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mr_centipede

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Everything posted by mr_centipede

  1. mr_centipede

    General Discussion (dev branch)

    Today's changelog mentioned about added ability to draw line in map interface... Can explain how to do this? Thank you
  2. mr_centipede

    Graviteam Tactics Operation Star

    That tracers.... reminded me a modded tracers in arma 1, where it lights up the ground...
  3. mr_centipede

    BI has just lost a customer

    See this: http://forums.bistudio.com/showthread.php?145530-Globally-banned-by-BattlEye-See-this
  4. mr_centipede

    Blastcore: Phoenix 2

    You can remove the smoke pbo
  5. mr_centipede

    AI Discussion (dev branch)

    Can we get at least contextual menu? Something like when you select an AI and point to a truck, GET IN command is already on top, along with other command in the quick menu, such as rearm, heal, or take xxx? Useful when trying to rearm your auto-riflemen at your assistant auto-riflemen (rearm)
  6. mr_centipede

    DirecxtX 12 for ArmA 3?

    Thanks guys. I just upgraded my gfx card to R9 280, and then this DX12 and new R9 300 series comes out.... I thought I was a bummer for sure. Glad I just need WinX to be able to use DX12
  7. mr_centipede

    DirecxtX 12 for ArmA 3?

    Is there any game out there already with DX12? is DX12 already out? Does my vid card support DX12? Is there anything a user need to prepare for this DX12?
  8. mr_centipede

    General Discussion (dev branch)

    Did something happened to the voice protocol? Some words are muted and orders take a few seconds longer before processed. For example, I assign number 2,4 and 6 as team Red, but I only hear my character say "2, 4, 6..." the "Team Red" part is muted. Another example. when ordering the said team to move somewhere, it takes a few seconds for it to be processed(the issuing order part/voice, not the executing part), then my character said, "Team Red..." the "move to" part is muted. Does anyone else experienced the same?
  9. mr_centipede

    New terrain reveal - Tanoa

    About buildings that are still intact when there was a war going on, you can use this function here: https://community.bistudio.com/wiki/BIS_fnc_destroyCity
  10. I use CTRL+Left Click to change from rifle to launcher and CTRL+middle click to change from rifle to pistol. There is a command somewhere in the control, so you don't have to use scroll wheel to change weapon
  11. mr_centipede

    New terrain reveal - Tanoa

    and Its huge....
  12. mr_centipede

    General Discussion (dev branch)

    changing stance while turning kinda slow I think. You have to wait your character come to a complete stop before you can change stance. Also after moving/running. You need to stop, wait half a second, then you can change stance. Does anyone else have this?
  13. Please note that CQB module itself has it's own spawn radius, other than the other (CORE) AI placement module. default for CQB is 700m I think. Try check that :)
  14. mr_centipede

    AI Discussion (dev branch)

    I haven't encountered AI throwing smokes... How to trigger them throwing smokes? I've only played infantry vs infantry. Havent tried with vehicles
  15. I'm sorry, that sounds like german to me. Is there a step by step guide somewhere? I always had problem with hosting, servers and all these networking stuffs... sorry for the trouble
  16. Hi, I just made an Alive mission for SP, but after I export it as SP mission, and trying to save I got a crash, something about memory not enough I think... I understand Alive was made with MP persistence in mind, so maybe there are a lot of thing to track of. So maybe you guys can give a few pointers how to make it SP friendly?
  17. mr_centipede

    VBS2/3 Discussion thread - the one and only

    Regarding VBS Tactics, is it enhanced High Command module or different beast altogether?
  18. mr_centipede

    ARMA 3 Addon Request Thread

    More civilians model (Females included). Playing Alive insurgency watching all those tourist makes me sad....
  19. Okay got it working now. Its probably because of the civilian role.. I just changed it to western and now it works. Thanks guys. BTW, there was an action 'Talk to Major', is that suppose to be major the rank or mayor? And we need more civilian models.... cant have priest running around in shorts :p (I know it's not Alive fault.. hehe)
  20. How do you 'Stop & Search' the civilians described in assymetric warfare? I played as AAF, and the assymetric AI is the Blufor FIA. When I walked up to a civilian, nothing happned, no action menu or anything to search or whatever... Is there something I did wrong somewhere?
  21. Problem fixed. I had an older Alive modfolder laying around.
  22. mr_centipede

    Military Humor

    And I think Hitler goose step was funny.... this one is really out of this world...
  23. mr_centipede

    This War of Mine

    a good tool for pcychiatrist/studying psychology
  24. mr_centipede

    Ukraine General

    There is a budhist temple here that has golden swastika in it. I guess hitler was a budhist?
  25. mr_centipede

    Battle Command

    I have a battle command, but I think the 3d map is too gimmicky for actual use. the camera control is also quite a hassle (meaning something I'm not used to, it feels different from other games) but the overall idea is sound though. The battle itself is good. It's just that they could do away with the 3d map and use 2d map like Command Ops. The 3D map only show elevation. They are no 3d objects as in houses or trees or anything like that. So for me the 3d map is useless.
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