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About verde13

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    Staff Sergeant
  1. That was the missing part. All done now, thanks.
  2. Really nice campaign, I'm enjoying it very much. I'm stuck on the Schnitzeljagd mission. At the third location, there's nothing but cars and two dead bodies. No IT guy and no other clues?
  3. Outstanding work so far. Would it possible to add reverbs for vehicles, like tanks and helis moving through a valley?
  4. verde13

    J.S.R.S. 2.2 Soundmod

    Agreed. In fact i'd add that even the helis are too quiet. Everything else though is perfect.
  5. I have the same issue with the AT units, they almost never engage enemy armor. Still this is absolutely great.
  6. verde13

    Invasion 1944 V3.0

    As far as the walking animation is concerned, perhaps you could use the unused animations mod: http://www.armaholic.com/page.php?id=23337
  7. verde13

    Guerra do Ultramar

    Very interesting project. Are there any plans for SADF units?
  8. You aren't the only one. I have had the same issue for a while now.
  9. I was wondering what plans are there for HiP ? Is there going to be 1.00 release or/and an A3 port ?
  10. verde13

    ASR AI Skills

    Good to hear that you'll be working on A3 Robalo. Will there be a final release for A2 ?
  11. verde13

    ASR AI Skills

    Just noticed the exact same issue. It's definitely ASR, it only happens when i run it.
  12. I've been wondering if the script by Macolik that made sure that all the infantry units were white, has been fixed ? Haven't been able to check for myself.
  13. That's weird. I've been enjoying your mod since 2.0. The first time i came across black units was during the new Path to Neaville missions. I really thought that you had changed something.
  14. I'm not sure if this is a bug or not and i don't want this to come off wrong, but how come there are now black airborne units ? 2.61 had only white soldiers for the US, as it was historically correct with a few exceptions, airborne divisions not being one of them.