SnR 1 Posted December 20, 2009 The admin spectate is broken with latest beta build 61974 (can't get out of spectator view)Bug #7141 : Admin Spectate broken with latest beta build 61974 This is correct Share this post Link to post Share on other sites
xeno 234 Posted December 20, 2009 The admin spectate is broken with latest beta build 61974 (can't get out of spectator view)Bug #7141 : Admin Spectate broken with latest beta build 61974 Nothing I can do (let's say it this way, I'll not spend time to find a workaround, nothing got changed regarding admin spectate). Bug in ArmA 2 beta patch 61974. Xeno Share this post Link to post Share on other sites
Lonestar 11 Posted December 21, 2009 Nothing I can do (let's say it this way, I'll not spend time to find a workaround, nothing got changed regarding admin spectate).Bug in ArmA 2 beta patch 61974. Xeno I was only reporting a bug, I did not assign you a task ;) Share this post Link to post Share on other sites
BelgarionNL 10 Posted December 21, 2009 (edited) why haven't you included SADARM/WP rounds etc. in the artillery screen? how can i add that? i really love your map! its the only one i play online! i just want to enhance it a bit this should be the script but i have no idear how i can add more shell types!!!! // #### class XD_ArtilleryDialog { idd = 77899; movingEnable = true; controlsBackground[] = {XD_BackGround}; onLoad="uiNamespace setVariable [""D_ARTI_DISP"", _this select 0];"; // #### objects[] = {}; controls[] = { XD_CancelButton, XD_ArtiMapText, XD_ArtiText, XD_Map, XD_SmokeButton, XD_FlareButton, XD_HEButton, XD_DPICMButton, XD_SeriesOne, XD_SeriesTwo, XD_SeriesThree, XD_SalvosText, XD_MainCaption }; class XD_MainCaption : XC_RscText { x = 0.12; y = 0.05; w = 0.25; h = 0.1; sizeEx = 0.035; colorBackground[] = {1, 1, 1, 0.0}; colorText[] = {0.543, 0.5742, 0.4102, 1.0}; text = "ARTILLERY MENU"; }; class XD_BackGround : XC_RscText { idc = -1; type = 0; style = 48; x = 0; y = 0; w = 1.93; h = 1.30; colorText[] = {1, 1, 1, 1}; colorBackground[] = {0,0,0,0}; text = "\ca\ui\data\ui_mainmenu_background_ca.paa"; font = "Zeppelin32"; sizeEx = 0.032; }; // #### class XD_CancelButton { idc = -1; type = 16; style = 0; text = "Cancel"; action = "closeDialog 0;"; x = 0.68; y = 0.945; w = 0.23; h = 0.104575; size = 0.03921; sizeEx = 0.03921; color[] = {0.543, 0.5742, 0.4102, 1.0}; color2[] = {0.95, 0.95, 0.95, 1}; colorBackground[] = {1, 1, 1, 1}; colorbackground2[] = {1, 1, 1, 0.4}; colorDisabled[] = {1, 1, 1, 0.25}; periodFocus = 1.2; periodOver = 0.8; class HitZone { left = 0.004; top = 0.029; right = 0.004; bottom = 0.029; }; class ShortcutPos { left = 0.0145; top = 0.026; w = 0.0392157; h = 0.0522876; }; class TextPos { left = 0.05; top = 0.034; right = 0.005; bottom = 0.005; }; textureNoShortcut = ""; animTextureNormal = "\ca\ui\data\ui_button_normal_ca.paa"; animTextureDisabled = "\ca\ui\data\ui_button_disabled_ca.paa"; animTextureOver = "\ca\ui\data\ui_button_over_ca.paa"; animTextureFocused = "\ca\ui\data\ui_button_focus_ca.paa"; animTexturePressed = "\ca\ui\data\ui_button_down_ca.paa"; animTextureDefault = "\ca\ui\data\ui_button_default_ca.paa"; period = 0.4; font = "Zeppelin32"; soundEnter[] = {"\ca\ui\data\sound\mouse2", 0.09, 1}; soundPush[] = {"\ca\ui\data\sound\new1", 0.09, 1}; soundClick[] = {"\ca\ui\data\sound\mouse3", 0.07, 1}; soundEscape[] = {"\ca\ui\data\sound\mouse1", 0.09, 1}; class Attributes { font = "Zeppelin32"; color = "#E5E5E5"; align = "left"; shadow = "true"; }; class AttributesImage { font = "Zeppelin32"; color = "#E5E5E5"; align = "left"; shadow = "true"; }; }; class XD_SeriesOne { idc = 11006; type = 16; style = 0; text = "Series One"; action = "((uiNamespace getVariable ""D_ARTI_DISP"") displayCtrl 11009) ctrlSetText ""Fire: Series One"";ari_salvos = 1"; x = 0.68; y = 0.60; w = 0.23; h = 0.104575; size = 0.03921; sizeEx = 0.03921; color[] = {0.543, 0.5742, 0.4102, 1.0}; color2[] = {0.95, 0.95, 0.95, 1}; colorBackground[] = {1, 1, 1, 1}; colorbackground2[] = {1, 1, 1, 0.4}; colorDisabled[] = {1, 1, 1, 0.25}; periodFocus = 1.2; periodOver = 0.8; class HitZone { left = 0.004; top = 0.029; right = 0.004; bottom = 0.029; }; class ShortcutPos { left = 0.0145; top = 0.026; w = 0.0392157; h = 0.0522876; }; class TextPos { left = 0.05; top = 0.034; right = 0.005; bottom = 0.005; }; textureNoShortcut = ""; animTextureNormal = "\ca\ui\data\ui_button_normal_ca.paa"; animTextureDisabled = "\ca\ui\data\ui_button_disabled_ca.paa"; animTextureOver = "\ca\ui\data\ui_button_over_ca.paa"; animTextureFocused = "\ca\ui\data\ui_button_focus_ca.paa"; animTexturePressed = "\ca\ui\data\ui_button_down_ca.paa"; animTextureDefault = "\ca\ui\data\ui_button_default_ca.paa"; period = 0.4; font = "Zeppelin32"; soundEnter[] = {"\ca\ui\data\sound\mouse2", 0.09, 1}; soundPush[] = {"\ca\ui\data\sound\new1", 0.09, 1}; soundClick[] = {"\ca\ui\data\sound\mouse3", 0.07, 1}; soundEscape[] = {"\ca\ui\data\sound\mouse1", 0.09, 1}; class Attributes { font = "Zeppelin32"; color = "#E5E5E5"; align = "left"; shadow = "true"; }; class AttributesImage { font = "Zeppelin32"; color = "#E5E5E5"; align = "left"; shadow = "true"; }; }; class XD_SeriesTwo { idc = 11007; type = 16; style = 0; text = "Series Two"; action = "((uiNamespace getVariable ""D_ARTI_DISP"") displayCtrl 11009) ctrlSetText ""Fire: Series Two"";ari_salvos = 2"; x = 0.68; y = 0.66; w = 0.23; h = 0.104575; size = 0.03921; sizeEx = 0.03921; color[] = {0.543, 0.5742, 0.4102, 1.0}; color2[] = {0.95, 0.95, 0.95, 1}; colorBackground[] = {1, 1, 1, 1}; colorbackground2[] = {1, 1, 1, 0.4}; colorDisabled[] = {1, 1, 1, 0.25}; periodFocus = 1.2; periodOver = 0.8; class HitZone { left = 0.004; top = 0.029; right = 0.004; bottom = 0.029; }; class ShortcutPos { left = 0.0145; top = 0.026; w = 0.0392157; h = 0.0522876; }; class TextPos { left = 0.05; top = 0.034; right = 0.005; bottom = 0.005; }; textureNoShortcut = ""; animTextureNormal = "\ca\ui\data\ui_button_normal_ca.paa"; animTextureDisabled = "\ca\ui\data\ui_button_disabled_ca.paa"; animTextureOver = "\ca\ui\data\ui_button_over_ca.paa"; animTextureFocused = "\ca\ui\data\ui_button_focus_ca.paa"; animTexturePressed = "\ca\ui\data\ui_button_down_ca.paa"; animTextureDefault = "\ca\ui\data\ui_button_default_ca.paa"; period = 0.4; font = "Zeppelin32"; soundEnter[] = {"\ca\ui\data\sound\mouse2", 0.09, 1}; soundPush[] = {"\ca\ui\data\sound\new1", 0.09, 1}; soundClick[] = {"\ca\ui\data\sound\mouse3", 0.07, 1}; soundEscape[] = {"\ca\ui\data\sound\mouse1", 0.09, 1}; class Attributes { font = "Zeppelin32"; color = "#E5E5E5"; align = "left"; shadow = "true"; }; class AttributesImage { font = "Zeppelin32"; color = "#E5E5E5"; align = "left"; shadow = "true"; }; }; class XD_SeriesThree { idc = 11008; type = 16; style = 0; text = "Series Three"; action = "((uiNamespace getVariable ""D_ARTI_DISP"") displayCtrl 11009) ctrlSetText ""Fire: Series Three"";ari_salvos = 3"; x = 0.68; y = 0.72; w = 0.23; h = 0.104575; size = 0.03921; sizeEx = 0.03921; color[] = {0.543, 0.5742, 0.4102, 1.0}; color2[] = {0.95, 0.95, 0.95, 1}; colorBackground[] = {1, 1, 1, 1}; colorbackground2[] = {1, 1, 1, 0.4}; colorDisabled[] = {1, 1, 1, 0.25}; periodFocus = 1.2; periodOver = 0.8; class HitZone { left = 0.004; top = 0.029; right = 0.004; bottom = 0.029; }; class ShortcutPos { left = 0.0145; top = 0.026; w = 0.0392157; h = 0.0522876; }; class TextPos { left = 0.05; top = 0.034; right = 0.005; bottom = 0.005; }; textureNoShortcut = ""; animTextureNormal = "\ca\ui\data\ui_button_normal_ca.paa"; animTextureDisabled = "\ca\ui\data\ui_button_disabled_ca.paa"; animTextureOver = "\ca\ui\data\ui_button_over_ca.paa"; animTextureFocused = "\ca\ui\data\ui_button_focus_ca.paa"; animTexturePressed = "\ca\ui\data\ui_button_down_ca.paa"; animTextureDefault = "\ca\ui\data\ui_button_default_ca.paa"; period = 0.4; font = "Zeppelin32"; soundEnter[] = {"\ca\ui\data\sound\mouse2", 0.09, 1}; soundPush[] = {"\ca\ui\data\sound\new1", 0.09, 1}; soundClick[] = {"\ca\ui\data\sound\mouse3", 0.07, 1}; soundEscape[] = {"\ca\ui\data\sound\mouse1", 0.09, 1}; class Attributes { font = "Zeppelin32"; color = "#E5E5E5"; align = "left"; shadow = "true"; }; class AttributesImage { font = "Zeppelin32"; color = "#E5E5E5"; align = "left"; shadow = "true"; }; }; class XD_SalvosText : XC_RscText { idc = 11009; x = 0.68; y = 0.56; w = 0.3; h = 0.1; colorBackground[] = {1, 1, 1, 0.0}; colorText[] = {0.543, 0.5742, 0.4102, 1.0}; sizeEx = 0.03; text = "Fire: Series One"; }; class XD_SmokeButton { idc = 11004; type = 16; style = 0; text = "Fire Smoke"; action = "ari_type = ""smoke"";closeDialog 0;"; x = 0.68; y = 0.38; w = 0.23; h = 0.104575; size = 0.03921; sizeEx = 0.03921; color[] = {0.543, 0.5742, 0.4102, 1.0}; color2[] = {0.95, 0.95, 0.95, 1}; colorBackground[] = {1, 1, 1, 1}; colorbackground2[] = {1, 1, 1, 0.4}; colorDisabled[] = {1, 1, 1, 0.25}; periodFocus = 1.2; periodOver = 0.8; class HitZone { left = 0.004; top = 0.029; right = 0.004; bottom = 0.029; }; class ShortcutPos { left = 0.0145; top = 0.026; w = 0.0392157; h = 0.0522876; }; class TextPos { left = 0.05; top = 0.034; right = 0.005; bottom = 0.005; }; textureNoShortcut = ""; animTextureNormal = "\ca\ui\data\ui_button_normal_ca.paa"; animTextureDisabled = "\ca\ui\data\ui_button_disabled_ca.paa"; animTextureOver = "\ca\ui\data\ui_button_over_ca.paa"; animTextureFocused = "\ca\ui\data\ui_button_focus_ca.paa"; animTexturePressed = "\ca\ui\data\ui_button_down_ca.paa"; animTextureDefault = "\ca\ui\data\ui_button_default_ca.paa"; period = 0.4; font = "Zeppelin32"; soundEnter[] = {"\ca\ui\data\sound\mouse2", 0.09, 1}; soundPush[] = {"\ca\ui\data\sound\new1", 0.09, 1}; soundClick[] = {"\ca\ui\data\sound\mouse3", 0.07, 1}; soundEscape[] = {"\ca\ui\data\sound\mouse1", 0.09, 1}; class Attributes { font = "Zeppelin32"; color = "#E5E5E5"; align = "left"; shadow = "true"; }; class AttributesImage { font = "Zeppelin32"; color = "#E5E5E5"; align = "left"; shadow = "true"; }; }; class XD_FlareButton { idc = 11003; type = 16; style = 0; text = "Fire Flare"; action = "ari_type = ""flare"";closeDialog 0;"; x = 0.68; y = 0.32; w = 0.23; h = 0.104575; size = 0.03921; sizeEx = 0.03921; color[] = {0.543, 0.5742, 0.4102, 1.0}; color2[] = {0.95, 0.95, 0.95, 1}; colorBackground[] = {1, 1, 1, 1}; colorbackground2[] = {1, 1, 1, 0.4}; colorDisabled[] = {1, 1, 1, 0.25}; periodFocus = 1.2; periodOver = 0.8; class HitZone { left = 0.004; top = 0.029; right = 0.004; bottom = 0.029; }; class ShortcutPos { left = 0.0145; top = 0.026; w = 0.0392157; h = 0.0522876; }; class TextPos { left = 0.05; top = 0.034; right = 0.005; bottom = 0.005; }; textureNoShortcut = ""; animTextureNormal = "\ca\ui\data\ui_button_normal_ca.paa"; animTextureDisabled = "\ca\ui\data\ui_button_disabled_ca.paa"; animTextureOver = "\ca\ui\data\ui_button_over_ca.paa"; animTextureFocused = "\ca\ui\data\ui_button_focus_ca.paa"; animTexturePressed = "\ca\ui\data\ui_button_down_ca.paa"; animTextureDefault = "\ca\ui\data\ui_button_default_ca.paa"; period = 0.4; font = "Zeppelin32"; soundEnter[] = {"\ca\ui\data\sound\mouse2", 0.09, 1}; soundPush[] = {"\ca\ui\data\sound\new1", 0.09, 1}; soundClick[] = {"\ca\ui\data\sound\mouse3", 0.07, 1}; soundEscape[] = {"\ca\ui\data\sound\mouse1", 0.09, 1}; class Attributes { font = "Zeppelin32"; color = "#E5E5E5"; align = "left"; shadow = "true"; }; class AttributesImage { font = "Zeppelin32"; color = "#E5E5E5"; align = "left"; shadow = "true"; }; }; class XD_HEButton { idc = 11002; type = 16; style = 0; text = "Fire HE"; action = "ari_type = ""he"";closeDialog 0;"; x = 0.68; y = 0.26; w = 0.23; h = 0.104575; size = 0.03921; sizeEx = 0.03921; color[] = {0.543, 0.5742, 0.4102, 1.0}; color2[] = {0.95, 0.95, 0.95, 1}; colorBackground[] = {1, 1, 1, 1}; colorbackground2[] = {1, 1, 1, 0.4}; colorDisabled[] = {1, 1, 1, 0.25}; periodFocus = 1.2; periodOver = 0.8; class HitZone { left = 0.004; top = 0.029; right = 0.004; bottom = 0.029; }; class ShortcutPos { left = 0.0145; top = 0.026; w = 0.0392157; h = 0.0522876; }; class TextPos { left = 0.05; top = 0.034; right = 0.005; bottom = 0.005; }; textureNoShortcut = ""; animTextureNormal = "\ca\ui\data\ui_button_normal_ca.paa"; animTextureDisabled = "\ca\ui\data\ui_button_disabled_ca.paa"; animTextureOver = "\ca\ui\data\ui_button_over_ca.paa"; animTextureFocused = "\ca\ui\data\ui_button_focus_ca.paa"; animTexturePressed = "\ca\ui\data\ui_button_down_ca.paa"; animTextureDefault = "\ca\ui\data\ui_button_default_ca.paa"; period = 0.4; font = "Zeppelin32"; soundEnter[] = {"\ca\ui\data\sound\mouse2", 0.09, 1}; soundPush[] = {"\ca\ui\data\sound\new1", 0.09, 1}; soundClick[] = {"\ca\ui\data\sound\mouse3", 0.07, 1}; soundEscape[] = {"\ca\ui\data\sound\mouse1", 0.09, 1}; class Attributes { font = "Zeppelin32"; color = "#E5E5E5"; align = "left"; shadow = "true"; }; class AttributesImage { font = "Zeppelin32"; color = "#E5E5E5"; align = "left"; shadow = "true"; }; }; class XD_DPICMButton { idc = 11005; type = 16; style = 0; text = "Fire DPICM"; action = "ari_type = ""dpicm"";closeDialog 0;"; x = 0.68; y = 0.20; w = 0.23; h = 0.104575; size = 0.03921; sizeEx = 0.03921; color[] = {0.543, 0.5742, 0.4102, 1.0}; color2[] = {0.95, 0.95, 0.95, 1}; colorBackground[] = {1, 1, 1, 1}; colorbackground2[] = {1, 1, 1, 0.4}; colorDisabled[] = {1, 1, 1, 0.25}; periodFocus = 1.2; periodOver = 0.8; class HitZone { left = 0.004; top = 0.029; right = 0.004; bottom = 0.029; }; class ShortcutPos { left = 0.0145; top = 0.026; w = 0.0392157; h = 0.0522876; }; class TextPos { left = 0.05; top = 0.034; right = 0.005; bottom = 0.005; }; textureNoShortcut = ""; animTextureNormal = "\ca\ui\data\ui_button_normal_ca.paa"; animTextureDisabled = "\ca\ui\data\ui_button_disabled_ca.paa"; animTextureOver = "\ca\ui\data\ui_button_over_ca.paa"; animTextureFocused = "\ca\ui\data\ui_button_focus_ca.paa"; animTexturePressed = "\ca\ui\data\ui_button_down_ca.paa"; animTextureDefault = "\ca\ui\data\ui_button_default_ca.paa"; period = 0.4; font = "Zeppelin32"; soundEnter[] = {"\ca\ui\data\sound\mouse2", 0.09, 1}; soundPush[] = {"\ca\ui\data\sound\new1", 0.09, 1}; soundClick[] = {"\ca\ui\data\sound\mouse3", 0.07, 1}; soundEscape[] = {"\ca\ui\data\sound\mouse1", 0.09, 1}; class Attributes { font = "Zeppelin32"; color = "#E5E5E5"; align = "left"; shadow = "true"; }; class AttributesImage { font = "Zeppelin32"; color = "#E5E5E5"; align = "left"; shadow = "true"; }; }; class XD_ArtiText : XC_RscText { //idc = 11009; x = 0.68; y = 0.16; w = 0.3; h = 0.1; colorBackground[] = {1, 1, 1, 0.0}; colorText[] = {0.543, 0.5742, 0.4102, 1.0}; sizeEx = 0.03; text = "Select Ordnance: "; }; class XD_ArtiMapText : XC_RscText { x = 0.12; y = 0.12; w = 0.3; h = 0.1; colorBackground[] = {1, 1, 1, 0.0}; colorText[] = { 1, 1, 1, 1 }; text = "Select artillery target by map click:"; }; class XD_Map : RscMapControl { colorBackground[] = { 0.9, 0.9, 0.9, 0.9 }; x = 0.12; y = 0.2; w = 0.52; h = 0.64; default = true; showCountourInterval = false; }; }; class XD_ArtilleryDialog2 { idd = 11233; movingEnable = true; controlsBackground[] = {XD_BackGround}; onLoad="uiNamespace setVariable [""D_ARTI_DISP2"", _this select 0];"; // #### objects[] = {}; controls[] = { XD_CancelButton, XD_ArtiMapText, XD_ArtiText, XD_Map, XD_SmokeButton, XD_FlareButton, XD_HEButton, XD_DPICMButton, XD_SeriesOne, XD_SeriesTwo, XD_SeriesThree, XD_SalvosText, XD_MainCaption }; class XD_MainCaption : XC_RscText { x = 0.12; y = 0.05; w = 0.25; h = 0.1; sizeEx = 0.035; colorBackground[] = {1, 1, 1, 0.0}; colorText[] = {0.543, 0.5742, 0.4102, 1.0}; text = "ARTILLERY MENU"; }; class XD_BackGround : XC_RscText { idc = -1; type = 0; style = 48; x = 0; y = 0; w = 1.93; h = 1.30; colorText[] = {1, 1, 1, 1}; colorBackground[] = {0,0,0,0}; text = "\ca\ui\data\ui_mainmenu_background_ca.paa"; font = "Zeppelin32"; sizeEx = 0.032; }; // #### class XD_CancelButton { idc = -1; type = 16; style = 0; text = "Cancel"; action = "closeDialog 0;"; x = 0.68; y = 0.945; w = 0.23; h = 0.104575; size = 0.03921; sizeEx = 0.03921; color[] = {0.543, 0.5742, 0.4102, 1.0}; color2[] = {0.95, 0.95, 0.95, 1}; colorBackground[] = {1, 1, 1, 1}; colorbackground2[] = {1, 1, 1, 0.4}; colorDisabled[] = {1, 1, 1, 0.25}; periodFocus = 1.2; periodOver = 0.8; class HitZone { left = 0.004; top = 0.029; right = 0.004; bottom = 0.029; }; class ShortcutPos { left = 0.0145; top = 0.026; w = 0.0392157; h = 0.0522876; }; class TextPos { left = 0.05; top = 0.034; right = 0.005; bottom = 0.005; }; textureNoShortcut = ""; animTextureNormal = "\ca\ui\data\ui_button_normal_ca.paa"; animTextureDisabled = "\ca\ui\data\ui_button_disabled_ca.paa"; animTextureOver = "\ca\ui\data\ui_button_over_ca.paa"; animTextureFocused = "\ca\ui\data\ui_button_focus_ca.paa"; animTexturePressed = "\ca\ui\data\ui_button_down_ca.paa"; animTextureDefault = "\ca\ui\data\ui_button_default_ca.paa"; period = 0.4; font = "Zeppelin32"; soundEnter[] = {"\ca\ui\data\sound\mouse2", 0.09, 1}; soundPush[] = {"\ca\ui\data\sound\new1", 0.09, 1}; soundClick[] = {"\ca\ui\data\sound\mouse3", 0.07, 1}; soundEscape[] = {"\ca\ui\data\sound\mouse1", 0.09, 1}; class Attributes { font = "Zeppelin32"; color = "#E5E5E5"; align = "left"; shadow = "true"; }; class AttributesImage { font = "Zeppelin32"; color = "#E5E5E5"; align = "left"; shadow = "true"; }; }; class XD_SeriesOne { idc = 11006; type = 16; style = 0; text = "Series One"; action = "((uiNamespace getVariable ""D_ARTI_DISP2"") displayCtrl 11009) ctrlSetText ""Fire: Series One"";ari_salvos2 = 1;"; x = 0.68; y = 0.60; w = 0.23; h = 0.104575; size = 0.03921; sizeEx = 0.03921; color[] = {0.543, 0.5742, 0.4102, 1.0}; color2[] = {0.95, 0.95, 0.95, 1}; colorBackground[] = {1, 1, 1, 1}; colorbackground2[] = {1, 1, 1, 0.4}; colorDisabled[] = {1, 1, 1, 0.25}; periodFocus = 1.2; periodOver = 0.8; class HitZone { left = 0.004; top = 0.029; right = 0.004; bottom = 0.029; }; class ShortcutPos { left = 0.0145; top = 0.026; w = 0.0392157; h = 0.0522876; }; class TextPos { left = 0.05; top = 0.034; right = 0.005; bottom = 0.005; }; textureNoShortcut = ""; animTextureNormal = "\ca\ui\data\ui_button_normal_ca.paa"; animTextureDisabled = "\ca\ui\data\ui_button_disabled_ca.paa"; animTextureOver = "\ca\ui\data\ui_button_over_ca.paa"; animTextureFocused = "\ca\ui\data\ui_button_focus_ca.paa"; animTexturePressed = "\ca\ui\data\ui_button_down_ca.paa"; animTextureDefault = "\ca\ui\data\ui_button_default_ca.paa"; period = 0.4; font = "Zeppelin32"; soundEnter[] = {"\ca\ui\data\sound\mouse2", 0.09, 1}; soundPush[] = {"\ca\ui\data\sound\new1", 0.09, 1}; soundClick[] = {"\ca\ui\data\sound\mouse3", 0.07, 1}; soundEscape[] = {"\ca\ui\data\sound\mouse1", 0.09, 1}; class Attributes { font = "Zeppelin32"; color = "#E5E5E5"; align = "left"; shadow = "true"; }; class AttributesImage { font = "Zeppelin32"; color = "#E5E5E5"; align = "left"; shadow = "true"; }; }; class XD_SeriesTwo { idc = 11007; type = 16; style = 0; text = "Series Two"; action = "((uiNamespace getVariable ""D_ARTI_DISP2"") displayCtrl 11009) ctrlSetText ""Fire: Series Two"";ari_salvos2 = 2;"; x = 0.68; y = 0.66; w = 0.23; h = 0.104575; size = 0.03921; sizeEx = 0.03921; color[] = {0.543, 0.5742, 0.4102, 1.0}; color2[] = {0.95, 0.95, 0.95, 1}; colorBackground[] = {1, 1, 1, 1}; colorbackground2[] = {1, 1, 1, 0.4}; colorDisabled[] = {1, 1, 1, 0.25}; periodFocus = 1.2; periodOver = 0.8; class HitZone { left = 0.004; top = 0.029; right = 0.004; bottom = 0.029; }; class ShortcutPos { left = 0.0145; top = 0.026; w = 0.0392157; h = 0.0522876; }; class TextPos { left = 0.05; top = 0.034; right = 0.005; bottom = 0.005; }; textureNoShortcut = ""; animTextureNormal = "\ca\ui\data\ui_button_normal_ca.paa"; animTextureDisabled = "\ca\ui\data\ui_button_disabled_ca.paa"; animTextureOver = "\ca\ui\data\ui_button_over_ca.paa"; animTextureFocused = "\ca\ui\data\ui_button_focus_ca.paa"; animTexturePressed = "\ca\ui\data\ui_button_down_ca.paa"; animTextureDefault = "\ca\ui\data\ui_button_default_ca.paa"; period = 0.4; font = "Zeppelin32"; soundEnter[] = {"\ca\ui\data\sound\mouse2", 0.09, 1}; soundPush[] = {"\ca\ui\data\sound\new1", 0.09, 1}; soundClick[] = {"\ca\ui\data\sound\mouse3", 0.07, 1}; soundEscape[] = {"\ca\ui\data\sound\mouse1", 0.09, 1}; class Attributes { font = "Zeppelin32"; color = "#E5E5E5"; align = "left"; shadow = "true"; }; class AttributesImage { font = "Zeppelin32"; color = "#E5E5E5"; align = "left"; shadow = "true"; }; }; class XD_SeriesThree { idc = 11008; type = 16; style = 0; text = "Series Three"; action = "((uiNamespace getVariable ""D_ARTI_DISP2"") displayCtrl 11009) ctrlSetText ""Fire: Series Three"";ari_salvos2 = 3;"; x = 0.68; y = 0.72; w = 0.23; h = 0.104575; size = 0.03921; sizeEx = 0.03921; color[] = {0.543, 0.5742, 0.4102, 1.0}; color2[] = {0.95, 0.95, 0.95, 1}; colorBackground[] = {1, 1, 1, 1}; colorbackground2[] = {1, 1, 1, 0.4}; colorDisabled[] = {1, 1, 1, 0.25}; periodFocus = 1.2; periodOver = 0.8; class HitZone { left = 0.004; top = 0.029; right = 0.004; bottom = 0.029; }; class ShortcutPos { left = 0.0145; top = 0.026; w = 0.0392157; h = 0.0522876; }; class TextPos { left = 0.05; top = 0.034; right = 0.005; bottom = 0.005; }; textureNoShortcut = ""; animTextureNormal = "\ca\ui\data\ui_button_normal_ca.paa"; animTextureDisabled = "\ca\ui\data\ui_button_disabled_ca.paa"; animTextureOver = "\ca\ui\data\ui_button_over_ca.paa"; animTextureFocused = "\ca\ui\data\ui_button_focus_ca.paa"; animTexturePressed = "\ca\ui\data\ui_button_down_ca.paa"; animTextureDefault = "\ca\ui\data\ui_button_default_ca.paa"; period = 0.4; font = "Zeppelin32"; soundEnter[] = {"\ca\ui\data\sound\mouse2", 0.09, 1}; soundPush[] = {"\ca\ui\data\sound\new1", 0.09, 1}; soundClick[] = {"\ca\ui\data\sound\mouse3", 0.07, 1}; soundEscape[] = {"\ca\ui\data\sound\mouse1", 0.09, 1}; class Attributes { font = "Zeppelin32"; color = "#E5E5E5"; align = "left"; shadow = "true"; }; class AttributesImage { font = "Zeppelin32"; color = "#E5E5E5"; align = "left"; shadow = "true"; }; }; class XD_SalvosText : XC_RscText { idc = 11009; x = 0.68; y = 0.56; w = 0.3; h = 0.1; colorBackground[] = {1, 1, 1, 0.0}; colorText[] = {0.543, 0.5742, 0.4102, 1.0}; sizeEx = 0.03; text = "Fire: Series One"; }; class XD_SmokeButton { idc = 11004; type = 16; style = 0; text = "Fire Smoke"; action = "ari_type2 = ""smoke"";closeDialog 0;"; x = 0.68; y = 0.38; w = 0.23; h = 0.104575; size = 0.03921; sizeEx = 0.03921; color[] = {0.543, 0.5742, 0.4102, 1.0}; color2[] = {0.95, 0.95, 0.95, 1}; colorBackground[] = {1, 1, 1, 1}; colorbackground2[] = {1, 1, 1, 0.4}; colorDisabled[] = {1, 1, 1, 0.25}; periodFocus = 1.2; periodOver = 0.8; class HitZone { left = 0.004; top = 0.029; right = 0.004; bottom = 0.029; }; class ShortcutPos { left = 0.0145; top = 0.026; w = 0.0392157; h = 0.0522876; }; class TextPos { left = 0.05; top = 0.034; right = 0.005; bottom = 0.005; }; textureNoShortcut = ""; animTextureNormal = "\ca\ui\data\ui_button_normal_ca.paa"; animTextureDisabled = "\ca\ui\data\ui_button_disabled_ca.paa"; animTextureOver = "\ca\ui\data\ui_button_over_ca.paa"; animTextureFocused = "\ca\ui\data\ui_button_focus_ca.paa"; animTexturePressed = "\ca\ui\data\ui_button_down_ca.paa"; animTextureDefault = "\ca\ui\data\ui_button_default_ca.paa"; period = 0.4; font = "Zeppelin32"; soundEnter[] = {"\ca\ui\data\sound\mouse2", 0.09, 1}; soundPush[] = {"\ca\ui\data\sound\new1", 0.09, 1}; soundClick[] = {"\ca\ui\data\sound\mouse3", 0.07, 1}; soundEscape[] = {"\ca\ui\data\sound\mouse1", 0.09, 1}; class Attributes { font = "Zeppelin32"; color = "#E5E5E5"; align = "left"; shadow = "true"; }; class AttributesImage { font = "Zeppelin32"; color = "#E5E5E5"; align = "left"; shadow = "true"; }; }; class XD_FlareButton { idc = 11003; type = 16; style = 0; text = "Fire Flare"; action = "ari_type2 = ""flare"";closeDialog 0;"; x = 0.68; y = 0.32; w = 0.23; h = 0.104575; size = 0.03921; sizeEx = 0.03921; color[] = {0.543, 0.5742, 0.4102, 1.0}; color2[] = {0.95, 0.95, 0.95, 1}; colorBackground[] = {1, 1, 1, 1}; colorbackground2[] = {1, 1, 1, 0.4}; colorDisabled[] = {1, 1, 1, 0.25}; periodFocus = 1.2; periodOver = 0.8; class HitZone { left = 0.004; top = 0.029; right = 0.004; bottom = 0.029; }; class ShortcutPos { left = 0.0145; top = 0.026; w = 0.0392157; h = 0.0522876; }; class TextPos { left = 0.05; top = 0.034; right = 0.005; bottom = 0.005; }; textureNoShortcut = ""; animTextureNormal = "\ca\ui\data\ui_button_normal_ca.paa"; animTextureDisabled = "\ca\ui\data\ui_button_disabled_ca.paa"; animTextureOver = "\ca\ui\data\ui_button_over_ca.paa"; animTextureFocused = "\ca\ui\data\ui_button_focus_ca.paa"; animTexturePressed = "\ca\ui\data\ui_button_down_ca.paa"; animTextureDefault = "\ca\ui\data\ui_button_default_ca.paa"; period = 0.4; font = "Zeppelin32"; soundEnter[] = {"\ca\ui\data\sound\mouse2", 0.09, 1}; soundPush[] = {"\ca\ui\data\sound\new1", 0.09, 1}; soundClick[] = {"\ca\ui\data\sound\mouse3", 0.07, 1}; soundEscape[] = {"\ca\ui\data\sound\mouse1", 0.09, 1}; class Attributes { font = "Zeppelin32"; color = "#E5E5E5"; align = "left"; shadow = "true"; }; class AttributesImage { font = "Zeppelin32"; color = "#E5E5E5"; align = "left"; shadow = "true"; }; }; class XD_HEButton { idc = 11002; type = 16; style = 0; text = "Fire HE"; action = "ari_type2 = ""he"";closeDialog 0;"; x = 0.68; y = 0.26; w = 0.23; h = 0.104575; size = 0.03921; sizeEx = 0.03921; color[] = {0.543, 0.5742, 0.4102, 1.0}; color2[] = {0.95, 0.95, 0.95, 1}; colorBackground[] = {1, 1, 1, 1}; colorbackground2[] = {1, 1, 1, 0.4}; colorDisabled[] = {1, 1, 1, 0.25}; periodFocus = 1.2; periodOver = 0.8; class HitZone { left = 0.004; top = 0.029; right = 0.004; bottom = 0.029; }; class ShortcutPos { left = 0.0145; top = 0.026; w = 0.0392157; h = 0.0522876; }; class TextPos { left = 0.05; top = 0.034; right = 0.005; bottom = 0.005; }; textureNoShortcut = ""; animTextureNormal = "\ca\ui\data\ui_button_normal_ca.paa"; animTextureDisabled = "\ca\ui\data\ui_button_disabled_ca.paa"; animTextureOver = "\ca\ui\data\ui_button_over_ca.paa"; animTextureFocused = "\ca\ui\data\ui_button_focus_ca.paa"; animTexturePressed = "\ca\ui\data\ui_button_down_ca.paa"; animTextureDefault = "\ca\ui\data\ui_button_default_ca.paa"; period = 0.4; font = "Zeppelin32"; soundEnter[] = {"\ca\ui\data\sound\mouse2", 0.09, 1}; soundPush[] = {"\ca\ui\data\sound\new1", 0.09, 1}; soundClick[] = {"\ca\ui\data\sound\mouse3", 0.07, 1}; soundEscape[] = {"\ca\ui\data\sound\mouse1", 0.09, 1}; class Attributes { font = "Zeppelin32"; color = "#E5E5E5"; align = "left"; shadow = "true"; }; class AttributesImage { font = "Zeppelin32"; color = "#E5E5E5"; align = "left"; shadow = "true"; }; }; class XD_DPICMButton { idc = 11005; type = 16; style = 0; text = "Fire DPICM"; action = "ari_type2 = ""dpicm"";closeDialog 0;"; x = 0.68; y = 0.20; w = 0.23; h = 0.104575; size = 0.03921; sizeEx = 0.03921; color[] = {0.543, 0.5742, 0.4102, 1.0}; color2[] = {0.95, 0.95, 0.95, 1}; colorBackground[] = {1, 1, 1, 1}; colorbackground2[] = {1, 1, 1, 0.4}; colorDisabled[] = {1, 1, 1, 0.25}; periodFocus = 1.2; periodOver = 0.8; class HitZone { left = 0.004; top = 0.029; right = 0.004; bottom = 0.029; }; class ShortcutPos { left = 0.0145; top = 0.026; w = 0.0392157; h = 0.0522876; }; class TextPos { left = 0.05; top = 0.034; right = 0.005; bottom = 0.005; }; textureNoShortcut = ""; animTextureNormal = "\ca\ui\data\ui_button_normal_ca.paa"; animTextureDisabled = "\ca\ui\data\ui_button_disabled_ca.paa"; animTextureOver = "\ca\ui\data\ui_button_over_ca.paa"; animTextureFocused = "\ca\ui\data\ui_button_focus_ca.paa"; animTexturePressed = "\ca\ui\data\ui_button_down_ca.paa"; animTextureDefault = "\ca\ui\data\ui_button_default_ca.paa"; period = 0.4; font = "Zeppelin32"; soundEnter[] = {"\ca\ui\data\sound\mouse2", 0.09, 1}; soundPush[] = {"\ca\ui\data\sound\new1", 0.09, 1}; soundClick[] = {"\ca\ui\data\sound\mouse3", 0.07, 1}; soundEscape[] = {"\ca\ui\data\sound\mouse1", 0.09, 1}; class Attributes { font = "Zeppelin32"; color = "#E5E5E5"; align = "left"; shadow = "true"; }; class AttributesImage { font = "Zeppelin32"; color = "#E5E5E5"; align = "left"; shadow = "true"; }; }; class XD_ArtiText : XC_RscText { //idc = 11009; x = 0.68; y = 0.16; w = 0.3; h = 0.1; colorBackground[] = {1, 1, 1, 0.0}; colorText[] = {0.543, 0.5742, 0.4102, 1.0}; sizeEx = 0.03; text = "Select Ordnance: "; }; class XD_ArtiMapText : XC_RscText { x = 0.12; y = 0.12; w = 0.3; h = 0.1; colorBackground[] = {1, 1, 1, 0.0}; colorText[] = { 1, 1, 1, 1 }; text = "Select artillery target by map click:"; }; class XD_Map : RscMapControl { colorBackground[] = { 0.9, 0.9, 0.9, 0.9 }; x = 0.12; y = 0.2; w = 0.52; h = 0.64; default = true; showCountourInterval = false; }; }; AND why isn't it possible to add the M2/tripod/ammo to the ammo box? when i add it every single weapon disappears ingame Edited December 23, 2009 by BelgarionNL Share this post Link to post Share on other sites
gunterlund21 10 Posted December 23, 2009 Have a quick question. Im trying to add a couple of new soldiers to a squad in Domination. I cant find the script that has them respawn back to base after death. They respawn to the point on the NE of the island but never back to the airport. Playing Ace West Revive version. Where do I go to add them in. Thanks much for the assistance. Share this post Link to post Share on other sites
Hud Dorph 22 Posted December 23, 2009 V1.27 out - adminspec fixed - yiehaaaa - thx Xeno Share this post Link to post Share on other sites
Lonestar 11 Posted December 23, 2009 Thanks for the follow-up Xeno, you rock ;) Share this post Link to post Share on other sites
Tankbuster 1746 Posted December 24, 2009 (edited) 1.27 is a big jump in version from 1.22. What else has been fixed? I've had the usual trouble with depbo. Is it just me or is there no i_client, i_client2 or i_common in the 1.27 version? *edit. For some reason, cBPO get's confused with 1.05. If I use the context menu/openwith, it's fine and gets all the files out of the PBI. A simple doubleclick misses lots of them. Most odd. Edited December 24, 2009 by Tankbuster Share this post Link to post Share on other sites
Hud Dorph 22 Posted December 24, 2009 I ran the 1.27west ai yersterday and the bug where u cant recruit AI was there again. I thought that was fixed as i hadnt seen it in 1.22, but its back :( Share this post Link to post Share on other sites
Mosku_FIN 10 Posted December 24, 2009 Quick and maybe dumb question: to play with domination with ACE do I need to install normal domi pack to server or some ACE version?, Where to find ACE if thats needed? Share this post Link to post Share on other sites
SnR 1 Posted December 24, 2009 Inside your @ACE Folder is a MPMission Folder, when we update via Six Updater. Server admins also check for newer versions Xenos missions. Merry Xmas Share this post Link to post Share on other sites
Mosku_FIN 10 Posted December 24, 2009 Inside your @ACE Folder is a MPMission Folder, when we update via Six Updater. Server admins also check for newer versions Xenos missions.Merry Xmas Found it, Thank You very much! Merry Christmas! Share this post Link to post Share on other sites
Tankbuster 1746 Posted December 25, 2009 (edited) Merry Christmas all and a quick request while the family are having a mid morning nap! I locked all enemy vehicles in my Chernarus West Domination so that players couldn't wound/repair/whore-points-with enemy tanks and aircraft. I've given them quite a generous prize array for both side and main missions so they always get high value bonus vehicles, but still, my players don't like it, so I'm searching for a compromise. I think I'd like to stop the service and rearm points at main base working for other side aircraft so that players can repair and use them just once. No rearm for that nicked Kamov! :) I reckon I need to modify the condition in the triggers for the fixed and rotary wing service points, but don't understand the code already in there. Any help would be greatly appreciated. This is from the jet service point. !(d_jet_serviceH getVariable "dam") && ("Plane" countType thislist > 0) && ((getpos (thislist select 0)) select 2 < 1) && (speed (thislist select 0) < 10) This trigger calls reload.sqf. Perhaps I should be looking at that file instead? Many thanks, Tanky -Paul- Edited December 25, 2009 by Tankbuster Share this post Link to post Share on other sites
BelgarionNL 10 Posted December 25, 2009 great nice work on 1.28! by the way whats new in this version????????? Share this post Link to post Share on other sites
Sneaker-78- 0 Posted December 25, 2009 hi , I want to add some choppers in the mission , but are they respawn or must i edit a script? tnks Share this post Link to post Share on other sites
Hud Dorph 22 Posted December 25, 2009 So where did u find a ver 1.28? I only see 1.27 Share this post Link to post Share on other sites
Sneaker-78- 0 Posted December 26, 2009 (edited) in the a.c.e mod .. @ace/mpmissions And when i place a apache in the mission with the editor and then i load the mission on my server its getting in a loop. Edited December 26, 2009 by Sneaker-78- Share this post Link to post Share on other sites
GLeek 10 Posted December 26, 2009 Hi. i have bug with AI variant mission. often, my AI stop to follow my order. and walk somewhere . i try to stop them , to order them to move here and there but so far, nothing work. i must erase them and redo the action. make me sick. is it a known problem ? Share this post Link to post Share on other sites
xeno 234 Posted December 26, 2009 often, my AI stop to follow my order. and walk somewhere . i try to stop them , to order them to move here and there but so far, nothing work. Ask BI. The only thing that happens in Dom is that AI gets created and joins the player group. Xeno Share this post Link to post Share on other sites
Galet 10 Posted December 26, 2009 co@40_Domination_1_28A2_West_ACE.Chernarus co@40_Domination_1_28A2_West_RA_ACE.Chernarus Not work correctly Mode Rank Share this post Link to post Share on other sites
xeno 234 Posted December 26, 2009 Not work correctly Mode Rank Can you say what exactly doesn't work ? Nothing changed regarding ranked code for months. Xeno Share this post Link to post Share on other sites
Galet 10 Posted December 26, 2009 Can you say what exactly doesn't work ?Nothing changed regarding ranked code for months. Xeno While Rank not given weapons by rank, in the box is always the same standard set of weapons.in ranked mod not given weapon in box always same weapon Share this post Link to post Share on other sites
Lawman1965 0 Posted December 26, 2009 Xeno, This may have already been asked but 75 pages is a little bit much to read through. The ACE version seems to have broken the internal backpack - how do I activate it? When I go to the settings menu there is a huge list of mission settings that I can scroll through - what to I need to do to change some of those settings? Any help you can give will be appriciated, Rich Share this post Link to post Share on other sites
snakedoctor34 10 Posted December 27, 2009 ace has an rucksok feature.You can put it whatever you want.And also you can carry an second gun by ace just gear menu So there is no need backpack option anymore. Share this post Link to post Share on other sites
Lawman1965 0 Posted December 27, 2009 (edited) ace has an rucksok feature.You can put it whatever you want.And also you can carry an second gun by ace just gear menu So there is no need backpack option anymore. I know that - it's not my question - I don't like the ACE Backpack system as it does not allow the user to wear the backpack AND carry an SMAW or similar. Another thing that seems to be broken - none of the Engineer options appear in the Action Menu, repair/refuel, build Trench etc. Is that a prblem with ACE overriding something? Rich Edited December 27, 2009 by Lawman1965 Share this post Link to post Share on other sites