raedor 8 Posted December 27, 2007 Couldn't agree more andersson.But... i have some problems: First: I have very low FPS in the editor (i have more in the game), i don't know why, but if i play the game, and then i go to the editor i have the same FPS. Second: Why i see uber-waxed floors? http://img172.imageshack.us/img172....MG] The normal day, as it should (ignore the ultra-clear sky that the 1.09 gave me) http://img441.imageshack.us/img441....MG] And here is when the light reflected in the floor blinds me. Just that, every other whing is greate, i just want to see the new Hind, i'm waiting just that :P (but you could use the RHS-Hind, the are OFP imported and are awesome) Mentioned some times already, fixed already http://forums.bistudio.com/oldsmileys/wink_o.gif' alt='wink_o.gif'> Share this post Link to post Share on other sites
Pillage 0 Posted December 27, 2007 ...i just want to see the new Hind, i'm waiting just that :P (but you could use the RHS-Hind, they are OFP imported and are awesome) I couldn't agree more. Can the CWR team not work on importing the CWC hind? Rather use your/their skills on ArmAing (new word?) the Scars/RHS one, It really does s#*t all over the BIS model. Share this post Link to post Share on other sites
Benoist 0 Posted December 27, 2007 Couldn't agree more andersson.But... i have some problems: First: I have very low FPS in the editor (i have more in the game), i don't know why, but if i play the game, and then i go to the editor i have the same FPS. Second: Why i see uber-waxed floors? http://img172.imageshack.us/img172....MG] The normal day, as it should (ignore the ultra-clear sky that the 1.09 gave me) http://img441.imageshack.us/img441....MG] And here is when the light reflected in the floor blinds me. Just that, every other whing is greate, i just want to see the new Hind, i'm waiting just that :P (but you could use the RHS-Hind, the are OFP imported and are awesome) Mentioned some times already, fixed already http://forums.bistudio.com/oldsmileys/wink_o.gif' alt='wink_o.gif'> By bad, too lazy to read :P It's fixed for the next realese or it fixed in this realese? Share this post Link to post Share on other sites
W0lle 1050 Posted December 27, 2007 Once again... the CWR Beta contains only units/vehicles/terrains that was used in the OFP SP/MP Demos from 2001, not more and not less. There was no Hind in the Demo and thus there is no Hind in the CWR Demo. It's useless to ask for more objects at this state. I'm also not sure if there will be any more releases or updates. The next scheduled release is CWR 1.0 which contains everything from the original OFP. Share this post Link to post Share on other sites
Jack-UK 0 Posted December 27, 2007 Once again... the CWR Beta contains only units/vehicles/terrains that was used in the OFP SP/MP Demos from 2001, not more and not less. There was no Hind in the Demo and thus there is no Hind in the CWR Demo.It's useless to ask for more objects at this state. I'm also not sure if there will be any more releases or updates. The next scheduled release is CWR 1.0 which contains everything from the original OFP. I think he was asking that you dont work on porting the BIS models and work on ones which are already released for ArmA like RHS'. Though i know your main priority is to use the OFP vehicles/units etc. to ensure compatibility etc. I'm not bothered at the moment, i'd be quite happy with the OFP stuff ported over so long as it all works Share this post Link to post Share on other sites
Pillage 0 Posted December 27, 2007 Thanks Jack I did mean at the time when they start working on v1.0 objects, not "Hurry up I want a Hind!!!111!". Don't know if this has been mentioned but the T80 tracks aren't animated and the default BIS logo is displayed on the back of it all the time. Share this post Link to post Share on other sites
W0lle 1050 Posted December 27, 2007 Sorry Pillage we misunderstood each other then. Now time will tell what we use, but the BMP-1 for example is also not a converted OFP model Please note that we once again updated the SP Missions, the CTDs should be fixed now. Please download them again from the Wiki page. Share this post Link to post Share on other sites
Sergei_Q 0 Posted December 27, 2007 Quote[/b] ]Abrams and T-72 both use a 120mm gun. M1 should have 105mm and T-72 125mm. Negative, the original CWC had both tanks using "Gun120". As we are porting CWC across to ArmA, we kept the same weapons as the original CWC. "Gun125" was never used on any tank in CWC or even Res. Planck Internally yes - but in OFP the gun calibre is not shown in interface, instead just shell type (SABOT etc.). But in CWR demo the calibre is displayed - maybe ArmA causes this, but I suggest that you try to do something about it (either hide the gun data like OFP or somehow get the 125mm displayed for Soviet tanks), because the missing 5mm ruins a part of the atmosphere for lousy sods like myself. Oh, and I forgot that OFP uses M1A1 instead of plain M1. So ignore what I said about 105mm Share this post Link to post Share on other sites
Dallas 9 Posted December 27, 2007 I tried to get an AI pilot to land on the main airport on Malden, but he overshoots the runway almost everytime. Because of the hills south, his altitude is too high as he's making his final approach. ...and I love your work. Â Share this post Link to post Share on other sites
raedor 8 Posted December 27, 2007 Quote[/b] ]Abrams and T-72 both use a 120mm gun. M1 should have 105mm and T-72 125mm. Negative, the original CWC had both tanks using "Gun120". As we are porting CWC across to ArmA, we kept the same weapons as the original CWC. "Gun125" was never used on any tank in CWC or even Res. Planck Internally yes - but in OFP the gun calibre is not shown in interface, instead just shell type (SABOT etc.). But in CWR demo the calibre is displayed - maybe ArmA causes this, but I suggest that you try to do something about it (either hide the gun data like OFP or somehow get the 125mm displayed for Soviet tanks), because the missing 5mm ruins a part of the atmosphere for lousy sods like myself. [im]http://img291.imageshack.us/img291/9361/t72cwron0.th.jpg[/img] Oh, and I forgot that OFP uses M1A1 instead of plain M1. So ignore what I said about 105mm You got a point there. We'll check what can be done. Share this post Link to post Share on other sites
jimbojones 2 Posted December 28, 2007 Just wanted to say thanks Havnt really enjoyed Arma as much as I have just playing some of these converted missions. It has been a blast. I still have some random CTD's and a camcreate error in Ambush on my home PC but not my laptop...updated the missions, disabled harware audio/EAX, tried with & without lowplants, but I can play on my laptop so I have been doing that instead. Thanks again Share this post Link to post Share on other sites
Planck 1 Posted December 28, 2007 Quote[/b] ]I tried to get an AI pilot to land on the main airport on Malden, but he overshoots the runway almost everytime. Because of the hills south, his altitude is too high as he's making his final approach. I tried all sorts of things to get the jets to land at the main runway but they refused, I can only get things like the camel to land there. Now however I have reversed the landing direction. Planck Share this post Link to post Share on other sites
fasad 1 Posted December 28, 2007 I've noticed the spec ops seem to cast little underground rectangular shadows when prone. Share this post Link to post Share on other sites
Blake 0 Posted December 28, 2007 As mentioned here... Quote[/b] ]ArmA: Queens Gambit should not be used together with this modification. I would like to know specifics of this issue as we are running Queen's Gambit on our server. Is it just the QG load screens that spoil the immersion or is there anything else? Does it matter on the server side? Share this post Link to post Share on other sites
raedor 8 Posted December 28, 2007 As mentioned here...Quote[/b] ]ArmA: Queens Gambit should not be used together with this modification. I would like to know specifics of this issue as we are running Queen's Gambit on our server. Is it just the QG load screens that spoil the immersion or is there anything else? Does it matter on the server side? No, it's nothing serious. QG's load screens shouldn't even turn up when you load the mods in correct order. It's just as I was too lazy to "hide" all QG classes and we didn't want to make it a requiredAddon. There should be no problem using CWR and QG at once. Share this post Link to post Share on other sites
luemmel 20 Posted December 28, 2007 I'm also not sure if there will be any more releases or updates. sounds not good. any reasons? Share this post Link to post Share on other sites
sphoenix 11 Posted December 28, 2007 Before CWR 1.0. I think it's fair enough. Share this post Link to post Share on other sites
sander 14 Posted December 28, 2007 Thank you very much for releasing this version of CWR. It is great to wander around on Malden once again and the Ambush mission brings back fond memories of playing with the original OFP demo. Regards, Sander Share this post Link to post Share on other sites
raedor 8 Posted December 28, 2007 Important Announcement There will be a hotfix for the Russian language problems soon. Share this post Link to post Share on other sites
roberthammer 582 Posted December 28, 2007 New "Bug" on Ambush mission I tryed those new version of missions , and finaly no crash ,but on Ambush mission when u  going to bravo team , script doesn't start , and mission is stucked . Am running CWR 1.09 beta no mods Share this post Link to post Share on other sites
MK1 0 Posted December 28, 2007 New "Bug" on Ambush missionI tryed those new version of missions , and finaly no crash ,but on Ambush mission when u  going to bravo team , script doesn't start , and mission is stucked . Am running CWR 1.09 beta no mods same here, except that i get crashes as well, and i'm running vanilla arma 1.09 beta - no mods, no addons and no gambit. Share this post Link to post Share on other sites
Mr_Tea 0 Posted December 28, 2007 same here, except that i get crashes as well, and i'm running vanilla arma 1.09 beta - no mods, no addons and no gambit. No CWR too? Share this post Link to post Share on other sites
MK1 0 Posted December 28, 2007 same here, except that i get crashes as well, and i'm running vanilla arma 1.09 beta - no mods, no addons and no gambit. No CWR too? well yes, with CWR of course Share this post Link to post Share on other sites
Heatseeker 0 Posted December 28, 2007 New "Bug" on Ambush missionI tryed those new version of missions , and finaly no crash ,but on Ambush mission when u going to bravo team , script doesn't start , and mission is stucked . Am running CWR 1.09 beta no mods Got the updated missions, Ambush didnt crash at the start but the cutscene after the officer asks you to pull over to have a chat with bravo squad didnt kick in and the mission got stuck. Retrieved this from my lenghty RPT. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Error in expression <_camera = "camera" camCreate [-89784.> Error position: <_camera = "camera" camCreate [-89784.> Only tried the updated missions once yet though . Reported 2 pages back.. Share this post Link to post Share on other sites
raedor 8 Posted December 28, 2007 Important AnnouncementThere will be a hotfix for the Russian language problems soon. Thanks to Jennik for this cool page... http://www.getthemessage.net/index.php?id=MTAxNjA3 Earliest release is tonight (GMT), but that's nor sure yet... Share this post Link to post Share on other sites