Two Dogs 12 Posted April 28, 2010 Daza, That was old info. Sling system now default and module now disables sling system. My post now reads: For best results try in a multiplayer game.Important note: In the latest change to the sling loading system, ropes are attached to the object you want to slingload, not the helicopter. 1. Equip yourself with a slingrope. 2. Go to a vehicle or object you want to sling. 3. Press the interaction menu key. Select "Attach slingrope" (This will tie the slingrope to the vehicle or object). 4. When a helicopter with cargo capabilities is available and hovering close enough over the 'cargo object', press interaction menu key again and select "Hook slingrope" (This will attach the slingrope to the cargo hook of the helicopter) 5. Object can now be transported. Pilot will have the ability to release the cargo at the destination Copied from the ACE Wagn on 4/28/10 To keep current go to : http://ace.dev-heaven.net/wagn/Documentation Share this post Link to post Share on other sites
Barso 10 Posted April 28, 2010 I have a problem when I start the six updater console. It starts, shows an error and quickly flashes off. But the six updater GUI starts okay and shows that it is fully updated. Why is the console doing this? Share this post Link to post Share on other sites
sickboy 13 Posted April 28, 2010 Thanks for the praise guys :) Keep enjoying! @Barso; How about a screenshot or logs of the error? Ref http://six.dev-heaven.net/wagn/Six_Updater_Suite+Bug_reporting Share this post Link to post Share on other sites
galzohar 31 Posted April 28, 2010 Yes, there are disadvantages: they are heavier and take up more space than 30 round magazines. :rolleyes: They don't take up more space, and there is still no reason to carry 6 30-round mags over 4 45-round mags. IRL it's obviously easier to hold and aim a lighter weapon with a lighter magazine, which is why lighter magazines even exist. Share this post Link to post Share on other sites
Evil_Echo 11 Posted April 28, 2010 ....Tip; create a ticket next time so you will promptly know if it's a bug, design, or what-ever :D Not a chance... I saw the rants from you and others about "go away" and "STFU" before you had those tickets rewritten. Plus the PM's from other ACE members that expressed a desire to do physical harm IRL. So, any bugs I find ( and I find plenty ) will stay unreported. Other forum members - feel free to report problems. Just note carefully how well you are treated. Share this post Link to post Share on other sites
pAuthority 10 Posted April 28, 2010 They don't take up more space, and there is still no reason to carry 6 30-round mags over 4 45-round mags. IRL it's obviously easier to hold and aim a lighter weapon with a lighter magazine, which is why lighter magazines even exist. Also there are separate magazines for tracers and regular rounds. Share this post Link to post Share on other sites
Smurf 12 Posted April 28, 2010 Do your laundry in house guys....... Share this post Link to post Share on other sites
galzohar 31 Posted April 28, 2010 Bottom line is the main reason people use 30-round mags and not more is that the weapon needs to be comfortable to hold and use, so if the realistic disadvantages are to be implemented, that is a place to start. I know the game already makes some weapon a bit "harder" to use than others, but currently it's not anywhere near enough and with different magazine sizes the difference is actually non-existent. Maybe this should be a feature request but to be honest I have no idea what is even possible to do in this respect. Share this post Link to post Share on other sites
Nephris1 10 Posted April 28, 2010 I dont play ArmA2 much ,but when i update ACE the userconfig is not up2date and inside the downoaded ACE folder is none to update it with Very annoying. What am i doing wrong? Share this post Link to post Share on other sites
Evil_Echo 11 Posted April 28, 2010 If using the six-updater, select the "process userconfig" option. Then if you need to, tweek the updated files it changes in the Arma 2\userconfig\ace folder. Share this post Link to post Share on other sites
purpheart23 10 Posted April 28, 2010 Well I've grown tired of searching. I've updated my six updater to the latest version 12.6 I believe and I've checked my virtual store and nothiing about ARMA II or six updater or anything like that is present. When I run the updater this is what I get : ActiveRecord::StatementInvalid in MainController#index SQLite3::SQLException: no such table: goldberg_system_settings: SELECT * FROM "goldberg_system_settings" LIMIT 1 RAILS_ROOT: C:/Program Files (x86)/Six-Updater/tools/ruby/lib/ruby/gems/1.9.1/gems/six-updater-web-0.12.7/lib then a lot of dialog about ruby gems. Running as Admin on win 7 64. Any ideas? Share this post Link to post Share on other sites
scubaman3D 0 Posted April 28, 2010 Not a chance... Plus the PM's from other ACE members that expressed a desire to do physical harm IRL. I propose ace_sys_thematrix, so that if you die in ACE, you die IRL. :286: Share this post Link to post Share on other sites
Daniel 0 Posted April 28, 2010 Anyone else getting the error "Oops! Google Chrome could not connect to 127.0.0.1:16333" when trying to run Six Updater? I've tried uninstalling and reinstalling the latest version. Share this post Link to post Share on other sites
ckolonko 0 Posted April 28, 2010 I just press f5, that usually fixes that problem. Share this post Link to post Share on other sites
Evil_Echo 11 Posted April 28, 2010 I propose ace_sys_thematrix, so that if you die in ACE, you die IRL. :286: Nice upgrade from threatening to hit me, Scubaman3d. And could be inferred as a death threat - which is a felony. My crime in the eyes of ACE was to suggest that they show the user base more respect, stop treating users as idiots, and to document their work in a more timely fashion. For siding with the users I get this.... Share this post Link to post Share on other sites
stk2008 14 Posted April 28, 2010 dang what did I miss?. Share this post Link to post Share on other sites
Daniel 0 Posted April 28, 2010 I just press f5, that usually fixes that problem. Yep, that worked first time, cheers! :D Share this post Link to post Share on other sites
SpyderPB6 10 Posted April 28, 2010 Hi Guys question on getting a sever going with this mod. I have had a regular server running now that I rent for some time, it works just fine. I uploaded the ACE files and CBA then proceeded to change the command line. Now it doesn't show up for some reason. Do I have to edit the config at all to tell the server anything else??? -Server -config=server.cfg -port=2302 -download -logFile=Server.log -mod=@CBA;@ACE;@ACEX;@ACEX_SM;@ACEX_PLA;@mma;@mma_xeh; That is my command line, but for some reason I cant connect, either remotely or through the server browser. It doesn't even show up when this line is selected, but works fine when I revert to the original. Any input would be appreciated. Share this post Link to post Share on other sites
Evil_Echo 11 Posted April 28, 2010 I see a space in your list of mods. Maybe that. Share this post Link to post Share on other sites
SpyderPB6 10 Posted April 28, 2010 -mod=@CBA;@ACE;@ACEX;@ACEX_SM;@ACEX_PLA;@mma;@mma_x eh; I don't see the space? In the list above you mean? This was copied directly from my client shortcut, which works fine. Thanks for the reply. Share this post Link to post Share on other sites
stk2008 14 Posted April 28, 2010 dont quote me on this i think he means ya should be running another mod?. Share this post Link to post Share on other sites
SpyderPB6 10 Posted April 28, 2010 Oh no I see what he means, the xeh has x eh. That space isn't actually in the command line I don't know how it got into the forums hahahaha. But nice eye. Share this post Link to post Share on other sites
sickboy 13 Posted April 28, 2010 Improved updater initialization and linux support Share this post Link to post Share on other sites
SaOk 112 Posted April 28, 2010 Is there a way to detect if player are using ACE2 in SP mission? I would like to make my "non-addon"-mission to feature ACE2 content/altered gamebalance if player have this mod enabled. Share this post Link to post Share on other sites