DBO_ 0 Posted August 14, 2007 Quote[/b] ]Goddamned, thats my point, YOU DO STOP THE MOMENT YOU RELEASE THE BUTTON, IF THAT DOES NOT HAPPEN, YOU ARE THE VICTIM OF SOME BUG. Quote[/b] ]I just timed it with the ingame watch, from sprinting to standing still is just over half a second, from running to standing still is a tad longer but still well within a second. (And sprinting with 26km/hour, then standing still and raising your weapon in just over half a second is very, very fast)Note that this is the time for the transitions, not for the game to notice that i stopped pressing the button (which is instantly). And its not my animation.pbo, its just how the game is supposed to work. you see anything wrong in these statements ? Like i said the anims dont bother me i like them and can press the shift button to move in smaller increments . Share this post Link to post Share on other sites
NeMeSiS 11 Posted August 14, 2007 Quote[/b] ]Goddamned, thats my point, YOU DO STOP THE MOMENT YOU RELEASE THE BUTTON, IF THAT DOES NOT HAPPEN, YOU ARE THE VICTIM OF SOME BUG. Quote[/b] ]I just timed it with the ingame watch, from sprinting to standing still is just over half a second, from running to standing still is a tad longer but still well within a second. (And sprinting with 26km/hour, then standing still and raising your weapon in just over half a second is very, very fast)Note that this is the time for the transitions, not for the game to notice that i stopped pressing the button (which is instantly). And its not my animation.pbo, its just how the game is supposed to work. you see anything wrong in these statements ? Like i said the anims dont bother me i like them and can press the shift button to move in smaller increments  . Yeah, like 0.5 second isnt instant, ive just tried HL2 and STALKER aswell and in those games you dont stop 'instantly' as well then, it takes slightly shorther then in ArmA but still near half a second. (Imagine stopping instantly, now *that* would be robotic) Share this post Link to post Share on other sites
NoRailgunner 0 Posted August 14, 2007 Quote[/b] ]Is Queens Gambit going to have better animations Nobody knows exactly till release....of patch 1.09/1.10 or expansion. Better to write bugs (with examples) in BTS and into "buglist" from your publisher/official forum and ArmA General/Troubleshooting. Maybe an thread without huge discussion and beef - only bug reporting list - is that possible?? Share this post Link to post Share on other sites
DBO_ 0 Posted August 14, 2007 well i admire your tenacity to prove a point ,what more can i say. i will be off to play at the edge of a building and be sure to double tap ctrl and then shift + w so my animation dosent take me off the edge . Share this post Link to post Share on other sites
dmarkwick 261 Posted August 14, 2007 Well just to add my own opinion, I don't see too much wrong with the animations, sometimes a running man looks a little like that scene in Superman where a stunt man is dangled while "running" alongside a train... but nothing that really effects gameplay too much. Getting a pistol out seems about the right length of time, and the grenade shortfalls are more to do with the aiming procedure than the animation.In any case, it's only a matter of time before better animations come along, OFP eventually had pretty good animations (comparatively). Personally I'd like to see better "tumbling", where a running man is shot. OFP had an addon that did a pretty good job of that, you could see a man fall from a very long way. So all the problems Frantic has clearly pointed out, you don't see as a problem. Dude, it's pretty clear that this is an "opinion" thing. Please, allow people to have "opinions". And no, I don't see all the things Frantic pointed out as problems. Thus I assert my "opinion". Share this post Link to post Share on other sites
maddogx 13 Posted August 15, 2007 I agree with ofpforum on this one. I've never had any problems with moving and I have played PvP in ArmA. Sure there are some transitions that take longer than others, but most of them seem pretty realistic. If anyone can record a live action video of themselves sprinting as fast as they can and then stopping and pulling up a rifle within 0.5 seconds I'm sure BIS will be convinced to change it... Share this post Link to post Share on other sites
berowe 0 Posted August 15, 2007 I agree. Btw, which button bunny hops? Share this post Link to post Share on other sites
Barry the baldy 0 Posted August 15, 2007 The ARMA animations are among the best I've seen in game, the only problem lies in the transitions which, as stated, are an easy fix in a future patch. Just hang in there. As for aiming straight up and seeing your arm, not really a problem since you shouldn't really be engaging helicopters with your rifle anyway and I've never had a problem with it in engaging enemy on a roof top. Again you shouldn't be directly under a rooftop the enemy is on in the first place . It's definately not a gamebreaker, either are the transitions in MP because everybody is dealing with the same disadvantages. Try not to use the actions that cause the broken transitions. -You should only sprint cover to cover (meaning the transition wont bother you since you're in cover when you finish your sprint.) -Definately shouldnt be sprinting then stopping to fire (Thats what run is for.) -Don't engage choppers with your rifle. Use those 3 basic little tips and you will barely, if at all, notice the problems mentioned in the previous pages. Share this post Link to post Share on other sites
Guest Ti0n3r Posted August 15, 2007 Quote[/b] ]Use those 3 basic little tips and you will barely, if at all, notice the problems mentioned in the previous pages. LOL The bad transitions gets me killed while running from cover to cover most of the times Share this post Link to post Share on other sites
max power 21 Posted August 15, 2007 Quote[/b] ]Use those 3 basic little tips and you will barely, if at all, notice the problems mentioned in the previous pages. LOL The bad transitions gets me killed while running from cover to cover most of the times I don't mean to be offensive, but it kind of sounds like you suck at the game. If you take into account the time it takes to do certain things and plan around it, it shouldn't really be an issue. Share this post Link to post Share on other sites
Guest Ti0n3r Posted August 15, 2007 Quote[/b] ]Use those 3 basic little tips and you will barely, if at all, notice the problems mentioned in the previous pages. LOL The bad transitions gets me killed while running from cover to cover most of the times I don't mean to be offensive, but it kind of sounds like you suck at the game. If you take into account the time it takes to do certain things and plan around it, it shouldn't really be an issue. 01. Open the editor. 02. Place a soldier as Player 03. Crouch 04. Sprint 30 meters while crouched 05. Halt How long did it take from the time you released the key 'till your character stod still? 2 seconds? That's my point. Share this post Link to post Share on other sites
twisted 128 Posted August 15, 2007 Quote[/b] ]Use those 3 basic little tips and you will barely, if at all, notice the problems mentioned in the previous pages. LOL The bad transitions gets me killed while running from cover to cover most of the times I don't mean to be offensive, but it kind of sounds like you suck at the game. If you take into account the time it takes to do certain things and plan around it, it shouldn't really be an issue. 01. Open the editor. 02. Place a soldier as Player 03. Crouch 04. Sprint 30 meters while crouched 05. Halt How long did it take from the time you released the key 'till your character stod still? 2 seconds? That's my point. hmmm. a little flaw perhaps. 01. put on full combat uniform. 02. carry ak74 or your choice of rifle 03. Crouch 04. Sprint 30 meters while crouched 05. Halt maybe take you 2 seconds to stop? momentum? it gets me killed in game too but i believe it does try and represent the fact that humans can't stop in a flash like bots in a game. Share this post Link to post Share on other sites
SeppSchrot 0 Posted August 15, 2007 maybe take you 2 seconds to stop? momentum?it gets me killed in game too but i believe it does try and represent the fact that humans can't stop in a flash like bots in a game. And when one gets shot while aiming with an RPG he puts it back before dying to simulate the delay in the nervous system. Momentum depending on speed is one thing, waiting for a animation to finish is another. When you are unlucky and are in the wrong point of the animation when you want to stop, you have indeed to wait a noticable time.) Share this post Link to post Share on other sites
baddo 0 Posted August 15, 2007 Well in my opinion it is clear that the animations in ArmA are not perfect. Are they good, I refuse to answer. What I do know is that having precise control of a character is quite difficult. For example when trying to get into a good spot on some ruined building, where parts of the building are missing and I am in the second floor, I try to move only a little bit but often the result is that I either expose myself too much to the enemy, or even fall down from the building. If I try to take one step back, it's too much. I can try to reduce this problem by only tipping the keys for very short time, but that doesn't work well. I think a solution to this could be to just cut the playing of the animation on the moment when the key is released, and let the character stop right there. When moving slowly I can definitely do that in real life, why not in ArmA. Like when I am on my way taking one step forward, I can't cancel the step and pull my leg back? Share this post Link to post Share on other sites
Dallas 9 Posted August 15, 2007 Is Queens Gambit going to have better animations. Just so i know if to buy it or not. It wont. Don't buy it if you already hate ArmA. Queen's Gambint will mostly add new campaigns, new island and new addons to the gameplay you already know. I wouldn't buy QG if I didn't like ArmA already, infact I wouldn't even be wasting my own or other's time by posting here. Share this post Link to post Share on other sites
baddo 0 Posted August 15, 2007 Is Queens Gambit going to have better animations. Just so i know if to buy it or not. It wont. Don't buy it if you already hate ArmA. Queen's Gambint will mostly add new campaigns, new island and new addons to the gameplay you already know. I wouldn't buy QG if I didn't like ArmA already, infact I wouldn't even be wasting my own or other's time by posting here. Maybe you have actual evidence to show? If not, then your claim is only speculation. I am not expecting new animations, but I am not either saying there won't be any, as in fact I don't know. How could I know this? Share this post Link to post Share on other sites
Ezekiel 0 Posted August 15, 2007 My only major complaint - try holding W, throwing a grenade and then stopping. Nothing more horrifying than frantically mashing keys as you go casually sailing out of cover. Often the way it locks your running legs will mean the grenade goes awry as well, especially if you're trying to do something clever with it like get it just over a wall or through a window/doorway. The alternative is to ensure you're not moving forward when you throw a grenade, making it rather unspontaneous and painfully slow when you have to wait for the animation to finish (you throw the grenade then fiddle around with your rifle a bit before you can even crouch, much less move. I'm sure there's a reason the arm and leg animations aren't seperate... right? Share this post Link to post Share on other sites
.kju 3245 Posted August 15, 2007 Here are some demo videos of the animation bugs (size 1-4 MB each) broken/missing transitions all the way crouch_to_fast_forward_transition_3rd_01.avi stand_to_fast_forward_transition_1st_01.avi stand_to_fast_forward_transition_3rd_01.avi strafe_to_fast_forward_transition_1st_01.avi strafe_to_fast_forward_transition_3rd_01.avi strafe_to_fast_forward_transition_3rd_02.avi strafe(crouched)_to_fast_forward(cross)_transition_3rd_01.avi strafe_to_fast_forward(cross)_transition_3rd_01.avi compared to a working one: strafe_to_move_forward(cross)_transition_3rd_01.avi these are config problems.. so even the community could fix them. other things discussed here are merely config tweaks as well. however some things aren't possible to engine limitations. in my view its up to the community to tell BI about the importance of gameplay - working animations are one key aspect. BI has still some dirty homework to do here! ps: maybe someone likes to upload them to a video portal for more convenient viewing. Share this post Link to post Share on other sites
Dudester 0 Posted August 15, 2007 Is Queens Gambit going to have better animations. Just so i know if to buy it or not. It wont. Don't buy it if you already hate ArmA. Queen's Gambint will mostly add new campaigns, new island and new addons to the gameplay you already know. I wouldn't buy QG if I didn't like ArmA already, infact I wouldn't even be wasting my own or other's time by posting here. I cannot see how i am wasting other people's time here. I never asked anyone to add a comment here who didn't want to, or did i ask them to even read my thread, and since this is a forum that is open to discussion, I belive its the best place to post and get other people's opinion (Wich it has). I do still play the game but i just don't like the transitions between animations. The reason i decided to post this is as follows. I was in a 20 player CTF the other night when somone mentioned the animations and transitions. After 5 minutes more, nearly all but a few had stopped playing and were discussing the animations, and how much better the Ofp control was. And for those who want proof of this, I suggest you logon and go see how many people are playing a CTF. Then maybe you can explain to me the low numbers? Share this post Link to post Share on other sites
Ezekiel 0 Posted August 15, 2007 Dudester, I think the point he's trying to make is that yes, everyone knows the animations aren't perfect. I don't think anyone is trying to outright deny they couldn't be improved, but sitting here and moping is hardly the best way to go about getting it changed. Petition BI to change it by all means, a lot of ppl already have. But it sounds more like you're trying to dissuade people from playing entirely... On a diff subject, I just noticed something REALLY wierd with the anims - when turning horizontally in 3rd person view the legs turn with the rifle in little steps. Go into 1st person and look down at you legs and then turn, and they dont move at all. Wierd. Share this post Link to post Share on other sites
jasono 0 Posted August 15, 2007 The animations in my opinions are ok. It's just having them stiched together and transitions that arn't right. Remember : Bohemia Interactive own there own Motion Capture company, and have the Motion Capture building just next to their HQ. Website : http://www.motioncapture.cz Share this post Link to post Share on other sites
Guest Ti0n3r Posted August 15, 2007 Quote[/b] ]Maybe you have actual evidence to show? If not, then your claim is only speculation. QG comes with version 1.08 of the game. Share this post Link to post Share on other sites
-Snafu- 78 Posted August 15, 2007 I suggest you logon and go see how many people are playing a CTF. Then maybe you can explain to me the low numbers? Because it's boring? Because it's the same tiny box like map? Because those tiny maps are crammed with every single editor object under the sun? Because 9 times out of 10 everyone is issued a G36? Maybe if you 'spiced' up the CTF maps they would become popular again. It's not BIS fault that CTF ain't played as much as in OFP. I mean the CTF maps in OFP are basically the same in ArmA. And before you start mouthing off. No I'm not a co-op player. I dislike Evolution. And I'm not a fanboy, It's been a while since I last played ArmA. Share this post Link to post Share on other sites
guerilla -MCY- 0 Posted August 15, 2007 Of caurse it’s BIS fault, who else made those anims and why the discussion about bug or not, its obviously a bug like everyone who played other FPS game can confirm. Such anims you meight find only in RPG Games like Oblivion, even there they are more responsive, even doh it doesn’t really matter in a RPG Game. The question about this has much more importance than it seems, because if they don’t change it, there isn’t gonna be a future for PvP gameplay like dm & ctf, which were the most frequented gamemod’s back in OFP, BIS is gonna loose about 70% of their future customer, which is gonna affect everyone of you. Share this post Link to post Share on other sites