Guest Posted November 5, 2009 Great to see you back with working on SLX for ArmA2 :) Release frontpaged at the Armaholic homepage. SLX mod for ArmA2 v1.5Community Base addons Share this post Link to post Share on other sites
bubbletrouble 10 Posted November 5, 2009 Thats more fixes then OP: DR first patch :D well done, love your mod Share this post Link to post Share on other sites
kabong 1 Posted November 6, 2009 Solus - There are several more PBOs in this one. Can you update the descriptions of what each do? Share this post Link to post Share on other sites
kanakbob 0 Posted November 6, 2009 Great Mod ! Why is there a "safe weapon" action in the action menu? "Ctrl x2" do the same thing...? Sorry for my english. Share this post Link to post Share on other sites
velzevul 32 Posted November 6, 2009 Solus! :pc: thank you very much!!! Share this post Link to post Share on other sites
pravania 10 Posted November 6, 2009 With the new update it gets rid of the crosshair? what is the pbo that takes it away? Share this post Link to post Share on other sites
verde13 0 Posted November 6, 2009 This is great. Hopefully you'll be able to check out Fabrizio T's work and produce something together. Share this post Link to post Share on other sites
velzevul 32 Posted November 6, 2009 With the new update it gets rid of the crosshair? what is the pbo that takes it away? maybe "SLX_ModWeapons_NoCrosshairs.pbo" ? :) Share this post Link to post Share on other sites
markushaze 10 Posted November 6, 2009 great man:-) thanx for the update. will test tonight:-) Share this post Link to post Share on other sites
Tonci87 163 Posted November 6, 2009 Does is still crash now after some Minutes when there is too much going on? Share this post Link to post Share on other sites
kroky 1 Posted November 6, 2009 Hi Solus - first great to see you are still here after all these years. Now bug report: Addon SLX_Turn Move.pbo requires addon Extended_Eventhandlers of course I have installed the CBA addon. And the former version of SLX works great with 1.04 and with the latest beta 59928. Superb work btw! Might this have to do something with the fact I updated CBA to 1.01? Also there is a second error message when starting: Error compiling pixel shader PSTreeAdv:0 So I even cant start the game with the current SLX version :( When starting the game with 1.04 59026 build the same addon dependency error occurs but there is no error about the pixel shader. Thank you for supporting our community with your great mod!! Share this post Link to post Share on other sites
fabrizio_t 58 Posted November 6, 2009 I was able to fix the laptop and continue work, but unfortunately/fortunately I can't reliably test anymore because my mission testing goes on so long without any bugs that the laptop is starting to overheat. Hi Solus, nice to see your update. About overheating: are you running latest beta 59928? Just curious, i had my notebook overheating when running the latest 2 beta builds, never happened before. Share this post Link to post Share on other sites
horrgakx 1 Posted November 6, 2009 Is it possible to turn the weapon aim on again when not looking down the sight? Share this post Link to post Share on other sites
TimRiceSE 10 Posted November 6, 2009 you mean the crosshair? remove the nocrosshair pbo... Share this post Link to post Share on other sites
NoRailgunner 0 Posted November 6, 2009 Somehow the SLX changes break some mission or the intention of mission maker eg: Trial by Fire - pilot and gunners of the UH-1Y did the job and killed most enemys. Disembarked and walked to all waypoints like on a holiday trip. Counterattack - couldnt get out of the city because of stupid own AI teammates including careless T90 crew, devastating BMP(enemy) and attacking Hind(enemy). :confused: Is it possible to get a addon dependency list for all SLX pbo's? Share this post Link to post Share on other sites
paragraphic l 2 Posted November 6, 2009 (edited) Hi Solus - first great to see you are still here after all these years.Now bug report: Addon SLX_Turn Move.pbo requires addon Extended_Eventhandlers of course I have installed the CBA addon. And the former version of SLX works great with 1.04 and with the latest beta 59928. Superb work btw! Might this have to do something with the fact I updated CBA to 1.01? Also there is a second error message when starting: Error compiling pixel shader PSTreeAdv:0 So I even cant start the game with the current SLX version :( When starting the game with 1.04 59026 build the same addon dependency error occurs but there is no error about the pixel shader. Thank you for supporting our community with your great mod!! You probably have a ; after the last entry in your -mod= line I had this problem the other day with an island addon and i put -mod=beta;@Island; and got the same error but when I removed the last ; I could just start it normally. @Solus: great work once more! If you set up a paypal donation account I'm sure you will be able to buy a new notebook in NO TIME! :P Edited November 6, 2009 by ParaGraphic L Share this post Link to post Share on other sites
dead kennedy 124 Posted November 6, 2009 (edited) Bug report. Replacing numbers of squad members in radio chat to phonetic alphabet - is not a good idea. For russian language, at least. First - in Russian language exist Full names and Short names. Ivan-Vanja, Grigory-Grisha, Vladimir-Vova, Alexej - Liosha e.t.c. Full names using in oficial communications between people, or with unknown man. Commander in the battle never call a subordinate full name. This is similar to american comander screams "Mister Pedro Maria-Diego-Sanches-Esteban Esq., if you do not complicate, take your attention, please, on this target! Thank you a lot, sir!" :D I hope the analogy is clear:) At Second - numbers 5 and 11 are replaced funny. Number "5" is replaced to Russian name "Irina". Irina is the woman name :))) Number "11" is replaced to russian phonetic analog of latin letter J - letter Й or "Ivan Kratki". "Short Ivan" :)) "Short Ivan, back in the formation". Therefore, replace, please, the names for numbers again :)) And thank you for awesome mod! Edited November 6, 2009 by Dead Kennedy Share this post Link to post Share on other sites
horrgakx 1 Posted November 6, 2009 Somehow the SLX changes break some mission or the intention of mission maker Drat - I've started and saved with SLX so I can't go back now unless I start from scratch...? Share this post Link to post Share on other sites
froggyluv 2136 Posted November 6, 2009 Choppers will fire in SLX if a target is in sight unless the mission designer gives a Never Fire order I believe. Share this post Link to post Share on other sites
nicolas_br 0 Posted November 6, 2009 (edited) Just played a coop mission with a friend, using SLX. Went pretty smoothly, no choppiness or lag or any other weird thing. Had a great time with it, the only problem I had was that the extraction chopper didn't stay long enough and kept taking off, so I had to order my men to mount several times so it would go back. That's a behavior that I would like to be optional. Edited November 6, 2009 by nicolas_br Complementing post Share this post Link to post Share on other sites
froggyluv 2136 Posted November 6, 2009 @Solus: great work once more! If you set up a paypal donation account I'm sure you will be able to buy a new notebook in NO TIME! :P Agreed. For all of the awesome fun you have brought us since OFP it would be well deserved. Set it up mate :p Share this post Link to post Share on other sites
miller 49 Posted November 6, 2009 Thanks Solus. great mod ArmA2Base.de Mirror: SLX Mod by Solus (v1.5) Kind regards Miller Share this post Link to post Share on other sites
superrat 10 Posted November 6, 2009 Agreed. For all of the awesome fun you have brought us since OFP it would be well deserved. Set it up mate :p with his talent he brings brain sort of to AI all will pitch in Share this post Link to post Share on other sites
mr_centipede 31 Posted November 7, 2009 Bug report.Replacing numbers of squad members in radio chat to phonetic alphabet - is not a good idea. For russian language, at least. First - in Russian language exist Full names and Short names. Ivan-Vanja, Grigory-Grisha, Vladimir-Vova, Alexej - Liosha e.t.c. Full names using in oficial communications between people, or with unknown man. Commander in the battle never call a subordinate full name. This is similar to american comander screams "Mister Pedro Maria-Diego-Sanches-Esteban Esq., if you do not complicate, take your attention, please, on this target! Thank you a lot, sir!" :D I hope the analogy is clear:) At Second - numbers 5 and 11 are replaced funny. Number "5" is replaced to Russian name "Irina". Irina is the woman name :))) Number "11" is replaced to russian phonetic analog of latin letter J - letter Й or "Ivan Kratki". "Short Ivan" :)) "Short Ivan, back in the formation". Therefore, replace, please, the names for numbers again :)) And thank you for awesome mod! DO you know you can disable this feature? Just remove the SLX_Alpha_Team.pbo or the SLX_Alpha_Numbers.pbo from the addons folder. You get the old sytem back. Though I cant remember the specific filename, but I think it's the one with ALPHA in it. On another note, I think SLX_GL3 is causing freeze up on my Comp. It happened after a while playing the game. Not mission. Share this post Link to post Share on other sites
bhaz 0 Posted November 7, 2009 Occasionally when throwing a grenade friendly AI will get stuck in a loop, just yelling "GRENADE" over and over, other than that, all running smoothly so far. Share this post Link to post Share on other sites