m1n1d0u 29 Posted August 10, 2010 nice and i make a request for ace abrams interior few month ago , did you see any problem to add your abrams interior to ace abrams because they need contributor for this. http://dev-heaven.net/issues/12418 Share this post Link to post Share on other sites
nodunit 397 Posted August 10, 2010 (edited) nice and i make a request for ace abrams interior few month ago , did you see any problem to add your abrams interior to ace abrams because they need contributor for this. http://dev-heaven.net/issues/12418 Couldn't say, depends on wether or not they'd even want it, being a completely built custom abrams some things might not fit into the BIS version. Either way its far too early to say, lots..LOTS to do. Also if I was one you wished luck to wolfbite then thank you, will use it to the best of my ability..I have to say this interior stuff is rather exciting. Edited August 10, 2010 by NodUnit Share this post Link to post Share on other sites
m1n1d0u 29 Posted August 10, 2010 no problem this is awesome ! =) Share this post Link to post Share on other sites
JDog 11 Posted August 10, 2010 Awesome work Nod, I'm curious to see how that turns out. @Wolfbite: That's actually just the LHD in the video, the Nimitz still has a lot of texturing to be done. Also, yes a walkable bridge is asking too much lol. I could probably do it, cuz interiors do work "somewhat" as seen in the other video I put up. However its too time-consuming for something that won't be used often, and my other excuse is that this is my first addon lol. But I do plan to continue adding to it after the first release, whatever is doable, so we'll see. Share this post Link to post Share on other sites
Ville89 10 Posted August 10, 2010 Looking great NodUnit, cant wait for your Abrams! Share this post Link to post Share on other sites
JDog 11 Posted August 11, 2010 Deck's got a fancy new surface. Ryguy was nice/skilled enough to make an awesome texture for it, I went ahead and did the runway lines/tire marks/etc on top of it. I'll probably end up making the lines a bit more dull, though, I think they're kinda bright. http://img.photobucket.com/albums/v255/JumpDog/3d%20models/arma%20carrier/arma22010-08-1021-18-48-34.jpg?t=1281501065 http://img.photobucket.com/albums/v255/JumpDog/3d%20models/arma%20carrier/arma22010-08-1021-19-35-20.jpg?t=1281501065 http://img.photobucket.com/albums/v255/JumpDog/3d%20models/arma%20carrier/arma22010-08-1021-20-34-57.jpg?t=1281501066 Share this post Link to post Share on other sites
Bavator 8 Posted August 11, 2010 Oooooh...the Nimitz, great work Jdog! Colour brightness seems okay to me, but you should add some 'wear and tear' to it. @NodUnit not much of a tankboy myself, but the abrams + interior looks really nice :D Share this post Link to post Share on other sites
wolfbite 8 Posted August 11, 2010 That nimitz is looking great... But I think the deck needs to be made a bit darker Share this post Link to post Share on other sites
Laqueesha 474 Posted August 12, 2010 Crysis had a wonderfully detailed aircraft carrier, maybe someone can port that over? Share this post Link to post Share on other sites
sabre 244 Posted August 12, 2010 I'd prefer JDog's to a port. Keep it up JDog. Share this post Link to post Share on other sites
JDog 11 Posted August 12, 2010 lol I got a great machine... but I can only image trying to run Crysis' carrier in multiplayer with a bunch of stuff going on haha. Share this post Link to post Share on other sites
nodunit 397 Posted August 12, 2010 (edited) Crysis had a wonderfully detailed aircraft carrier, maybe someone can port that over? Sure if you want him to get in trouble on legal grounds. That carrier while great for that game I'm not sure would fit well here, the amount of objects it took to make was crazy, basicly you had the decks cut into various pieces with holes cut into them..thats it. The tower, interior, nets, barrles, railing..every piece of equipment attached to it was seperate and had to be placed seperately upon it. But that beauty of it, you won't see many if not more than 1 at a time so you can treat it like a small enclosed island, detailing it to your hearts content. Edited August 12, 2010 by NodUnit Share this post Link to post Share on other sites
icewindo 29 Posted August 14, 2010 (edited) Post apocalypse units, Take two? http://i290.photobucket.com/albums/ll246/bla212/arma2OA2010-08-1402-08-38-27.jpg http://i290.photobucket.com/albums/ll246/bla212/arma2OA2010-08-1402-09-16-73.jpg http://i290.photobucket.com/albums/ll246/bla212/arma2OA2010-08-1402-11-09-92.jpg The textures are modified BIS ArmA1 zombie textures, came out well for the gritty and worn look. Needs: - more variations - bloodtextures - model adjustments - config work :dead: Edited August 14, 2010 by Icewindo Share this post Link to post Share on other sites
nodunit 397 Posted August 14, 2010 Post apocalypse units, Take two?http://i290.photobucket.com/albums/ll246/bla212/arma2OA2010-08-1402-08-38-27.jpg http://i290.photobucket.com/albums/ll246/bla212/arma2OA2010-08-1402-09-16-73.jpg http://i290.photobucket.com/albums/ll246/bla212/arma2OA2010-08-1402-11-09-92.jpg The textures are modified BIS ArmA1 zombie textures, came out well for the gritty and worn look. Needs: - more variations - bloodtextures - model adjustments - config work :dead: Ewww they are so dirty, it looks like they've been crawling through mud and grime. I love it. Share this post Link to post Share on other sites
JDog 11 Posted August 14, 2010 Icewindo those guys look fantastic, really. Only thing, maybe have the top of the hoods rest lower? They look awkwardly suspended/stiffened. Share this post Link to post Share on other sites
icewindo 29 Posted August 14, 2010 Ewww they are so dirty, it looks like they've been crawling through mud and grime. I love it. Yes, that was the idea, have units that truly look worn and dirty. Further dirty custom faces and weapons might contribute to this even more, but that's stuff for a version after the first version :p . Icewindo those guys look fantastic, really. Only thing, maybe have the top of the hoods rest lower? They look awkwardly suspended/stiffened. Thanks, yep I took a look at that. Hood is abit lower now, need to get the selection right (there's a artifact on the right side). I also had a try at a modelled beard. Share this post Link to post Share on other sites
ryguy 10 Posted August 15, 2010 (edited) Those are looking great, only thing is the beard kinda looks like a piece of meatloaf right now... like too glued together. Add more hairs sticking out (you already have some) to make it look more puffy :) Edited August 15, 2010 by ryguy Share this post Link to post Share on other sites
superrat 10 Posted August 15, 2010 (edited) ehehe thats were my hair went looks good though!!! this is zpu4 from OFP original model of win$e i am trying to get his permission look's like he out long time ago changed a lot improved textures still small things to do hopefully i'll get this guy Edited August 15, 2010 by SuperRat Share this post Link to post Share on other sites
enad 11 Posted August 15, 2010 @Icewindo. Those guys looks totally awesome. Keep up the work on them!! Can't wait for more SS's! :D Share this post Link to post Share on other sites
Inkompetent 0 Posted August 15, 2010 Ohhhh! ZPU-4! That's perfect for the Takistani! <3 Share this post Link to post Share on other sites
JDog 11 Posted August 15, 2010 only thing is the beard kinda looks like a piece of meatloaf right now... I LOL'd. Share this post Link to post Share on other sites
max power 21 Posted August 15, 2010 Yes, that was the idea, have units that truly look worn and dirty. Further dirty custom faces and weapons might contribute to this even more, but that's stuff for a version after the first version :p .Thanks, yep I took a look at that. Hood is abit lower now, need to get the selection right (there's a artifact on the right side). I also had a try at a modelled beard. [imghttp://i290.photobucket.com/albums/ll246/bla212/Clipboard01-28.jpg[/img] nice texture, but there are some problems. Firstly, the beard doesn't really sit like a natural beard. There is no natural direction or form to the beard fibres. It does, however, seem to be okay for the outskirts of the beard. Whatever brush you used to create the alpha of the beard is not working. Beards don't start in blotches, they start in sparse hairs that point in the same direction as the rest of the beard. Also, the form of the beard is wrong. You shoudl probably try to lay a mustache, plus a beard, plus sideburns, then meld the beard into the sideburns to get a more natural look. Share this post Link to post Share on other sites
wld427 1705 Posted August 15, 2010 ehehe thats were my hair went looks good though!!!this is zpu4 from OFP original model of win$e i am trying to get his permission look's like he out long time ago changed a lot improved textures still small things to do hopefully i'll get this guy wow. i remember that old thing.... seesm the model could use a little updating :bounce3: Share this post Link to post Share on other sites
Fox '09 14 Posted August 15, 2010 nah, some new RVMATs and it should be gold Share this post Link to post Share on other sites
[aps]gnat 28 Posted August 15, 2010 (edited) Frigates are nearly there ...... Edited July 21, 2011 by [APS]Gnat Share this post Link to post Share on other sites