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mr_centipede

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About mr_centipede

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    Sergeant Major

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    mr_centipede

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  1. mr_centipede

    General Discussion (dev branch)

    Today's changelog mentioned about added ability to draw line in map interface... Can explain how to do this? Thank you
  2. mr_centipede

    Graviteam Tactics Operation Star

    That tracers.... reminded me a modded tracers in arma 1, where it lights up the ground...
  3. mr_centipede

    BI has just lost a customer

    See this: http://forums.bistudio.com/showthread.php?145530-Globally-banned-by-BattlEye-See-this
  4. mr_centipede

    Blastcore: Phoenix 2

    You can remove the smoke pbo
  5. mr_centipede

    AI Discussion (dev branch)

    Can we get at least contextual menu? Something like when you select an AI and point to a truck, GET IN command is already on top, along with other command in the quick menu, such as rearm, heal, or take xxx? Useful when trying to rearm your auto-riflemen at your assistant auto-riflemen (rearm)
  6. mr_centipede

    DirecxtX 12 for ArmA 3?

    Thanks guys. I just upgraded my gfx card to R9 280, and then this DX12 and new R9 300 series comes out.... I thought I was a bummer for sure. Glad I just need WinX to be able to use DX12
  7. mr_centipede

    DirecxtX 12 for ArmA 3?

    Is there any game out there already with DX12? is DX12 already out? Does my vid card support DX12? Is there anything a user need to prepare for this DX12?
  8. mr_centipede

    General Discussion (dev branch)

    Did something happened to the voice protocol? Some words are muted and orders take a few seconds longer before processed. For example, I assign number 2,4 and 6 as team Red, but I only hear my character say "2, 4, 6..." the "Team Red" part is muted. Another example. when ordering the said team to move somewhere, it takes a few seconds for it to be processed(the issuing order part/voice, not the executing part), then my character said, "Team Red..." the "move to" part is muted. Does anyone else experienced the same?
  9. mr_centipede

    New terrain reveal - Tanoa

    About buildings that are still intact when there was a war going on, you can use this function here: https://community.bistudio.com/wiki/BIS_fnc_destroyCity
  10. I use CTRL+Left Click to change from rifle to launcher and CTRL+middle click to change from rifle to pistol. There is a command somewhere in the control, so you don't have to use scroll wheel to change weapon
  11. mr_centipede

    New terrain reveal - Tanoa

    and Its huge....
  12. mr_centipede

    General Discussion (dev branch)

    changing stance while turning kinda slow I think. You have to wait your character come to a complete stop before you can change stance. Also after moving/running. You need to stop, wait half a second, then you can change stance. Does anyone else have this?
  13. Please note that CQB module itself has it's own spawn radius, other than the other (CORE) AI placement module. default for CQB is 700m I think. Try check that :)
  14. mr_centipede

    AI Discussion (dev branch)

    I haven't encountered AI throwing smokes... How to trigger them throwing smokes? I've only played infantry vs infantry. Havent tried with vehicles
  15. I'm sorry, that sounds like german to me. Is there a step by step guide somewhere? I always had problem with hosting, servers and all these networking stuffs... sorry for the trouble
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