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Opticalsnare

WarFX Particles

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Update to Version 1.3 has been released.

Ive tested this version as much as possible, but theres proberly still a few bits im sure i missed, but i think its pretty stable and works quite well so i decided to release it before the year is up, plus theres alittle example mission with some fireworks going off in the sky etc have fun.

Changelog:

Removed un-modded files (Reduced filesize)

Added support to the Arty Modules

Many changes to various effects

Known Issues

AAV Smoke Launchers dont work atm, but smoke launchers on other vehicles are working ok, kinda a wierd issue but im sure its easly fixed.

The next big update will have support for differnt environments.

Anyway, Happy New Year everyone thanks very much for the support and help. Again i thank Fincuan for his help in fixing the issue i had. Now im gonna party hehehe. :yay:

Edited by Opticalsnare

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Thanks Opticalsnare! Will look forward to testing this. Have a good new years eve, with plenty of booze etc!

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Thanks for the update... think there is a problem though not sure... when a jet is shot down the fire and smoke that comes from it is fine but once it hits the ground the smoke looks blurred and in the shape of a square as it rises up into the sky... tested with harrier II and both Russian jets. using ace 2 and jtd fire and smoke as well...

this does not happen everytime as i put about 40 jets down and only a few had square shaped smoke come from them :confused:

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I sure hope so as this was the reason for the delay and Fincuans help in fixing the problem.

Edited by Opticalsnare
fixed due to mega slurred text lol

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Enjoying the latest version, thanks for the update. I like all of it EXCEPT for the bullet hitting vehicles effect which seems to emit way too much smoke for a bullet striking metal (it looks more like a bullet hitting a bag of powder!). Cheers.

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I'm also getting the blocky/blurred smoke sometimes when there's LOTS of particle effects going on at the same time. Not much to do about it I guess except for using less particles for the effects.

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thank you for the patch :) nice work:D

the only thing that bothers me in this newest patch, is that i cant see the smoke puff where the bullet hits especially far away

..Yeah i know the big smoke puff is not realistic but it helps me to adjust my aiming for long distance shooting & now I have a hard time shootig the enemy since I dunno where is my bullet goes :(

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I sur ope so as this wad the hole piont of fincans fixe to to the fucked particesl.

LOL mate !

@lonewolf ... gotta practice more !

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Currently bugged with ACE, it breaks the M136 (Not sure about the RPG22, didn't try it) by breaking the disposables system. Not sure how the disposable system is coded, but something's overwriting something else.

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How so?

I just tried, but I cannot reproduce this issue.

(I load Warfx as the highest prio mod, maybe this helps?)

Cheers,

Crusader

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Enjoying the latest version, thanks for the update. I like all of it EXCEPT for the bullet hitting vehicles effect which seems to emit way too much smoke for a bullet striking metal (it looks more like a bullet hitting a bag of powder!). Cheers.

+1

Metal-surfaces have too much smoke an in my opinion too little sparks.

otherwise this mod is brilliant ;)

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Currently bugged with ACE, it breaks the M136 (Not sure about the RPG22, didn't try it) by breaking the disposables system. Not sure how the disposable system is coded, but something's overwriting something else.

Are you sure, it works fine here.

+1

Metal-surfaces have too much smoke an in my opinion too little sparks.

otherwise this mod is brilliant ;)

ar yeh forgot about that one its been fixed and noted. Any other impacts that are odd let me know im working on adding more independent impact effects for differnt materials in the next update.

Edited by Opticalsnare

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ar yeh forgot about that one its been fixed and noted. Any other impacts that are odd let me know im working on adding more independent impact effects for differnt materials in the next update.

Nice one, thanks OS.

I actually think the stock bullet hitting vehicles effect is pretty good and doesn't really need changing. Same for the bullet hitting tree effect. I really like your bullet hitting ground effect loads more than the default though as the BIS one looks too small and puny.

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I actually think the stock bullet hitting vehicles effect is pretty good and doesn't really need changing. Same for the bullet hitting tree effect. I really like your bullet hitting ground effect loads more than the default though as the BIS one looks too small and puny.

Hell yeah, totally adds to the fight.

OS, I've been messing around with the private release and and is it just me or is the particle effect prior to letting of a satchel charge and destroying say a tank smaller with less lingering time? Or is it just me.

This is the thing I love most about your mod, waiting for the dust to clear.

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I'm also getting the blocky/blurred smoke sometimes when there's LOTS of particle effects going on at the same time. Not much to do about it I guess except for using less particles for the effects.

Same here, you see it when you fire burst of explosive ammo such as 25mm. Squared explosion effect.

Edit : My bad, it's a conflict with GL4 actually

Edited by NikoTeen

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WarFX seems to override the land shaking effect that ACE introduced when buildings and fortifications are blown. I noticed that it is overriden no matter what loading order I use, before or after ACE. I love WarFX effects and the ACE land shaking effect is one that I hate to lose either... please help. :(

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