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PSYKO_nz

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About PSYKO_nz

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  1. any progress on the epi situation in my video?
  2. ill give it a go removed cba_settings.sqf no change here is a video we made showing the issues we are having. the settings are shown first then 2 run-throughs of trying to revive me
  3. doesn't seen to matter if we give pain relief or not. when we first started having this issue we weren't giving morphine, just bandage, blood if needed then epi, we have thoroughly tested with and without pain relief doesn't seem to matter ill take a look for that and get back to you if it works or not
  4. tried all 3. no effect on any of them, even with all set to max. players still just lay there unconscious. they did not wake up after epi and they did not wake up after 15 seconds if it did have an effect, I wouldn't be posting here as we would not have a problem
  5. as are we, everything else is fine but this is a real issue. I would love the option (just for epi) to go back to the way it was, as an option one wounded guy and the game essentially stops for 30 minutes while we try to get him up, do everything, patch every wound fill him back up, kill his pain and then epi, epi, epi, epi, epi, epi nothing. total buzz/immersion kill
  6. Anybody have any update on epi settings yet?
  7. loving the new ace just need to figure out why the epi just doesn't work right, can we have a definitive how-to? all of the new features are so good, we (my team) would just love if the epi could go back to the way it was when you ran it as "ACE Basic Medical" no complicated settings, just push epi and they wake up. we have tried all of the settings listed here and got nowhere with it. I should add that we have been using ace since ArmA 2 and really cant play ArmA without it, we just need to sort it out for the way that works for us, revive wise that is. we don't all want to play with the full-on medical settings but still want the difficulty upped from vanilla, but the current state of the epi makes it hard for our play style
  8. PSYKO_nz

    co10 Escape

    the new ace medical finally counts kills but you no longer get notified when a player goes unconscious and when all players are unconscious the mission doesn't end. and the spectating script does not fire off, ill post more issues as i find trhem
  9. PSYKO_nz

    co10 Escape

    how do I go about resetting the statistics?
  10. PSYKO_nz

    co10 Escape

    ooooooooh that makes sense, don't know why I didn't try that, I am a bit of a muppet tho lol, thanks for that 🙂
  11. PSYKO_nz

    co10 Escape

    Hey @NeoArmageddon, I tried disabling the ace medical thing server-side through the addon options. unfortunately, it does not return the escape to the internal revive script, was this to be expected or is this an issue, will I have to remove the actual ace medical.PBO to get it back to the revive script? again. we are loving the ace med in the mission, just want that "easy" option from time to time, the ace medical is making it a much more calculated game less run and gun 🙂
  12. PSYKO_nz

    co10 Escape

    ok, fair call, we never had an issue with it but that does make sense, so to be clear all I have to do is disable ace medical through the ace server settings area and that will give us the standard mission revive script? if that's the case that's super easy, ill just makeup 2 server ace settings, simple as 🙂 we have been getting such a kick out of playing with ace medical, it ups the intensity soooooooo much!
  13. PSYKO_nz

    co10 Escape

    @NeoArmageddon we are currently playing with the latest dev build 191109, the revive script is no longer running and ace medical is now running instead are we able to have that as an option? to decide if we want to use ace revive or the mission revive? I really don't want to have to make an "escape" mods set I would love it if we could decide how hard we want it from the offset sort of a "fun mode" or a "hardcore mode" don't get me wrong i love that we finally have ace in it, it adds a whole new dimension and I cant wait to see how it plays out in the escapes, but the option would be cool 🙂 some times we just want to play fast and simple :) But just so you know, we are loving the ace version aswell
  14. PSYKO_nz

    co10 Escape

    Problem solved, mission won’t load from a sub folder in the missions folder. Make sure all missions are in the mpmissions folder and not in a sub folder in it. I must have uploaded the folder instead of the missions on their own. Easy fix, now time to get our escape on!
  15. PSYKO_nz

    co10 Escape

    that's done through the server.cfg under... forcedDifficulty = "CUSTOM"; // MISSIONS CYCLE (see below) //randomMissionOrder = true; // Randomly iterate through Missions list //autoSelectMission = true; // Server auto selects next mission in cycle //class Missions {}; // An empty Missions class means there will be no mission rotation //missionWhitelist[] = {}; // An empty whitelist means there is no restriction on what missions' available
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