Sergei_Q
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Closing the Cargo Container doors
Sergei_Q replied to Sergei_Q's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
...just a little bump... -
dynamic time and weather?
Sergei_Q replied to wizbomb's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Time and weather change all the time. Can you explain what you mean by dynamic? And is this for single or multiplayer? -
Disabling medics
Sergei_Q replied to galzohar's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
If you can't alter the presence of medics, would it work to just setDammage 1 for them at the start? (and make it clear that those medics aren't available for that setup option) That would be a crude method, though. -
Closing the Cargo Container doors
Sergei_Q posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I have inserted a Cargo Container (open) that I want to have closed doors (both sides) at the beginning, how do I accomplish that? Do I extract some PBO and look in the config for... err... something? :confused: I really have no idea where to start looking. -
Disabling medics
Sergei_Q replied to galzohar's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
What would happen if you made the presence of medics depend on the selected options? I don't know if that's possible and what the consequences would be, just a thought. -
All play modes are fun as long as they're played with similar-minded people. Well okay, I don't think that some 'capture the flag' goes that well with ArmA, because those matches tend to ignore the best points of the game and reveal its weaknesses while trying to emulate something that Battlefield 2 does better (because BF is tailored exactly for CTF type play). The great thing about the game is though that it allows for a lot of variety in game types - capture the island, Sahrani Life, car races, chasing serial killers, three sided scenarios. Unfortunately most designers and players don't want to try new things. Also, a good game experience requires some patience - something that players seldom have.
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Instead of Yamato, how about Chuck Norris? On a second thought, that would be an overkill...
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Russian Architecture Pack V 2.0
Sergei_Q replied to SMERSH's topic in ARMA - ADDONS & MODS: COMPLETE
Fair enough, just the package I downloaded didn't have any readme. Really, I checked. But I stand corrected. Some of the translations might need checking for clarity - for example, a shower is named "souls" in the editor. This reminds me of when I was learning Russian and listened to the Soviet bard Vladimir Vysotsky's song "Spasite nashi dushi", which I thought meant "save our showers" (dush=shower). Was Brezhnev going to cut off his water supply, or was Vysotsky just particularly concerned on personal hygiene? Did he feel the same way about banja (sauna)? Only later on I learned that dusha means soul, and in plural they both are dushi... d'oh. -
Russian Architecture Pack V 2.0
Sergei_Q replied to SMERSH's topic in ARMA - ADDONS & MODS: COMPLETE
Yep, recognized the S.T.A.L.K.E.R. buildings (like the church). The civil way would have been to mention that they're made by someone else, instead of taking all credit for it. -
It is civilized behaviour and a vital part of democracy to tolerate different opinions, instead of trying to silence dissent. Even separatists have right to express themselves peacefully, but if that right is limited it can only result in less peaceful measures. As has happened. You also don't seem to understand that nobody except Turkish nationalists see anything offensive about the word Kurdistan. It would be better for you to "agree to disagree" instead of trying to impose censorship on others.
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"This issue is rather sensitive and illegal because the name itself, links and images of "Kurdistan" refers to a separtist plan created by terrorist organisation, PKK" That statement gives the impression that even mentioning the K-word is a crime. I don't know how it is in Turkey, where they certainly lack in human rights, but certainly not in Czech Republic (the home of BIS) or anywhere in European Union or North America. The K-word has absolutely nothing to do with PKK, as it is simply Kurdish for "land of Kurds", and as such predates PKK which was founded just in 1970's. That is like saying that use of the word Palestine is a crime, because Palestinian terrorist organizations use it. But that's politics, let's now concentrate on waiting for the map... ...still waiting...
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I don't think this can be realistically done with ArmA's map sizes, not without completely rehauling the engine in order to get deformable terrain in. Bomb craters are a bit of something that I'd pass. Then an artillery bombardment would take too much computing power, and the effects would be hard to see (ordinary 105mm-155mm artillery doesn't produce motherbig craters unless the ground was softy-soft, certainly not when using air bursts). And if I fired a howitzer shell to other side of the island, would I care if it produced a crater or not? Probably not as much as I'd care for the effect on performance. Giving the possibility to do trenches, tunnels, underground basements & bunkers, and such would be worth more, but I doubt that the engine can be easily transformed to that direction either without map sizes and/or performance suffering. Given enough money and time no programming feat is impossible, but usually there isn't enough of either.
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Erm, why would you take a backpack with you to CQB? It hardly makes a fighter more agile in narrow corridors or tight doorways. A long range patrol in unsupplied areas sounds more like it. There's only so much a human can carry without getting fatigued or slowed down. Right now the soldiers can carry a rifle, an RPG, a pistol, ammo for them, body armor etc. and still sprint like it was nothing, which is a bit ludicrous - a civilian with no armor and guns should be able to run faster - or sprint longer - than a Western soldier in full combat gear. Likewise carrying all the ammo and weapons that you can find should slow you down. Unless encumbrance was implemented, I don't see any reason to do this. But ammo backpacks have already been done in OFP, so there's nothing preventing it right now.
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Still not a fighter.
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Unique models for different ammo
Sergei_Q replied to andersson's topic in ARMA - ADDONS & MODS: COMPLETE
This is a great thing, hopefully BIS will do something like this as a default in future games. Thumbs up! Btw. is this fully MP compatible?