Fox '09 14 Posted August 8, 2010 keep the interior! its useful for missions, say a briefing room, or an ammo storage area.. Share this post Link to post Share on other sites
JDog 11 Posted August 8, 2010 keep the interior! its useful for missions' date=' say a briefing room, or an ammo storage area..[/quote']There's a whole hangar bay for that lol... Share this post Link to post Share on other sites
Fox '09 14 Posted August 8, 2010 the more the merrier :D Share this post Link to post Share on other sites
Alwarren 2767 Posted August 8, 2010 I wonder, is it possible to animate the aircraft lifts? Would be awesome if you could actually get the planes out of the hangar like that :) Share this post Link to post Share on other sites
Fox '09 14 Posted August 8, 2010 yeah its possible, GNAT did it on his kunzetov or whatever Share this post Link to post Share on other sites
mondkalb 1087 Posted August 8, 2010 Something for my upcoming building pack. You'll be able to actually listen into the space and you may even discover one or the other exciting signal... Scripts/Dialogs for this are already finished. A video featuring this nice tat will follow when I got around texturing this. Share this post Link to post Share on other sites
JDog 11 Posted August 8, 2010 Nice looking, Mondkalb. Can't wait to discover other intelligent life haha! Share this post Link to post Share on other sites
Fox '09 14 Posted August 8, 2010 good stuff Mondkalb Share this post Link to post Share on other sites
enad 11 Posted August 8, 2010 Man your an amazing modeler Mondkalb!! :D Share this post Link to post Share on other sites
gareththomasnz 13 Posted August 8, 2010 cant delete Share this post Link to post Share on other sites
Alwarren 2767 Posted August 9, 2010 yeah its possible' date=' GNAT did it on his kunzetov or whatever[/quote']Sweet Share this post Link to post Share on other sites
Killer27 10 Posted August 9, 2010 looking good, keep up the good work. we need more F15 models. Share this post Link to post Share on other sites
Laqueesha 474 Posted August 9, 2010 Long time no see guys. I retired from the military service as of last July 30. :bounce3: I served in ROK ARMY - 5th Logistics Support Command HQ (S.Korea's length of obligatory military service to 22 months) but.. I'll be back to school on next year. so, I guess i don't have much time for LCWF mod. :butbut: At least I will complete the basic things. W00t! Zerg63 is back! The prodigal son has returned. Share this post Link to post Share on other sites
ACPL Jon 68 Posted August 9, 2010 Can't wait too see the Nimitz again. We need it (LHD is SO SMALL). Share this post Link to post Share on other sites
Laqueesha 474 Posted August 9, 2010 (edited) I always wondered, what is the thing on the top right corner? extra armour or some kind of marking equipment? http://en.wikipedia.org/wiki/Combat_Identification_Panel It's a type of device used for IFF purposes and to reduce friendly-fire incidents. More information at the link provided, hope this helps. ;) Edited August 9, 2010 by Laqueesha Share this post Link to post Share on other sites
Nixo 10 Posted August 9, 2010 Yup. Once again hello. Now I am working on some SF dudes. Once again. Johannes sf models have been used. But this time. I have reshaped the vest a little and changed it to a PACA Low vis thingy. I have modeled a MLCS EAGLE H-Harness and textured it but it looks crap. Could someone please help me with this. Otherwise I will use my crappy model. PM me if you want to help. I could really use a partner in crime. Share this post Link to post Share on other sites
therev709 10 Posted August 9, 2010 @ Nixo91 . . . that post is pure win Share this post Link to post Share on other sites
JDog 11 Posted August 9, 2010 (edited) To be included with the carrier, in one form or another, and probably released separately for fun/practice. And no I'm not releasing a simple image lol... http://img.photobucket.com/albums/v255/JumpDog/3d%20models/arma%20carrier/IFLOLS_base.png Also, here are the deck markings. Just need to get that flat grey area done haha, then I can mess with the stripes and make them look not-so-new. http://img.photobucket.com/albums/v255/JumpDog/3d%20models/arma%20carrier/arma22010-08-0914-20-04-48.jpg?t=1281389627 Edited August 9, 2010 by JDog Share this post Link to post Share on other sites
raserisk 12 Posted August 9, 2010 A Carrier? Holyshit Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted August 9, 2010 Are you planning to have a semi usable interior? Would be interesting to have working elevators that go down into a huge empty space for storing aircraft, helicopters, or even armored vehicles. Wouldn't have to be much really, just an empty space. *Not a request. Just curious as to the scale of your project & your plans for it* *Edit* Raserisk took the words from my mouth (Yes, still in shock) :p Share this post Link to post Share on other sites
JDog 11 Posted August 10, 2010 (edited) Yes darkhorse, the elevators have been cut out from the rest of the deck and planned to work right from the start (proof: http://img.photobucket.com/albums/v255/JumpDog/3d%20models/arma%20carrier/carrier1.jpg?t=1281407106) The hangar bay has also been in place since before I cut up the model for the game. Right now only half of the hangar bay is accessible, and only elevators 1 and 2 are planned to be usable. But maybe in a secondary release I'd expand it. For a first working release I just want the textures to be done and have it work for sending and receiving planes. After that's all done, since your curious, I have the following I'd like to do (whether or not they all see the light of day, who knows): -IFLOLS/the "meatball" for landing aid -Working weapons elevator that leads down to munition storage room (for re-arming weapons dolleys that aircraft will rearm from)(this elevator is already cut out on the deck as well) -An actual arrestor hook that will be on planes when landing (purely cosmetic). Thought of a crash barricade also but... I'd have no idea how to incorporate frame-based animations for that. -Automated carrier weapon systems that I'll have to model/texture and probably release stand-alone also, in case anyone else wants to use them. I have no idea what the current armament of the Nimitz is though. Some sites say Phalanxes/Sea Sparrows, others include RAMs. I'll have to find out. There are two other things I'd like to be able to do but I'm very sure won't happen because I simply don't have the patience to learn what's required. One is a steam effect for the catapult, the other is custom animations for shooters, which I don't even know is possible or not. EDIT: Made my IFLOLS script today. RNjlFgzuQkA Edited August 10, 2010 by JDog Share this post Link to post Share on other sites
nodunit 397 Posted August 10, 2010 Trying out a little something different..as I said the exterior is only half of my goal.. By the way I love that Nimitz and everything you're doing with it, not just a prop but a working hive. Share this post Link to post Share on other sites
m1n1d0u 29 Posted August 10, 2010 wooow abrams interior ! is this the commander view ? Share this post Link to post Share on other sites
wolfbite 8 Posted August 10, 2010 (edited) Sweet an interior for the tanks will add a great extra level of depth to using them... Edit: Tha Nimitz is looking FANTASTICO... Any plans to have a walkable bridge or is that just too far lol. Raisable blast plates would also be a nice addition too... Good luck to both of you chaps... Edited August 10, 2010 by wolfbite Because I use awesome too much Share this post Link to post Share on other sites
nodunit 397 Posted August 10, 2010 (edited) wooow abrams interior ! is this the commander view ? A mockup of it anyway, levels of zoom and so on may differe but otherwise yes. Each station will get an interior view and everyone minus the gunner will get a perscope to see out of (even the loader with the folding plate). Loaders MG will be useable but more realistic in that it will be limited to how far it can turn on its track, loader will also one way or another be able to turn in. Lots more is planned but at this point it's too early to say what will be in it, there is much experimenting to be done. Edited August 10, 2010 by NodUnit Share this post Link to post Share on other sites