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11_harley_11

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About 11_harley_11

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    Sergeant
  1. 11_harley_11

    Arma Reforger Addon Requests

    Would love to see a heavier more natural falling ragdoll. That also doesn't end abruptly leaving a stiff body with limbs floating in the air like a dead spider.
  2. 11_harley_11

    [SP/COOP] Random Infantry Skirmish

    These RIS's are my absolute favourite go-to single player scenarios. Man I love em! Any chance you could do an infantry version for Reforger? I would kiss the ground you walk on 😄
  3. 11_harley_11

    RHS Escalation (AFRF and USAF)

    Exactly and there's probably no easy way to do it realistically. Which is why realistic damage numbers should be reduced to compensate for the lack of all these other realistic factors. In short it needs balancing...a dirty word it seems.
  4. 11_harley_11

    RHS Escalation (AFRF and USAF)

    I for one wish you would reduce these numbers, me and my buddies tried the mod, loved it until we had a fire fight. We actually don't play it for this reason and this reason alone. tbh it feels more SciFi than vanilla ever did. Comments on 506th realism units videos tend to agree. When someone commented on the huge amount of rounds AI were taking before going down the reply was: "Its just the RHS mod, they still have some balancing to do. Trust me, all of us in the 506th really don't like it either but we still have fun." Yes they're having but I've heard many expletives in their videos when they have to empty half a clip into the AI. It's a brilliant mod but please don't be too stubborn on this subject.
  5. 11_harley_11

    RHS Escalation (AFRF and USAF)

    Is the AI still taking 3-5 shots to take down since the update? I did a quick search of the thread but only came up with tank damage results. Apologies if it's been discussed.
  6. 11_harley_11

    JSRS3: DragonFyre

    Wow this has simply changed the game for me on a massive scale. Fire fights sound absolutely AMAZING! The variety, the sound choice and volume of bullet impacts around the player are incredibly well done and extremely intense. Cracks and flybys are also a massive improvement. My situational awareness has improved hugely because you're general stereo mix and volumes are top notch! I'm no longer guessing where bullets are coming from. Even the rain sounds stunning. I salute you Dennis for you are a true master of your craft. Thank you for all the hard work.
  7. 11_harley_11

    JSRS3: DragonFyre

    Thank you LJ!! Can't wait to try it. Wow you really got the file size down too. You're Awesome!
  8. 11_harley_11

    J.S.R.S. 2.2 Soundmod

    Damn, every time I see an update on this thread I think Dragon Fyre is out. Now I've just done it to someone else....Ooops XD
  9. 11_harley_11

    Blastcore: Phoenix 2

    Nah, you just need to do it the once and you're good to go.
  10. 11_harley_11

    Blastcore: Phoenix 2

    Yep I have it on the highest setting.....maybe it's another mod conflicting. edit: fixed it. I had my clouds on low, so switching them to high and back to low again forced the impacts to work. And they great btw! Thanks OS!
  11. 11_harley_11

    Blastcore: Phoenix 2

    Hmm I have the same problem, zero bullet impacts except for a few tiny barely visible dirt blobs up close. Anyone know a fix for this?
  12. 11_harley_11

    JSRS: DragonFyre -- WIP Thread

    +1 And it could be a year before BI do what you need them to do LJ.
  13. Such an awesome mod man, just awesome. And thanks for the updates!
  14. Looks fantastic Nick! With those classic cottage farm house buildings, this'll be perfect for any WW2 mods that are hopefully coming. Can I ask, where do you source your high res sat and height maps from?
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