AnimalMother92 10 Posted May 1, 2010 Thanks for the update ACE team, one of the best in awhile. 5t trucks and 2 of my tickets fixed in 1 update? Outstanding :D Share this post Link to post Share on other sites
CarlGustaffa 4 Posted May 1, 2010 (edited) Will the parameter ace_wounds_prevtime respond well to dynamic change? I.e. long time when few players are around, and short time when there are many players around? I'm starting to considering ace_wounds again, as I think I have found some means not to make it an orgy of morphine. Question about 5t trucks and ACE: The new trucks (and the newest rucks, and the UH60L) are not defined in A2T, and from the A2T thread it seems a bit stagnant atm in terms of development. Does ACE plan to incorporate their own version of A2T with these issues fixed? Otherwise I'm a bit reluctant to using these new items as of yet anyway. Edited May 1, 2010 by CarlGustaffa Share this post Link to post Share on other sites
JuggernautOfWar 1 Posted May 1, 2010 How do I get the mod to work with the beta ArmA II patches? It's been a few months since I've had an operational gaming computer. Share this post Link to post Share on other sites
PSYKO_nz 44 Posted May 1, 2010 hey guys im having a problem with a custom mission that i made and that my clan uses for training everytime i try to edit or play it it says that the mission cant be accessed because of a file that it needs but has been deleted "acex_veh_m2" is the file, how do i remove it so the mission can be used? we cant even access it online on the server either, its a pain in the ass, any help would be awesome Share this post Link to post Share on other sites
Black0ps 0 Posted May 1, 2010 im really not liking these new sounds they just introduced in today's update. Hope they revert back to the old sound mod, those were definitly the best sounds ive heard for ArmA. Share this post Link to post Share on other sites
JuggernautOfWar 1 Posted May 1, 2010 What's changed about em? Share this post Link to post Share on other sites
Steakslim 1 Posted May 1, 2010 According to the update, just additional turret sounds on tanks and apc's. Share this post Link to post Share on other sites
ballistic09 241 Posted May 1, 2010 What's changed about em? According to the update, just additional turret sounds on tanks and apc's. Fri Apr 30 17:19:46 +0200 2010Build 31 Updated to source:@c028cc0087dd8b96624a0fc0b5c2334dc92a71f2 -Changed New weapon sounds [tpM] -Added WGL turret servo sounds for tanks and APCs [zGuba] I have to agree with Black0ps on this one, I liked the old weapon sounds much better... The new sounds are alright (at least better than the stock sounds anyways), but they just don't seem to be as good as the old sounds. :( Share this post Link to post Share on other sites
[aps]gnat 28 Posted May 1, 2010 The An72 is near ready to release, but to make it somewhat compatible I will concent to add some ACE config entries. I assume below is NOT suitable for a transport plane that can Paradrop troops. Please recommend 1 or more options for the config of the An72 ACE_SYS_EJECT_EJECT = 1; ACE_SYS_EJECT_JUMP = 0; ace_ejection_seat = "ACE_ACESII"; Share this post Link to post Share on other sites
Steakslim 1 Posted May 1, 2010 I have to agree with Black0ps on this one, I liked the old weapon sounds much better...The new sounds are alright (at least better than the stock sounds anyways), but they just don't seem to be as good as the old sounds. :( Woops, overlooked that. Share this post Link to post Share on other sites
maturin 12 Posted May 1, 2010 Is the G-force effect in planes still being worked on? It is more erratic than it used to be, kicking in when I dive gently at 400 kph but not when I do an imelmann or a loop at 500. Share this post Link to post Share on other sites
VKing 12 Posted May 1, 2010 @Gnat: ACE_SYS_EJECT_EJECT = 0; ACE_SYS_EJECT_JUMP = 1; Should give you the ability to jump out that you're looking for, I think. Share this post Link to post Share on other sites
[aps]gnat 28 Posted May 1, 2010 Should give you the ability to jump out that you're looking for, I think. Thanks VKing Share this post Link to post Share on other sites
sickboy 13 Posted May 1, 2010 Gnat;1619299']Thanks VKing All vehicles are automatically setup to allow jump out' date=' so there shouldn't be anything ya need. Recommended is to create a support ticket in the future instead; [url']http://dev-heaven.net/projects/six-arma-updater/issues[/url] Share this post Link to post Share on other sites
kahn 10 Posted May 1, 2010 in the Ace Demo 'mission' for me, the box that is suppost to be full of everything is empty. How do i remedy this? Share this post Link to post Share on other sites
Alex72 1 Posted May 1, 2010 ^^ It's temporarily not working for some reason, but some pages back they said it will come back. So place some more crates down for now or use the the INIT field function. Share this post Link to post Share on other sites
pAuthority 10 Posted May 1, 2010 New weapon sounds are crap. They are not loud enough and first I thought that someone was using a suppressed rifle, but for my surprise it was just a regular AK-107. Old sounds were so much better. Not perfect, but a lot better! Share this post Link to post Share on other sites
M.Andersson(SWE) 4 Posted May 1, 2010 (edited) Firecrackers, i think it sounds like firecrackers.. ---------- Post added at 10:25 AM ---------- Previous post was at 10:24 AM ---------- in the Ace Demo 'mission' for me, the box that is suppost to be full of everything is empty.How do i remedy this? Are you talking about magicbox? If you do, its fine here... Strange... Another thing: Backblast, that only affects PLAYERS right..Couse AI´s dont seem to mind me fireing AT4 after AT4 just in front of them.... Edited May 1, 2010 by Andersson[SWEC] Share this post Link to post Share on other sites
pAuthority 10 Posted May 1, 2010 (edited) ;1619343']Another thing: Backblast' date=' that only affects PLAYERS right..Couse AI´s dont seem to mind me fireing AT4 after AT4 just in front of them....[/quote'] Nope, backblasts can kill anyone. Perhaps you were using AT4/CS, which is designed to be used in confined space, minimising backblast danger. Backblast kill zone is not that wide, so to be able to kill someone with it, they have to be standing quite close to you and straight behind the tube. Otherwise they'll just be seriously injured. In any case, don't go behind an AT soldier just about to fire :) Edited May 1, 2010 by pAuthority Share this post Link to post Share on other sites
parmenides 11 Posted May 1, 2010 (edited) I updated today with SixUpdater Portal and get now a message box Addon acex_c_veh_5ton requires addon acex_m_veh_5ton when I start Arma2 with ACE with "...\ArmA 2\beta\arma2.exe" -showScriptErrors -noSplash -mod=@CBA;@ACE;@ACEX;@ACEX_PLA;@ACEX_SM;beta;@CSM2 Can someone please help me what to do now Thanks in advance I could solve it by myself deleted ACEX folder and did another SIX update Edited May 1, 2010 by Parmenides SOLVED Share this post Link to post Share on other sites
M.Andersson(SWE) 4 Posted May 1, 2010 (edited) Misstake.. Sorry New issue: Bradleys are missing. The Benny Warfare mission 058 and 059 is not playable without them.. Is there something you did maybe removed the bradleys or something.. Edited May 1, 2010 by Andersson[SWEC] Share this post Link to post Share on other sites
xeno 234 Posted May 1, 2010 ;1619379']Bradleys are missing. They are still there. Xeno Share this post Link to post Share on other sites
jw custom 56 Posted May 1, 2010 I just had the problem with the Bradley/Linebacker missing. Solution: Run six update suite, reset autoskip status then update again! Share this post Link to post Share on other sites
M.Andersson(SWE) 4 Posted May 1, 2010 Not using six, using Yomas YAS.. And doing so no other updates can be found.. Share this post Link to post Share on other sites
Leogecko27 10 Posted May 1, 2010 New weapon sounds are awesome. Thank you guys! Share this post Link to post Share on other sites