11_harley_11 0 Posted December 30, 2009 Hey Optical, great to hear you got it sorted out man. Looking forward to the update. Share this post Link to post Share on other sites
Opticalsnare 12 Posted December 31, 2009 (edited) Update to Version 1.3 has been released. DOWNLOAD WarFX Particles v1.3 Ive tested this version as much as possible, but theres proberly still a few bits im sure i missed, but i think its pretty stable and works quite well so i decided to release it before the year is up, plus theres alittle example mission with some fireworks going off in the sky etc have fun. Changelog: Removed un-modded files (Reduced filesize) Added support to the Arty Modules Many changes to various effects Known Issues AAV Smoke Launchers dont work atm, but smoke launchers on other vehicles are working ok, kinda a wierd issue but im sure its easly fixed. The next big update will have support for differnt environments. Anyway, Happy New Year everyone thanks very much for the support and help. Again i thank Fincuan for his help in fixing the issue i had. Now im gonna party hehehe. Edited December 31, 2009 by Opticalsnare Share this post Link to post Share on other sites
Inkompetent 0 Posted December 31, 2009 Awesome, OpticalSnare! Thanks a lot for the update! Share this post Link to post Share on other sites
das attorney 858 Posted December 31, 2009 Thanks Opticalsnare! Will look forward to testing this. Have a good new years eve, with plenty of booze etc! Share this post Link to post Share on other sites
cescollino 10 Posted December 31, 2009 do i have to remove the old stuff??? Share this post Link to post Share on other sites
Opticalsnare 12 Posted December 31, 2009 Yeh you can delete the old versions. Share this post Link to post Share on other sites
cossack8559 10 Posted December 31, 2009 Thanks for the update... think there is a problem though not sure... when a jet is shot down the fire and smoke that comes from it is fine but once it hits the ground the smoke looks blurred and in the shape of a square as it rises up into the sky... tested with harrier II and both Russian jets. using ace 2 and jtd fire and smoke as well... this does not happen everytime as i put about 40 jets down and only a few had square shaped smoke come from them :confused: Share this post Link to post Share on other sites
AnimalMother92 10 Posted December 31, 2009 thanks for the update Share this post Link to post Share on other sites
cossack8559 10 Posted December 31, 2009 am i the only one with the blurred smoke? :( Share this post Link to post Share on other sites
Opticalsnare 12 Posted January 1, 2010 (edited) I sure hope so as this was the reason for the delay and Fincuans help in fixing the problem. Edited January 1, 2010 by Opticalsnare fixed due to mega slurred text lol Share this post Link to post Share on other sites
munger 25 Posted January 1, 2010 Enjoying the latest version, thanks for the update. I like all of it EXCEPT for the bullet hitting vehicles effect which seems to emit way too much smoke for a bullet striking metal (it looks more like a bullet hitting a bag of powder!). Cheers. Share this post Link to post Share on other sites
fincuan 0 Posted January 1, 2010 I'm also getting the blocky/blurred smoke sometimes when there's LOTS of particle effects going on at the same time. Not much to do about it I guess except for using less particles for the effects. Share this post Link to post Share on other sites
larsiano 12 Posted January 1, 2010 Thank you, and a Happy new year !! Share this post Link to post Share on other sites
lonewolf90 10 Posted January 1, 2010 thank you for the patch :) nice work:D the only thing that bothers me in this newest patch, is that i cant see the smoke puff where the bullet hits especially far away ..Yeah i know the big smoke puff is not realistic but it helps me to adjust my aiming for long distance shooting & now I have a hard time shootig the enemy since I dunno where is my bullet goes :( Share this post Link to post Share on other sites
kremator 1065 Posted January 1, 2010 I sur ope so as this wad the hole piont of fincans fixe to to the fucked particesl. LOL mate ! @lonewolf ... gotta practice more ! Share this post Link to post Share on other sites
bensdale 0 Posted January 1, 2010 many thx for this nice mod!! Share this post Link to post Share on other sites
Simon C 0 Posted January 1, 2010 Currently bugged with ACE, it breaks the M136 (Not sure about the RPG22, didn't try it) by breaking the disposables system. Not sure how the disposable system is coded, but something's overwriting something else. Share this post Link to post Share on other sites
TheCrusader 10 Posted January 1, 2010 How so? I just tried, but I cannot reproduce this issue. (I load Warfx as the highest prio mod, maybe this helps?) Cheers, Crusader Share this post Link to post Share on other sites
bensdale 0 Posted January 1, 2010 Enjoying the latest version, thanks for the update. I like all of it EXCEPT for the bullet hitting vehicles effect which seems to emit way too much smoke for a bullet striking metal (it looks more like a bullet hitting a bag of powder!). Cheers. +1 Metal-surfaces have too much smoke an in my opinion too little sparks. otherwise this mod is brilliant ;) Share this post Link to post Share on other sites
Opticalsnare 12 Posted January 1, 2010 (edited) Currently bugged with ACE, it breaks the M136 (Not sure about the RPG22, didn't try it) by breaking the disposables system. Not sure how the disposable system is coded, but something's overwriting something else. Are you sure, it works fine here. +1Metal-surfaces have too much smoke an in my opinion too little sparks. otherwise this mod is brilliant ;) ar yeh forgot about that one its been fixed and noted. Any other impacts that are odd let me know im working on adding more independent impact effects for differnt materials in the next update. Edited January 1, 2010 by Opticalsnare Share this post Link to post Share on other sites
bensdale 0 Posted January 1, 2010 @Opticalsnare nice to hear ;) Share this post Link to post Share on other sites
munger 25 Posted January 1, 2010 ar yeh forgot about that one its been fixed and noted. Any other impacts that are odd let me know im working on adding more independent impact effects for differnt materials in the next update. Nice one, thanks OS. I actually think the stock bullet hitting vehicles effect is pretty good and doesn't really need changing. Same for the bullet hitting tree effect. I really like your bullet hitting ground effect loads more than the default though as the BIS one looks too small and puny. Share this post Link to post Share on other sites
grub 10 Posted January 2, 2010 I actually think the stock bullet hitting vehicles effect is pretty good and doesn't really need changing. Same for the bullet hitting tree effect. I really like your bullet hitting ground effect loads more than the default though as the BIS one looks too small and puny. Hell yeah, totally adds to the fight. OS, I've been messing around with the private release and and is it just me or is the particle effect prior to letting of a satchel charge and destroying say a tank smaller with less lingering time? Or is it just me. This is the thing I love most about your mod, waiting for the dust to clear. Share this post Link to post Share on other sites
Nikoteen 24 Posted January 2, 2010 (edited) I'm also getting the blocky/blurred smoke sometimes when there's LOTS of particle effects going on at the same time. Not much to do about it I guess except for using less particles for the effects. Same here, you see it when you fire burst of explosive ammo such as 25mm. Squared explosion effect. Edit : My bad, it's a conflict with GL4 actually Edited January 2, 2010 by NikoTeen Share this post Link to post Share on other sites
jasonnoguchi 11 Posted January 2, 2010 WarFX seems to override the land shaking effect that ACE introduced when buildings and fortifications are blown. I noticed that it is overriden no matter what loading order I use, before or after ACE. I love WarFX effects and the ACE land shaking effect is one that I hate to lose either... please help. :( Share this post Link to post Share on other sites