?
  21. I'm trying to get some basic items in an ammobox, and it works in preview but not when playing on our server (leading to an embarrassing Saturday op since I only tested if it would load on the server, and did the rest of my testing in preview) Here is what I added to the init field of the ammobox, according to a couple of tutorials online. clearItemCargo this; clearMagazineCargo this; clearWeaponCargo this; this addWeaponCargo ["rhs_weap_rpg7",2]; this addWeaponCargo ["rhs_weap_fgm148",1]; this addWeaponCargo ["rhs_weap_m249_pip_L_para",1]; this addWeaponCargo ["rhs_weap_M320",2]; this addMagazineCargo ["rhs_rpg7_PG7VL_mag",12]; this addMagazineCargo ["rhs_fgm148_magazine_AT",6]; this addMagazineCargo ["rhs_200rnd_556x45_M_SAW",25]; this addMagazineCargo ["rhs_mag_30Rnd_556x45_M855A1_Stanag",60]; this addMagazineCargo ["rhs_mag_M433_HEDP",20]; this addMagazineCargo ["rhs_mag_M441_HE",20]; this addMagazineCargo ["DemoCharge_Remote_Mag",10]; this addMagazineCargo ["SatchelCharge_Remote_Mag",10]; this addMagazineCargo ["HandGrenade",20]; this addMagazineCargo ["SmokeShellRed",20]; this addMagazineCargo ["SmokeShellGreen",20]; this addMagazineCargo ["SmokeShellYellow",20]; this addMagazineCargo ["Laserbatteries",2]; this addMagazineCargo ["SmokeShellPurple",20]; this addMagazineCargo ["SmokeShell",20]; this additemcargo ["ALIVE_Tablet",1]; this additemcargo ["rhsusf_acc_ELCAN",1]; this additemcargo ["rhsusf_acc_eotech_552",4]; Again, it worked beautifully during the preview, and now I'm stuck. Any help will be rewarded with +1 internet and my undying gratitude!
  22. You are my hero! Thanks, from myself, and by extension from my group that will now be able to play a mission with items other than the loadout I give them. (I took away their virtual inventory because they spent 30 mins dicking around on it :p)
  23. Squad name: Redwater Timezone/location : Global - Ops at 2000GMT on Saturday Gamemode preference (eg coop or pvp): Co-op Custom Campaign, looking for groups to provide OPFOR service to Contact email: fragman001@gmail.com Website address: redwateroperators.com Short description: We're a tight-knit group of milsim players and we've recently reached a good competency level and are ready to take on new players. We have the resources to help new players, and would certainly welcome a few more prior military or long-term Arma players. We play every Saturday, and are usually on TS doing one thing or another during the week. Language: English
×