SpyderPB6
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Multiplayer vs Delaying the game?
SpyderPB6 replied to JojoTheSlayer's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
It just seems like BIS is so good at making an awesome multiplayer experience, and then supporting it with mod tools. And having been following this game for some time now, it looks like it would be AWESOME with multiplayer. -
Multiplayer vs Delaying the game?
SpyderPB6 replied to JojoTheSlayer's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
I can confirm, I will not buy this game unless there is MP in it. Does anyone care? No. -
Multiplayer vs Delaying the game?
SpyderPB6 replied to JojoTheSlayer's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
This game looks fantastic, and most BI games are. That said, it also looks like it would be fantastic with a multiplayer component that is able to be modded much like Arma. I reserve hope for MP. Please BI...... -
Multiplayer vs Delaying the game?
SpyderPB6 replied to JojoTheSlayer's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
Wait wait...MP isn't in launch? If that is the case, DELAY DELAY DELAY. Otherwise, what the first post said. -
-= ZKs BattleZone =- 72 Player [CO-OP] - Warfare
SpyderPB6 replied to zonekiller's topic in ARMA 2 & OA - USER MISSIONS
Ya it seems to have been the Base Build Distance, we had it on 100 meters. It requires a larger diameter. Thanks. -
-= ZKs BattleZone =- 72 Player [CO-OP] - Warfare
SpyderPB6 replied to zonekiller's topic in ARMA 2 & OA - USER MISSIONS
Ran into this: "Must be at airport to build planes" earlier today. We were playing starting with one base for each team, and ours was situation on the northern airfield of Takistan, we were BluFor. Our team (AI) seemed to have no issue construction planes, but actual players could not. We captured an independent container, and trucked it back up to the airfield and constructed it directly on the airfield, by the control tower but to no avail. Any input would be appreciated. A suggestion: Could you add a squad interface that allow real players to join up? That would be really cool. This mission is very fun just like the battlefield ones. Thanks alot. Mike. -
I would pay for a well implemented Zombie DLC. Up to about $20.
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Steam doesn't make adding mods difficult, updating is easier, I am all for steamworks integration. That would be wonderful.
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I have an MBA and no Job. Shoot me a PM, BI. Lets market this.
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I like alot of those points, mostly the first one, that sounds interesting.
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I think BI is on the right track here. So far all sounds good to me. CANT WAIT.
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Community feedback - improvments for Arma3
SpyderPB6 replied to SGT.Hawk's topic in ARMA 3 - GENERAL
My two big things are better Animations, and getting rid of the horrible lag that we seen in multiplayer games with people skipping on the screen, or vehicles for that matter, preventing accurate shots. -
Yeah a battlefield 3 killer!! Wooo
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BattleField 3 (MP & SP) (A2 & OA) CTI Utes
SpyderPB6 replied to zonekiller's topic in ARMA 2 & OA - USER MISSIONS
Respawning is interesting at first once you get it down, it is simple. Make sure automap is off (not green) scroll to a base owned by your team, or your main, zoom in and click on the base icon (inside the triangle for FOBs). Should respawn you. -
WarFX : Blastcore
SpyderPB6 replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
My friend and I also have the overshooting 203 problem; which happens to occur without blastcore on for us as well. We do not use SLX. It seems to occur as of the latest A2/OA patch.