snakedoctor34
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10 GoodAbout snakedoctor34
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Dynamic-AI-Creator (DAC) V3.0 released
snakedoctor34 replied to silola's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
hi,how can we use GL4's custom groups function ? for defence or static groups.readme says name the groups as “dg1 = group this". i have this and its working but i couldnt figured out how to make defence or static groups with GL4 ? _pos1 = getMarkerPos "TAB_gorev2marker1"; waituntil{time > 3}; _values=["z2",[1,0,0],[2,3,30,5,"inf_group_z2"],[],[],[],[0,6,0,0]]; [(_pos1),125,125,0,0,_values] call DAC_fNewZone; waituntil{DAC_NewZone == 0}; if(isServer) then { {[_x] spawn DAC_fReleaseGroup}foreach inf_group_z2; }; -
UPSMON - Urban Patrol Script Mon
snakedoctor34 replied to Monsada's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
-how do we spanw units randomly in marker carea forma an template unit or must we define an spwan position ? -and for the spawned units and an squad with patrol,random and min and max values, if i define this as reinforcement 1, all the created other squads (with min and max values) will be einforcement 1 and move for help with KRON_UPSMON_reinforcement1=TRUE or just the first group will move ? -
Group Link 4 Special FX Edition
snakedoctor34 replied to snkman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
how can we caheck or sure about gl4 is initliazed on serverside (only mission based).i am trying it with domi,added codes at the end of the domis init line but i dont see any initiliazed messages ? domis last line in init.sqf is if (true) exitWith {}; do i put gl4 codes before or after this line ? -
is there an planned release date for the nxet version?
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Arma 2 Dedicated Server and Ace 2 mods problem
snakedoctor34 replied to GeeBee's topic in ARMA 2 & OA - MULTIPLAYER
Ä°f the keys file is empty (exept arma 2official key file) no one can connect to server with any mods.if you want to give permission some certaion mods,put theit keys in that folder. -
Arma 2 Dedicated Server and Ace 2 mods problem
snakedoctor34 replied to GeeBee's topic in ARMA 2 & OA - MULTIPLAYER
you have to turn on signatures."verifysignatures=1" .Then put the allowed modes key files, in server root keys folder. -
Advanced Combat Environment (A.C.E.) 2 - v1.0 stable
snakedoctor34 replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
we are going to stay at v1.0 but we had crash porblems last night.one time avery one carshed on server and several times different peoples game crashed.i think its the different cba versions didi it.if i can learn 84 or 83 is v1.0's cba version ? -
Advanced Combat Environment (A.C.E.) 2 - v1.0 stable
snakedoctor34 replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
what is the ace v1.0's @CBA version. i uptated via six uptader to 316 and i had cba 84 but armaholic has cba 83 ? -
good news,we are waiting.
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is it possible to an version with push to talk function.really want to us it but without push to talk its too not practical.
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just tried this night and its really amazing.For now its only needs an push to talk feauture.and maybe ability for TS3 to define push to talk button more than one.So you can define same three buttons in ts3 and ingame for psuh to talk.
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sorrry couldnt i have time to try it yet but ,does it have radio chatter,background noise effects ? or just simple human voice like ingame voip ?
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ACE Key SHÄ°FT+F CQC sight to Optic Sight or reverse... ? You can disable the crosshair in game diffuculty settings.
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Server shown as "creating" when Players=0, hard to find in server browser
snakedoctor34 replied to qwertz's topic in ARMA 2 & OA - MULTIPLAYER
there must be something wrong about persisten=1; setting.First of all while this settings is on and working when player connects to an empty server there is no loading new mission or selection screen comes.You join the that half,played mission. adding, your server.cgf arma2.cfg and shortcut commandline here, would be help full who is going to help you. -
A.C.E. Advanced Combat Environment - Public Beta *2*!
snakedoctor34 replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Kelly and addonsynch is not compatible with six uptader.SIX uptader needs rsych folder and files and as i remember kellys heroes removed this folder and files becouse of bandwith issues and anounced it that you cant use six uptader with these files.